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// ----------------------------------------------------------------------------
// All the below types are for Efl Animation

struct @beta Efl.Canvas.Animation_Player_Event_Running; [[Information of event running]]

enum @beta Efl.Canvas.Animation_Repeat_Mode
{
   [[Animation repeat mode]]

   restart = 0, [[Restart animation when the animation ends.]]
   reverse = 1, [[Reverse animation when the animation ends.]]
   last
}