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#include "efl_gesture_private.h"
#define MY_CLASS EFL_GESTURE_RECOGNIZER_TAP_CLASS
typedef struct _Efl_Gesture_Recognizer_Tap_Data
{
} Efl_Gesture_Recognizer_Tap_Data;
EOLIAN static Efl_Object *
_efl_gesture_recognizer_tap_efl_object_constructor(Eo *obj, Efl_Gesture_Recognizer_Tap_Data *pd EINA_UNUSED)
{
obj = efl_constructor(efl_super(obj, MY_CLASS));
return obj;
}
EOLIAN static void
_efl_gesture_recognizer_tap_efl_object_destructor(Eo *obj EINA_UNUSED, Efl_Gesture_Recognizer_Tap_Data *pd EINA_UNUSED)
{
efl_destructor(efl_super(obj, MY_CLASS));
}
EOLIAN static Efl_Gesture *
_efl_gesture_recognizer_tap_efl_gesture_recognizer_create(Eo *obj, Efl_Gesture_Recognizer_Tap_Data *pd EINA_UNUSED,
Efl_Object *target EINA_UNUSED)
{
return efl_add(EFL_GESTURE_TAP_CLASS, obj);
}
EOLIAN static Efl_Gesture_Recognizer_Result
_efl_gesture_recognizer_tap_efl_gesture_recognizer_recognize(Eo *obj EINA_UNUSED,
Efl_Gesture_Recognizer_Tap_Data *pd EINA_UNUSED,
Efl_Gesture *gesture, Efl_Object *watched EINA_UNUSED,
Efl_Gesture_Touch *event EINA_UNUSED)
{
double dist_x, dist_y, length, x, y;
Eina_Vector2 pos;
Efl_Gesture_Recognizer_Result result = EFL_GESTURE_CANCEL;
switch (efl_gesture_touch_state_get(event))
{
case EFL_GESTURE_TOUCH_BEGIN:
{
efl_gesture_touch_start_point(event, &x, &y);
eina_vector2_set(&pos, x, y);
efl_gesture_tap_position_set(gesture, pos);
efl_gesture_hotspot_set(gesture, pos);
result = EFL_GESTURE_TRIGGER;
break;
}
case EFL_GESTURE_TOUCH_UPDATE:
case EFL_GESTURE_TOUCH_END:
{
if (efl_gesture_state_get(gesture) != EFL_GESTURE_NONE &&
!efl_gesture_touch_multi_touch_get(event))
{
efl_gesture_touch_distance(event, 0, &dist_x, &dist_y);
length = abs(dist_x) + abs(dist_y);
if (length <= 50)
{
if (efl_gesture_touch_state_get(event) == EFL_GESTURE_TOUCH_END)
result = EFL_GESTURE_FINISH;
else
result = EFL_GESTURE_TRIGGER;
}
}
break;
}
default:
break;
}
return result;
}
EOLIAN static void
_efl_gesture_recognizer_tap_efl_gesture_recognizer_reset(Eo *obj,
Efl_Gesture_Recognizer_Tap_Data *pd EINA_UNUSED,
Efl_Gesture *gesture)
{
Efl_Gesture_Tap_Data *tap;
tap = efl_data_scope_get(gesture, EFL_GESTURE_TAP_CLASS);
eina_vector2_set(&tap->pos, 0, 0);
efl_gesture_recognizer_reset(efl_super(obj, MY_CLASS), gesture);
}
#include "efl_gesture_recognizer_tap.eo.c"
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