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import evas_types;

class Evas.Canvas3D.Camera (Evas.Canvas3D.Object, Evas.Common_Interface)
{
   data: Evas_Canvas3D_Camera_Data;
   methods {
      projection_matrix_set {
         [[Set the projection matrix of the given camera.

           Default projection matrix is identity matrix.

           See also @.projection_perspective_set, @.projection_ortho_set and @.projection_frustum_set.]]
         params {
           @in matrix: const(Evas.Real)*; [[Projection Matrix]]
         }
      }

      projection_matrix_get @const {
         [[Get the projection matrix of the given camera.

           See also @.projection_matrix_set.]]
         params {
           @out matrix: Evas.Real; [[Projection Matrix]]
         }
      }

      projection_perspective_set {
         [[Set the projection matrix of the given camera with perspective projection.

           See also @.projection_matrix_set.]]

         params {
            fovy: Evas.Real; [[Field of view angle in Y direction.]]
            aspect: Evas.Real; [[Aspect ratio.]]
            dnear: Evas.Real; [[Distance to near clipping plane.]]
            dfar: Evas.Real; [[Distance to far clipping plane.]]
         }
      }

      projection_frustum_set {
         [[Set the projection matrix of the given camera with frustum projection.

           See also @.projection_matrix_set.]]
         params {
            left: Evas.Real; [[Left X coordinate of the near clipping plane.]]
            right: Evas.Real; [[Right X coordinate of the near clipping plane..]]
            bottom: Evas.Real; [[Bottom Y coordinate of the near clipping plane.]]
            top: Evas.Real; [[Top Y coordinate of the near clipping plane]]
            dnear: Evas.Real; [[Distance to near clipping plane.]]
            dfar: Evas.Real; [[Distance to far clipping plane.]]
         }
      }
      projection_ortho_set {
         [[Set the projection matrix of the given camera with orthogonal projection.

           See also @.projection_matrix_set.]]
         params {
            left: Evas.Real; [[Left X coordinate of the near clipping plane.]]
            right: Evas.Real; [[Right X coordinate of the near clipping plane..]]
            bottom: Evas.Real; [[Bottom Y coordinate of the near clipping plane.]]
            top: Evas.Real; [[Top Y coordinate of the near clipping plane]]
            dnear: Evas.Real; [[Distance to near clipping plane.]]
            dfar: Evas.Real; [[Distance to far clipping plane.]]
         }
      }
      node_visible_get {
         [[Check is bounding sphere of given node inside frustum of camera node.

           If the nodes are $null or nodes type mismatch error wrong type of nodes will be generated and returned $false.]]
         return: bool; [[$true in frustum, $false otherwise]]
         params {
            @in camera_node: Evas.Canvas3D.Node; [[The given camera node.]]
            @in node: Evas.Canvas3D.Node; [[The given node.]]
            @in key: Evas.Canvas3D.Frustum_Mode;
         }
      }
   }

   implements {
      Eo.Base.constructor;
      Eo.Base.destructor;
      Evas.Canvas3D.Object.update_notify;
      Evas.Canvas3D.Object.change_notify;
   }

}