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#include "gl_engine_filter.h"
static Eina_Bool
_gl_filter_blend(Render_Engine_GL_Generic *re, Evas_Filter_Command *cmd)
{
Evas_Engine_GL_Context *gc;
Evas_GL_Image *image, *surface;
RGBA_Draw_Context *dc_save;
re->window_use(re->software.ob);
gc = re->window_gl_context_get(re->software.ob);
image = evas_ector_buffer_drawable_image_get(cmd->input->buffer, EINA_TRUE);
EINA_SAFETY_ON_NULL_RETURN_VAL(image, EINA_FALSE);
EINA_SAFETY_ON_NULL_RETURN_VAL(image->tex, EINA_FALSE);
surface = evas_ector_buffer_render_image_get(cmd->output->buffer, EINA_FALSE);
EINA_SAFETY_ON_NULL_RETURN_VAL(surface, EINA_FALSE);
EINA_SAFETY_ON_NULL_RETURN_VAL(surface->tex, EINA_FALSE);
EINA_SAFETY_ON_NULL_RETURN_VAL(surface->tex->pt, EINA_FALSE);
EINA_SAFETY_ON_FALSE_RETURN_VAL(surface->tex->pt->fb != 0, EINA_FALSE);
evas_gl_common_context_target_surface_set(gc, surface);
// TODO: mapped render iteration
dc_save = gc->dc;
gc->dc = evas_common_draw_context_new();
evas_common_draw_context_set_multiplier(gc->dc, cmd->draw.R, cmd->draw.G, cmd->draw.B, cmd->draw.A);
evas_gl_common_image_draw(gc, image, 0, 0, image->w, image->h,
cmd->draw.ox, cmd->draw.oy, image->w, image->h,
EINA_TRUE);
evas_common_draw_context_free(gc->dc);
gc->dc = dc_save;
evas_ector_buffer_engine_image_release(cmd->input->buffer, image);
evas_ector_buffer_engine_image_release(cmd->output->buffer, surface);
return EINA_TRUE;
}
GL_Filter_Apply_Func
gl_filter_blend_func_get(Evas_Filter_Command *cmd)
{
EINA_SAFETY_ON_NULL_RETURN_VAL(cmd, NULL);
EINA_SAFETY_ON_NULL_RETURN_VAL(cmd->output, NULL);
EINA_SAFETY_ON_NULL_RETURN_VAL(cmd->input, NULL);
return _gl_filter_blend;
}
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