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import eina_types;

struct Efl.Event.Animator_Tick {
   update_area: Eina.Rectangle; [[Area of the canvas that will be pushed to screen.]]
}

interface Efl.Animator {
   eo_prefix: efl_animator;
   event_prefix: efl;
   events {
      animator,tick: Efl.Event.Animator_Tick; [[Animator tick synchronized with screen vsync if possible.]]
   }
}