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import evas_box;

class Elm.Box (Efl.Ui.Widget, Efl.Ui.Focus.Composition)
{
   [[Elementary box class]]
   legacy_prefix: elm_box;
   eo_prefix: elm_obj_box;
   event_prefix: elm_box;
   methods {
      @property homogeneous {
         set {
            [[Set the box to arrange its children homogeneously

              If enabled, homogeneous layout makes all items the same size, according
              to the size of the largest of its children.

              Note: This flag is ignored if a custom layout function is set.

            ]]
         }
         get {
            [[Get whether the box is using homogeneous mode or not ($true if
              it's homogeneous, $false otherwise)]]
         }
         values {
            homogeneous: bool; [[The homogeneous flag]]
         }
      }
      @property align {
         set {
            [[Set the alignment of the whole bounding box of contents.

              Sets how the bounding box containing all the elements of the box, after
              their sizes and position has been calculated, will be aligned within
              the space given for the whole box widget.

            ]]
         }
         get {
            [[Get the alignment of the whole bounding box of contents.

              See also @.align.set.

            ]]
         }
         values {
            horizontal: double; [[The horizontal alignment of elements]]
            vertical: double; [[The vertical alignment of elements]]
         }
      }
      @property horizontal {
         set {
            [[Set the horizontal orientation

              By default, box object arranges their contents vertically from top to
              bottom.
              By calling this function with $horizontal as $true, the box will
              become horizontal, arranging contents from left to right.

              Note: This flag is ignored if a custom layout function is set.

            ]]
         }
         get {
            [[Get the horizontal orientation ($true if the box is set to
              horizontal mode, $false otherwise)]]
         }
         values {
            horizontal: bool; [[The horizontal flag]]
         }
      }
      @property padding {
         set {
            [[Set the space (padding) between the box's elements.

              Extra space in pixels that will be added between a box child and its
              neighbors after its containing cell has been calculated. This padding
              is set for all elements in the box, besides any possible padding that
              individual elements may have through their size hints.

            ]]
         }
         get {
            [[Get the space (padding) between the box's elements.

              See also @.padding.set.

            ]]
         }
         values {
            horizontal: int; [[The horizontal space between elements]]
            vertical: int; [[The vertical space between elements]]
         }
      }
      @property children {
         get {
            [[Get a list of the objects packed into the box

              Returns a new $list with a pointer to $Evas_Object in its nodes.
              The order of the list corresponds to the packing order the box uses.

              You must free this list with eina_list_free() once you are done with it.

            ]]
            return: list<Efl.Canvas.Object> @owned @warn_unused; [[List of children]]
         }
      }
      pack_end {
         [[Add an object at the end of the pack list

           Pack $subobj into the box $obj, placing it last in the list of
           children objects. The actual position the object will get on screen
           depends on the layout used. If no custom layout is set, it will be at
           the bottom or right, depending if the box is vertical or horizontal,
           respectively.

           See also @.pack_start,
           @.pack_before,
           @.pack_after,
           @.unpack,
           @.unpack_all,
           @.clear.
         ]]

         params {
            @in subobj: Efl.Canvas.Object; [[The object to add to the box]]
         }
      }
      unpack_all {
         [[Remove all items from the box, without deleting them

           Clear the box from all children, but don't delete the respective objects.
           If no other references of the box children exist, the objects will never
           be deleted, and thus the application will leak the memory. Make sure
           when using this function that you hold a reference to all the objects
           in the box $obj.

           See also @.clear,
           @.unpack.
         ]]
      }
      unpack {
         [[Unpack a box item

           Remove the object given by $subobj from the box $obj without
           deleting it.

           See also @.unpack_all,
           @.clear.

         ]]

         params {
            @in subobj: Efl.Canvas.Object; [[The object to unpack]]
         }
      }
      pack_after {
         [[Adds an object to the box after the indicated object

           This will add the $subobj to the box indicated after the object
           indicated with $after. If $after is not already in the box, results
           are undefined. After means either to the right of the indicated object or
           below it depending on orientation.

           See also @.pack_start,
           @.pack_end,
           @.pack_before,
           @.unpack,
           @.unpack_all,
           @.clear.

         ]]

         params {
            @in subobj: Efl.Canvas.Object; [[The object to add to the box]]
            @in after: Efl.Canvas.Object; [[The object after which to add it]]
         }
      }
      pack_start {
         [[Add an object to the beginning of the pack list

           Pack $subobj into the box $obj, placing it first in the list of
           children objects. The actual position the object will get on screen
           depends on the layout used. If no custom layout is set, it will be at
           the top or left, depending if the box is vertical or horizontal,
           respectively.

           See also @.pack_end,
           @.pack_before,
           @.pack_after,
           @.unpack,
           @.unpack_all,
           @.clear.

         ]]

         params {
            @in subobj: Efl.Canvas.Object; [[The object to add to the box]]
         }
      }
      recalculate {
         [[Force the box to recalculate its children packing.

           If any children was added or removed, box will not calculate the
           values immediately rather leaving it to the next main loop
           iteration. While this is great as it would save lots of
           recalculation, whenever you need to get the position of a just
           added item you must force recalculate before doing so.

         ]]

      }
      pack_before {
         [[Adds an object to the box before the indicated object

           This will add the $subobj to the box indicated before the object
           indicated with $before. If $before is not already in the box, results
           are undefined. Before means either to the left of the indicated object or
           above it depending on orientation.

           See also @.pack_start,
           @.pack_end,
           @.pack_after,
           @.unpack,
           @.unpack_all,
           @.clear.

         ]]

         params {
            @in subobj: Efl.Canvas.Object; [[The object to add to the box]]
            @in before: Efl.Canvas.Object; [[The object before which to add it]]
         }
      }
      clear {
         [[Clear the box of all children

           Remove all the elements contained by the box, deleting the respective
           objects.

           See also @.unpack,
           @.unpack_all.

         ]]

      }
   }
   implements {
      class.constructor;
      Efl.Object.constructor;
      Efl.Canvas.Group.group_calculate;
      Efl.Ui.Widget.theme_apply;
      Efl.Ui.Widget.widget_sub_object_del;
      Efl.Ui.Focus.Composition.prepare;
   }
   events {
      child,added; [[Called when child was added]]
      child,removed; [[Called when child was removed]]
   }
}