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#ifndef _EVAS_H
# error You shall not include this header directly
#endif

#ifndef _EFL_CANVAS_VG_NODE_EO_CLASS_TYPE
#define _EFL_CANVAS_VG_NODE_EO_CLASS_TYPE

typedef Eo Efl_Canvas_Vg_Node;

#endif

struct _Efl_Canvas_Animation_Player_Event_Running
{
   double progress;
};

struct _Efl_Canvas_Object_Animation_Event
{
   const Efl_Event_Description *event_desc;
};

/**
 * @ingroup Evas_Object_Rectangle
 *
 * @{
 */
#include "canvas/efl_canvas_rectangle.eo.h"
/**
 * @}
 */

/**
 * @ingroup Efl_Canvas_Textblock
 *
 * @{
 */
#include "canvas/efl_text_cursor_object.eo.h"
#include "canvas/efl_text_formatter.eo.h"
#include "canvas/efl_canvas_textblock.eo.h"
#include "canvas/efl_canvas_textblock_factory.eo.h"
/**
 * @}
 */

/**
 * @ingroup Evas_Object_Polygon
 *
 * @{
 */
#include "canvas/efl_canvas_polygon.eo.h"
/**
 * @}
 */

/**
 * @ingroup Evas_Smart_Object_Group
 *
 * @{
 */
#include "canvas/efl_canvas_group.eo.h"
/**
 * @}
 */

/**
 * @}
 */

/* Input events */
#include "canvas/efl_input_types.eot.h"
#include "canvas/efl_input_device.eo.h"
#include "canvas/efl_canvas_pointer.eo.h"
#include "canvas/efl_canvas_scene.eo.h"
#include "canvas/efl_input_state.eo.h"
#include "canvas/efl_input_event.eo.h"
#include "canvas/efl_input_pointer.eo.h"
#include "canvas/efl_input_key.eo.h"
#include "canvas/efl_input_hold.eo.h"
#include "canvas/efl_input_interface.eo.h"
#include "canvas/efl_input_focus.eo.h"
#include "canvas/efl_input_clickable.eo.h"

#include "canvas/efl_canvas_animation_types.eot.h"

#include "gesture/efl_canvas_gesture_types.eot.h"
#include "gesture/efl_canvas_gesture_touch.eo.h"
#include "gesture/efl_canvas_gesture.eo.h"
#include "gesture/efl_canvas_gesture_tap.eo.h"
#include "gesture/efl_canvas_gesture_long_press.eo.h"
#include "gesture/efl_canvas_gesture_double_tap.eo.h"
#include "gesture/efl_canvas_gesture_triple_tap.eo.h"
#include "gesture/efl_canvas_gesture_momentum.eo.h"
#include "gesture/efl_canvas_gesture_flick.eo.h"
#include "gesture/efl_canvas_gesture_rotate.eo.h"
#include "gesture/efl_canvas_gesture_zoom.eo.h"
#include "gesture/efl_canvas_gesture_custom.eo.h"
#include "gesture/efl_canvas_gesture_recognizer.eo.h"
#include "gesture/efl_canvas_gesture_recognizer_tap.eo.h"
#include "gesture/efl_canvas_gesture_recognizer_long_press.eo.h"
#include "gesture/efl_canvas_gesture_recognizer_double_tap.eo.h"
#include "gesture/efl_canvas_gesture_recognizer_triple_tap.eo.h"
#include "gesture/efl_canvas_gesture_recognizer_momentum.eo.h"
#include "gesture/efl_canvas_gesture_recognizer_flick.eo.h"
#include "gesture/efl_canvas_gesture_recognizer_rotate.eo.h"
#include "gesture/efl_canvas_gesture_recognizer_zoom.eo.h"
#include "gesture/efl_canvas_gesture_recognizer_custom.eo.h"
#include "gesture/efl_canvas_gesture_manager.eo.h"
#include "gesture/efl_canvas_gesture_events.eo.h"

#include "canvas/efl_canvas_object.eo.h"
#include "canvas/efl_canvas_animation.eo.h"
#include "canvas/efl_canvas_alpha_animation.eo.h"
#include "canvas/efl_canvas_rotate_animation.eo.h"
#include "canvas/efl_canvas_scale_animation.eo.h"
#include "canvas/efl_canvas_translate_animation.eo.h"
#include "canvas/efl_canvas_group_animation.eo.h"
#include "canvas/efl_canvas_parallel_group_animation.eo.h"
#include "canvas/efl_canvas_sequential_group_animation.eo.h"
#include "canvas/efl_canvas_object_animation.eo.h"
#include "canvas/efl_canvas_event_grabber.eo.h"

#include "canvas/efl_canvas_image_internal.eo.h"
#include "canvas/efl_canvas_image.eo.h"
#include "canvas/efl_canvas_snapshot.eo.h"
#include "canvas/efl_canvas_proxy.eo.h"
#include "canvas/efl_gfx_mapping.eo.h"

#include "canvas/efl_gfx_vg_value_provider.eo.h"
/**
 * @ingroup Evas_Object_VG
 *
 * @{
 */
#include "canvas/efl_canvas_vg_object.eo.h"
/**
 * @}
 */

#include "canvas/efl_canvas_vg_node.eo.h"
#include "canvas/efl_canvas_vg_container.eo.h"
#include "canvas/efl_canvas_vg_shape.eo.h"
#include "canvas/efl_canvas_vg_image.eo.h"
#include "canvas/efl_canvas_vg_gradient.eo.h"
#include "canvas/efl_canvas_vg_gradient_linear.eo.h"
#include "canvas/efl_canvas_vg_gradient_radial.eo.h"