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#ifdef GL_ES
precision highp float;
#endif
attribute vec4 vertex;
attribute vec4 color;
attribute vec4 tex_coordm;
uniform mat4 mvp;
varying vec4 col;
varying vec4 coord_m;
void main()
{
   gl_Position = mvp * vertex;
   col = color;
   coord_m = tex_coordm;
}