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#ifndef _EFL_H
#define _EFL_H

#if defined ( __cplusplus )
extern "C" {
#endif

#include <Eo.h>

#ifdef EAPI
# undef EAPI
#endif
#ifdef EWAPI
# undef EWAPI
#endif
#ifdef EOAPI
# undef EOAPI
#endif

#ifdef _WIN32
# ifdef EFL_BUILD
#  ifdef DLL_EXPORT
#   define EAPI __declspec(dllexport)
#  else
#   define EAPI
#  endif
# else
#  define EAPI __declspec(dllimport)
# endif
# define EAPI_WEAK
#else
# ifdef __GNUC__
#  if __GNUC__ >= 4
#   define EAPI __attribute__ ((visibility("default")))
#   define EAPI_WEAK __attribute__ ((weak))
#  else
#   define EAPI
#   define EAPI_WEAK
#  endif
# else
#  define EAPI
#  define EAPI_WEAK
# endif
#endif

#define EWAPI EAPI EAPI_WEAK
#define EOAPI EAPI EAPI_WEAK

#define EFL_VERSION_1_18 1
#define EFL_VERSION_1_19 1
#define EFL_VERSION_1_20 1
#define EFL_VERSION_1_21 1

/* Add here all the required ifdef for any @protected method */
#ifdef EFL_BUILD
# define EFL_PACK_LAYOUT_PROTECTED
# define EFL_GFX_SIZE_HINT_PROTECTED
#endif

/**
 * @ingroup Efl
 * @since 1.18
 *
 * This type is a alias to struct tm.
 * It is intended to be a standard way to reference it in .eo files.
 */
typedef struct tm Efl_Time;

typedef struct _Efl_Text_Cursor_Cursor Efl_Text_Cursor_Cursor;
typedef struct _Efl_Text_Annotate_Annotation Efl_Text_Annotate_Annotation;

#ifdef EFL_BETA_API_SUPPORT

#include "interfaces/efl_types.eot.h"

#include <Efl_Model_Common.h>

/* Data types */
#include "interfaces/efl_gfx_types.eot.h"
#include "interfaces/efl_ui_types.eot.h"
typedef Efl_Gfx_Path_Command_Type Efl_Gfx_Path_Command;

/* Interfaces */
#include "interfaces/efl_config.eo.h"
#include "interfaces/efl_control.eo.h"
#include "interfaces/efl_duplicate.eo.h"
#include "interfaces/efl_file.eo.h"
#include "interfaces/efl_gfx_image.eo.h"
#include "interfaces/efl_gfx_image_animation_controller.eo.h"
#include "interfaces/efl_gfx_image_load_controller.eo.h"
#include "interfaces/efl_part.eo.h"
#include "interfaces/efl_playable.eo.h"
#include "interfaces/efl_player.eo.h"
#include "interfaces/efl_text.eo.h"
#include "interfaces/efl_text_types.eot.h"
#include "interfaces/efl_orientation.eo.h"
#include "interfaces/efl_ui_i18n.eo.h"
#include "interfaces/efl_ui_direction.eo.h"
#include "interfaces/efl_ui_drag.eo.h"
#include "interfaces/efl_ui_range.eo.h"
#include "interfaces/efl_ui_autorepeat.eo.h"
#include "interfaces/efl_ui_draggable.eo.h"
#include "interfaces/efl_ui_clickable.eo.h"
#include "interfaces/efl_ui_scrollable.eo.h"
#include "interfaces/efl_ui_scrollbar.eo.h"
#include "interfaces/efl_ui_scrollable_interactive.eo.h"
#include "interfaces/efl_ui_selectable.eo.h"
#include "interfaces/efl_ui_multi_selectable.eo.h"
#include "interfaces/efl_ui_zoom.eo.h"

#include "interfaces/efl_screen.eo.h"

#define EFL_ORIENT_0   EFL_ORIENT_UP
#define EFL_ORIENT_90  EFL_ORIENT_RIGHT
#define EFL_ORIENT_180 EFL_ORIENT_DOWN
#define EFL_ORIENT_270 EFL_ORIENT_LEFT

/* Core interface */
#include "interfaces/efl_animator.eo.h"
#include "interfaces/efl_interpolator.eo.h"

/* Graphics */
#include "interfaces/efl_gfx_entity.eo.h"
#include "interfaces/efl_gfx_color.eo.h"
#include "interfaces/efl_gfx_buffer.eo.h"
#include "interfaces/efl_gfx_stack.eo.h"
#include "interfaces/efl_gfx_fill.eo.h"
#include "interfaces/efl_gfx_view.eo.h"
#include "interfaces/efl_gfx_path.eo.h"
#include "interfaces/efl_gfx_shape.eo.h"
#include "interfaces/efl_gfx_gradient.eo.h"
#include "interfaces/efl_gfx_gradient_linear.eo.h"
#include "interfaces/efl_gfx_gradient_radial.eo.h"
#include "interfaces/efl_gfx_filter.eo.h"
#include "interfaces/efl_gfx_blur.eo.h"
#include "interfaces/efl_gfx_size_hint.eo.h"
#include "interfaces/efl_gfx_color_class.eo.h"
#include "interfaces/efl_gfx_text_class.eo.h"
#include "interfaces/efl_gfx_size_class.eo.h"

/* Input events */
#include "interfaces/efl_input_types.eot.h"
#include "interfaces/efl_input_device.eo.h"

/* Canvas & UI */
#include "interfaces/efl_canvas_scene.eo.h"
#include "interfaces/efl_canvas_pointer.eo.h"
#include "interfaces/efl_ui_view.eo.h"
#include "interfaces/efl_ui_model_connect.eo.h"
#include "interfaces/efl_ui_factory.eo.h"
#include "interfaces/efl_ui_format.eo.h"

/* Observable interface */
#include "interfaces/efl_observer.eo.h"
#include "interfaces/efl_observable.eo.h"

/* Packing & containers */
#include "interfaces/efl_container.eo.h"
#include "interfaces/efl_content.eo.h"
#include "interfaces/efl_pack.eo.h"
#include "interfaces/efl_pack_layout.eo.h"
#include "interfaces/efl_pack_linear.eo.h"
#include "interfaces/efl_pack_table.eo.h"

/* Input and Output */
#include "interfaces/efl_io_closer.eo.h"
#include "interfaces/efl_io_reader.eo.h"
#include "interfaces/efl_io_writer.eo.h"
#include "interfaces/efl_io_sizer.eo.h"
#include "interfaces/efl_io_positioner.eo.h"

#include "interfaces/efl_io_buffer.eo.h"
#include "interfaces/efl_io_queue.eo.h"

/* Text interfaces */
#include "interfaces/efl_text_font.eo.h"
#include "interfaces/efl_text_style.eo.h"
#include "interfaces/efl_text_format.eo.h"
#include "interfaces/efl_text_cursor.eo.h"
#include "interfaces/efl_text_annotate.eo.h"
#include "interfaces/efl_text_markup.eo.h"
#include "interfaces/efl_text_markup_util.eo.h"

/**
 * @brief Get a proxy object referring to a part of an object.
 *
 * The returned object is valid for only a single function call.
 * Of course, if the first call is @ref efl_ref, it will last
 * until @ref efl_unref.
 *
 * @param[in] obj The object.
 * @param[in] name The part name.
 *
 * @return A (proxy) object, valid for a single call.
 *
 * @since 1.21
 */
EAPI Efl_Object *efl_part(const Eo *obj, const char *name);

/**
 * @brief This triggers the create method of a factory and trigger the item created event.
 *
 * @param[in] factory The factory that will provide the item
 * @param[in] model The model to use to fetch information from
 * @param[in] parent The parent of the newly created item
 * @return A future that will resolve with the newly created item.
 *
 * @since 1.22
 * @note This exists as we always want to trigger the event once all the logic
 * of every factory in the chain has done what it planned to do. Basically we
 * want the inverse of inheritance call like efl_super. So we do setup the future
 * in this way.
 */
EAPI Eina_Future *efl_ui_view_factory_create_with_event(Efl_Ui_Factory *factory, Efl_Model *model, Efl_Gfx_Entity *parent);

#else

#ifndef EFL_NOLEGACY_API_SUPPORT
#include "interfaces/efl_gfx_types.eot.h"
#include "interfaces/efl_ui_types.eot.h"
#include "interfaces/efl_input_types.eot.h"
#include "interfaces/efl_gfx_fill.eo.legacy.h"
#include "interfaces/efl_gfx_entity.eo.legacy.h"
#include "interfaces/efl_gfx_image.eo.legacy.h"
#include "interfaces/efl_gfx_image_animation_controller.eo.legacy.h"
#include "interfaces/efl_input_device.eo.legacy.h"
#include "interfaces/efl_text_types.eot.h"
#endif

typedef Efl_Gfx_Path_Command_Type Efl_Gfx_Path_Command;

#endif

/* work-around bug in gcc --as-needed link optimization */
EAPI void __efl_internal_init(void);

#if defined ( __cplusplus )
}
#endif

#undef EAPI
#define EAPI

#endif