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import efl_canvas_animation_types;
class Efl.Canvas.Animation (Efl.Object, Efl.Playable)
{
[[Efl animation class]]
eo_prefix: efl_animation;
methods {
@property final_state_keep {
[[Keep final state property]]
set {
}
get {
}
values {
keep: bool; [[$true to keep final state, $false otherwise.]]
}
}
@property duration {
[[Duration property]]
set {
}
get {
}
values {
sec: double; [[Duration value.]]
}
}
@property repeat_mode {
[[Repeat mode property]]
set {
}
get {
}
values {
mode: Efl.Canvas.Animation_Repeat_Mode; [[Repeat mode. EFL_ANIMATION_REPEAT_MODE_RESTART restarts animation when the animation ends and EFL_ANIMATION_REPEAT_MODE_REVERSE reverses animation when the animation ends.]]
}
}
@property repeat_count {
[[Repeat count property]]
set {
}
get {
}
values {
count: int; [[Repeat count. EFL_ANIMATION_REPEAT_INFINITE repeats animation infinitely.]]
}
}
@property start_delay {
[[Start delay property]]
set {
}
get {
}
values {
sec: double; [[Delay time, in seconds, from when the animation starts until the animation is animated]]
}
}
@property interpolator {
[[Interpolator property]]
set {
}
get {
}
values {
interpolator: Efl.Object; [[Interpolator which indicates interpolation fucntion. Efl_Interpolator is required.]]
}
}
animation_apply {
params {
@in progress: double;
@in target: Efl.Canvas.Object;
}
return: double; [[Final applied progress.]]
}
}
implements {
Efl.Playable.length { get; }
Efl.Playable.seekable { get; }
Efl.Playable.playable { get; }
}
}
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