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#ifdef EFL_BETA_API_SUPPORT
#ifndef EFL_WL_H
# define EFL_WL_H
#include <Evas.h>
#include <Ecore.h>
#ifdef EAPI
# undef EAPI
#endif
#ifdef _WIN32
# ifdef EFL_EINA_BUILD
# ifdef DLL_EXPORT
# define EAPI __declspec(dllexport)
# else
# define EAPI
# endif /* ! DLL_EXPORT */
# else
# define EAPI __declspec(dllimport)
# endif /* ! EFL_EINA_BUILD */
#else
# ifdef __GNUC__
# if __GNUC__ >= 4
# define EAPI __attribute__ ((visibility("default")))
# else
# define EAPI
# endif
# else
# define EAPI
# endif
#endif
/**
* @defgroup Efl_Wl_Group EFL Wayland
*
* A multiseat Wayland compositor in an Evas object.
* All toplevel windows will be sized to the size of the compositor object.
* @since 1.20
* @{
*/
/**
* @typedef Efl_Wl_Rotation
* The rotation to apply to the compositor's internal wl_output
*/
typedef enum
{
EFL_WL_ROTATION_0,
EFL_WL_ROTATION_90,
EFL_WL_ROTATION_180,
EFL_WL_ROTATION_270
} Efl_Wl_Rotation;
/**
* Add a compositor widget to the given canvas.
*
* @param e The canvas
* @return The compositor object, @c NULL on failure
*/
EAPI Evas_Object *efl_wl_add(Evas *e);
/**
* Run a command in the compositor widget.
*
* @note If GL is available, the ELM_ACCEL environment variable will be
* set to "gl" while executing the command.
*
* @param obj The compositor widget
* @param cmd The command to run
* @return The Ecore_Exe from the executed process, @c NULL on failure
*/
EAPI Ecore_Exe *efl_wl_run(Evas_Object *obj, const char *cmd);
/**
* Put the bottom-most toplevel window on top and apply focus to it
*
* @param obj The compositor widget
* @return EINA_TRUE if the window stacking was changed
*/
EAPI Eina_Bool efl_wl_next(Evas_Object *obj);
/**
* Put the second top-most toplevel window on top and apply focus to it
*
* @param obj The compositor widget
* @return EINA_TRUE if the window stacking was changed
*/
EAPI Eina_Bool efl_wl_prev(Evas_Object *obj);
/**
* Set rotation and flip for the compositor's output
*
* @param obj The compositor widget
* @param rot The rotation to apply
* @param rtl If set, the output will apply a flip around the Y axis
* @note rtl is equivalent to WL_OUTPUT_TRANSFORM_FLIPPED and rotations are applied
* on top
*/
EAPI void efl_wl_rotate(Evas_Object *obj, Efl_Wl_Rotation rot, Eina_Bool rtl);
/**
* Set the scale factor for the compositor's output
*
* @param obj The compositor widget
* @param scale The scale factor to set
*/
EAPI void efl_wl_scale_set(Evas_Object *obj, double scale);
/**
* Transfer aspect hints from top-most surface onto the efl_wl object
*
* @param obj The compositor widget
* @param set Whether to enable aspect setting
*/
EAPI void efl_wl_aspect_set(Evas_Object *obj, Eina_Bool set);
/**
* Transfer min/max hints from top-most surface onto the efl_wl object
*
* @param obj The compositor widget
* @param set Whether to enable min/max setting
*/
EAPI void efl_wl_minmax_set(Evas_Object *obj, Eina_Bool set);
#endif
#endif
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