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#ifdef GL_ES
precision highp float;
#endif
attribute vec4 vertex;
attribute vec2 tex_coord;
attribute vec2 tex_coorda;
uniform mat4 mvp;
varying vec2 coord_c;
varying vec2 coord_a;
void main()
{
   gl_Position = mvp * vertex;
   coord_c = tex_coord;
   coord_a = tex_coorda;
}