efl/legacy/evas/src/lib/canvas/evas_object_text.c

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#include "evas_common.h"
#include "evas_private.h"
/* private magic number for text objects */
static const char o_type[] = "text";
/* private struct for text object internal data */
typedef struct _Evas_Object_Text Evas_Object_Text;
struct _Evas_Object_Text
{
DATA32 magic;
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struct {
char *text;
char *font;
char *source;
Evas_Font_Size size;
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} cur, prev;
char changed : 1;
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float ascent, descent;
float max_ascent, max_descent;
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void *engine_data;
};
/* private methods for text objects */
static void evas_object_text_init(Evas_Object *obj);
static void *evas_object_text_new(void);
static void evas_object_text_render(Evas_Object *obj, void *output, void *context, void *surface, int x, int y);
static void evas_object_text_free(Evas_Object *obj);
static void evas_object_text_render_pre(Evas_Object *obj);
static void evas_object_text_render_post(Evas_Object *obj);
static int evas_object_text_is_opaque(Evas_Object *obj);
static int evas_object_text_was_opaque(Evas_Object *obj);
static Evas_Object_Func object_func =
{
/* methods (compulsory) */
evas_object_text_free,
evas_object_text_render,
evas_object_text_render_pre,
evas_object_text_render_post,
/* these are optional. NULL = nothing */
NULL,
NULL,
NULL,
NULL,
evas_object_text_is_opaque,
evas_object_text_was_opaque,
NULL,
NULL,
NULL
};
/* the actual api call to add a rect */
/* it has no other api calls as all properties are standard */
/**
* To be documented.
*
* FIXME: To be fixed.
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*
*/
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Evas_Object *
evas_object_text_add(Evas *e)
{
Evas_Object *obj;
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MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return NULL;
MAGIC_CHECK_END();
obj = evas_object_new();
evas_object_text_init(obj);
evas_object_inject(obj, e);
return obj;
}
/**
* To be documented.
*
* FIXME: To be fixed.
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*
*/
void
evas_object_text_font_source_set(Evas_Object *obj, const char *font_source)
{
Evas_Object_Text *o;
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MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
return;
MAGIC_CHECK_END();
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if ((o->cur.source) && (font_source) &&
(!strcmp(o->cur.source, font_source)))
return;
if (o->cur.source) free(o->cur.source);
if (font_source) o->cur.source = strdup(font_source);
else o->cur.source = NULL;
}
/**
* To be documented.
*
* FIXME: To be fixed.
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*
*/
const char *
evas_object_text_font_source_get(Evas_Object *obj)
{
Evas_Object_Text *o;
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MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return NULL;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
return NULL;
MAGIC_CHECK_END();
return o->cur.source;
}
/**
* To be documented.
*
* FIXME: To be fixed.
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*
*/
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void
evas_object_text_font_set(Evas_Object *obj, const char *font, Evas_Font_Size size)
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{
Evas_Object_Text *o;
int is, was = 0, pass = 0;
int same_font = 0;
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if (!font) return;
if (size <= 0) return;
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
return;
MAGIC_CHECK_END();
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if ((o->cur.font) && (font) && (!strcmp(o->cur.font, font)))
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{
same_font = 1;
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if (size == o->cur.size) return;
}
if (obj->layer->evas->events_frozen <= 0)
{
pass = evas_event_passes_through(obj);
if (!pass)
was = evas_object_is_in_output_rect(obj,
obj->layer->evas->pointer.x,
obj->layer->evas->pointer.y, 1, 1);
}
/* DO IT */
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if (o->engine_data)
{
evas_font_free(obj->layer->evas, o->engine_data);
o->engine_data = NULL;
}
o->engine_data = evas_font_load(obj->layer->evas, font, o->cur.source, size);
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if (!same_font)
{
if (o->cur.font) free(o->cur.font);
if (font) o->cur.font = strdup(font);
else o->cur.font = NULL;
o->prev.font = NULL;
}
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o->cur.size = size;
if ((o->engine_data) && (o->cur.text))
{
int w, h;
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obj->layer->evas->engine.func->font_string_size_get(obj->layer->evas->engine.data.output,
o->engine_data,
o->cur.text,
&w, &h);
o->ascent = obj->layer->evas->engine.func->font_ascent_get(obj->layer->evas->engine.data.output,
o->engine_data);
o->descent = obj->layer->evas->engine.func->font_descent_get(obj->layer->evas->engine.data.output,
o->engine_data);
o->max_ascent = obj->layer->evas->engine.func->font_max_ascent_get(obj->layer->evas->engine.data.output,
o->engine_data);
o->max_descent = obj->layer->evas->engine.func->font_max_descent_get(obj->layer->evas->engine.data.output,
o->engine_data);
obj->cur.geometry.w = w;
obj->cur.geometry.h = o->max_ascent + o->max_descent;
obj->cur.cache.geometry.validity = 0;
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}
else
{
if (o->engine_data)
{
o->ascent = obj->layer->evas->engine.func->font_ascent_get(obj->layer->evas->engine.data.output,
o->engine_data);
o->descent = obj->layer->evas->engine.func->font_descent_get(obj->layer->evas->engine.data.output,
o->engine_data);
o->max_ascent = obj->layer->evas->engine.func->font_max_ascent_get(obj->layer->evas->engine.data.output,
o->engine_data);
o->max_descent = obj->layer->evas->engine.func->font_max_descent_get(obj->layer->evas->engine.data.output,
o->engine_data);
}
else
{
o->ascent = 0;
o->descent = 0;
o->max_ascent = 0;
o->max_descent = 0;
}
obj->cur.geometry.w = 0;
obj->cur.geometry.h = o->max_ascent + o->max_descent;
obj->cur.cache.geometry.validity = 0;
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}
o->changed = 1;
evas_object_change(obj);
evas_object_coords_recalc(obj);
if (obj->layer->evas->events_frozen <= 0)
{
if (!pass)
{
is = evas_object_is_in_output_rect(obj,
obj->layer->evas->pointer.x,
obj->layer->evas->pointer.y, 1, 1);
if ((is ^ was) && obj->cur.visible)
evas_event_feed_mouse_move(obj->layer->evas,
obj->layer->evas->pointer.x,
obj->layer->evas->pointer.y,
obj->layer->evas->last_timestamp,
NULL);
}
}
evas_object_inform_call_resize(obj);
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}
/**
* To be documented.
*
* FIXME: To be fixed.
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*
*/
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void
evas_object_text_font_get(Evas_Object *obj, char **font, Evas_Font_Size *size)
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{
Evas_Object_Text *o;
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MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
if (font) *font = "";
if (size) *size = 0;
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return;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
if (font) *font = "";
if (size) *size = 0;
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return;
MAGIC_CHECK_END();
if (font) *font = o->cur.font;
if (size) *size = o->cur.size;
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}
/**
* Sets the text to be displayed by the given evas text object.
* @param obj Evas text object.
* @param text Text to display.
*/
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void
evas_object_text_text_set(Evas_Object *obj, const char *text)
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{
Evas_Object_Text *o;
int is, was;
if (!text) text = "";
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
return;
MAGIC_CHECK_END();
if ((o->cur.text) && (text) && (!strcmp(o->cur.text, text))) return;
was = evas_object_is_in_output_rect(obj,
obj->layer->evas->pointer.x,
obj->layer->evas->pointer.y, 1, 1);
/* DO II */
if (o->cur.text) free(o->cur.text);
if (text) o->cur.text = strdup(text);
else o->cur.text = NULL;
o->prev.text = NULL;
if ((o->engine_data) && (o->cur.text))
{
int w, h;
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obj->layer->evas->engine.func->font_string_size_get(obj->layer->evas->engine.data.output,
o->engine_data,
o->cur.text,
&w, &h);
obj->cur.geometry.w = w;
obj->cur.geometry.h = h;
obj->cur.cache.geometry.validity = 0;
}
else
{
obj->cur.geometry.w = 0;
obj->cur.geometry.h = o->max_ascent + o->max_descent;
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obj->cur.cache.geometry.validity = 0;
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}
o->changed = 1;
evas_object_change(obj);
evas_object_coords_recalc(obj);
is = evas_object_is_in_output_rect(obj,
obj->layer->evas->pointer.x,
obj->layer->evas->pointer.y, 1, 1);
if ((is || was) && obj->cur.visible)
evas_event_feed_mouse_move(obj->layer->evas,
obj->layer->evas->pointer.x,
obj->layer->evas->pointer.y,
obj->layer->evas->last_timestamp,
NULL);
evas_object_inform_call_resize(obj);
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}
/**
* Retrieves the text currently being displayed by the given evas text object.
* @param obj The given evas text object.
* @return The text currently being displayed. Do not free it.
*/
const char *
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evas_object_text_text_get(Evas_Object *obj)
{
Evas_Object_Text *o;
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MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return NULL;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
return NULL;
MAGIC_CHECK_END();
return o->cur.text;
}
/**
* To be documented.
*
* FIXME: To be fixed.
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*
*/
Evas_Coord
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evas_object_text_ascent_get(Evas_Object *obj)
{
Evas_Object_Text *o;
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MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return 0;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
return 0;
MAGIC_CHECK_END();
return o->ascent;
}
/**
* To be documented.
*
* FIXME: To be fixed.
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*
*/
Evas_Coord
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evas_object_text_descent_get(Evas_Object *obj)
{
Evas_Object_Text *o;
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MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return 0;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
return 0;
MAGIC_CHECK_END();
return o->descent;
}
/**
* To be documented.
*
* FIXME: To be fixed.
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*
*/
Evas_Coord
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evas_object_text_max_ascent_get(Evas_Object *obj)
{
Evas_Object_Text *o;
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MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return 0;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
return 0;
MAGIC_CHECK_END();
return o->max_ascent;
}
/**
* To be documented.
*
* FIXME: To be fixed.
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*
*/
Evas_Coord
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evas_object_text_max_descent_get(Evas_Object *obj)
{
Evas_Object_Text *o;
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MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return 0;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
return 0;
MAGIC_CHECK_END();
return o->max_descent;
}
/**
* To be documented.
*
* FIXME: To be fixed.
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*
*/
Evas_Coord
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evas_object_text_inset_get(Evas_Object *obj)
{
Evas_Object_Text *o;
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MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return 0;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
return 0;
MAGIC_CHECK_END();
if (!o->engine_data) return 0;
if (!o->cur.text) return 0;
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return obj->layer->evas->engine.func->font_inset_get(obj->layer->evas->engine.data.output,
o->engine_data,
o->cur.text);
}
/**
* To be documented.
*
* FIXME: To be fixed.
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*
*/
Evas_Coord
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evas_object_text_horiz_advance_get(Evas_Object *obj)
{
Evas_Object_Text *o;
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MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return 0;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
return 0;
MAGIC_CHECK_END();
if (!o->engine_data) return 0;
if (!o->cur.text) return 0;
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return obj->layer->evas->engine.func->font_h_advance_get(obj->layer->evas->engine.data.output,
o->engine_data,
o->cur.text);
}
/**
* To be documented.
*
* FIXME: To be fixed.
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*
*/
Evas_Coord
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evas_object_text_vert_advance_get(Evas_Object *obj)
{
Evas_Object_Text *o;
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MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return 0;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
return 0;
MAGIC_CHECK_END();
if (!o->engine_data) return 0;
if (!o->cur.text) return o->ascent + o->descent;
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return obj->layer->evas->engine.func->font_v_advance_get(obj->layer->evas->engine.data.output,
o->engine_data,
o->cur.text);
}
/**
* To be documented.
*
* FIXME: To be fixed.
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*
*/
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int
evas_object_text_char_pos_get(Evas_Object *obj, int pos, Evas_Coord *cx, Evas_Coord *cy, Evas_Coord *cw, Evas_Coord *ch)
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{
Evas_Object_Text *o;
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int ret, x = 0, y = 0, w = 0, h = 0;
int inset;
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MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return 0;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
return 0;
MAGIC_CHECK_END();
if (!o->engine_data) return 0;
if (!o->cur.text) return 0;
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inset =
obj->layer->evas->engine.func->font_inset_get(obj->layer->evas->engine.data.output,
o->engine_data,
o->cur.text);
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ret = obj->layer->evas->engine.func->font_char_coords_get(obj->layer->evas->engine.data.output,
o->engine_data,
o->cur.text,
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pos,
&x, &y,
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&w, &h);
y += o->max_ascent;
x -= inset;
if (x < 0)
{
w += x;
x = 0;
}
if (x + w > obj->cur.geometry.w) w = obj->cur.geometry.w - x;
if (w < 0) w = 0;
if (y < 0)
{
h += y;
y = 0;
}
if (y + h > obj->cur.geometry.h) h = obj->cur.geometry.h - y;
if (h < 0) h = 0;
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if (cx) *cx = x;
if (cy) *cy = y;
if (cw) *cw = w;
if (ch) *ch = h;
return ret;
}
/**
* To be documented.
*
* FIXME: To be fixed.
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*
*/
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int
evas_object_text_char_coords_get(Evas_Object *obj, Evas_Coord x, Evas_Coord y, Evas_Coord *cx, Evas_Coord *cy, Evas_Coord *cw, Evas_Coord *ch)
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{
Evas_Object_Text *o;
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int ret, rx = 0, ry = 0, rw = 0, rh = 0;
int inset;
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MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return -1;
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MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
return -1;
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MAGIC_CHECK_END();
if (!o->engine_data) return -1;
if (!o->cur.text) return -1;
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inset =
obj->layer->evas->engine.func->font_inset_get(obj->layer->evas->engine.data.output,
o->engine_data,
o->cur.text);
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ret = obj->layer->evas->engine.func->font_char_at_coords_get(obj->layer->evas->engine.data.output,
o->engine_data,
o->cur.text,
x + inset,
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y - o->max_ascent,
&rx, &ry,
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&rw, &rh);
ry += o->max_ascent;
rx -= inset;
if (rx < 0)
{
rw += rx;
rx = 0;
}
if (rx + rw > obj->cur.geometry.w) rw = obj->cur.geometry.w - rx;
if (rw < 0) rw = 0;
if (ry < 0)
{
rh += ry;
ry = 0;
}
if (ry + rh > obj->cur.geometry.h) rh = obj->cur.geometry.h - ry;
if (rh < 0) rh = 0;
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if (cx) *cx = rx;
if (cy) *cy = ry;
if (cw) *cw = rw;
if (ch) *ch = rh;
return ret;
}
/**
* @defgroup Evas_Font_Path_Group Font Path Functions
*
* Functions that edit the paths being used to load fonts.
*/
/**
* Removes all font paths loaded into memory for the given evas.
* @param e The given evas.
* @ingroup Evas_Font_Path_Group
*/
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void
evas_font_path_clear(Evas *e)
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{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return;
MAGIC_CHECK_END();
while (e->font_path)
{
free(e->font_path->data);
e->font_path = evas_list_remove(e->font_path, e->font_path->data);
}
}
/**
* Appends a font path to the list of font paths used by the given evas.
* @param e The given evas.
* @param path The new font path.
* @ingroup Evas_Font_Path_Group
*/
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void
evas_font_path_append(Evas *e, const char *path)
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{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return;
MAGIC_CHECK_END();
if (!path) return;
e->font_path = evas_list_append(e->font_path, strdup(path));
}
/**
* Prepends a font path to the list of font paths used by the given evas.
* @param e The given evas.
* @param path The new font path.
* @ingroup Evas_Font_Path_Group
*/
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void
evas_font_path_prepend(Evas *e, const char *path)
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{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return;
MAGIC_CHECK_END();
if (!path) return;
e->font_path = evas_list_prepend(e->font_path, strdup(path));
}
/**
* Retrieves the list of font paths used by the given evas.
* @param e The given evas.
* @return The list of font paths used.
* @ingroup Evas_Font_Path_Group
*/
const Evas_List *
evas_font_path_list(Evas *e)
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{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return NULL;
MAGIC_CHECK_END();
return e->font_path;
}
/**
* To be documented.
*
* FIXME: To be fixed.
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*
*/
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void
evas_font_cache_flush(Evas *e)
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{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return;
MAGIC_CHECK_END();
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e->engine.func->font_cache_flush(e->engine.data.output);
}
/**
* To be documented.
*
* FIXME: To be fixed.
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*
*/
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void
evas_font_cache_set(Evas *e, int size)
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{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return;
MAGIC_CHECK_END();
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if (size < 0) size = 0;
e->engine.func->font_cache_set(e->engine.data.output, size);
}
/**
* To be documented.
*
* FIXME: To be fixed.
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*
*/
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int
evas_font_cache_get(Evas *e)
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{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return 0;
MAGIC_CHECK_END();
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return e->engine.func->font_cache_get(e->engine.data.output);
}
/**
* To be documented.
*
* FIXME: To be fixed.
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*
*/
int
evas_string_char_next_get(const char *str, int pos, int *decoded)
{
int p, d;
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if (decoded) *decoded = 0;
if (!str) return 0;
if (pos < 0) return 0;
p = pos;
d = evas_common_font_utf8_get_next((unsigned char *)str, &p);
if (decoded) *decoded = d;
return p;
}
/**
* To be documented.
*
* FIXME: To be fixed.
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*
*/
int
evas_string_char_prev_get(const char *str, int pos, int *decoded)
{
int p, d;
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if (decoded) *decoded = 0;
if (!str) return 0;
if (pos < 1) return 0;
p = pos;
d = evas_common_font_utf8_get_prev((unsigned char *)str, &p);
if (decoded) *decoded = d;
return p;
}
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/* all nice and private */
static void
evas_object_text_init(Evas_Object *obj)
{
/* alloc text ob, setup methods and default values */
obj->object_data = evas_object_text_new();
/* set up default settings for this kind of object */
obj->cur.color.r = 255;
obj->cur.color.g = 255;
obj->cur.color.b = 255;
obj->cur.color.a = 255;
obj->cur.geometry.x = 0.0;
obj->cur.geometry.y = 0.0;
obj->cur.geometry.w = 0.0;
obj->cur.geometry.h = 0.0;
obj->cur.layer = 0;
/* set up object-specific settings */
obj->prev = obj->cur;
/* set up methods (compulsory) */
obj->func = &object_func;
obj->type = o_type;
}
static void *
evas_object_text_new(void)
{
Evas_Object_Text *o;
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/* alloc obj private data */
o = calloc(1, sizeof(Evas_Object_Text));
o->magic = MAGIC_OBJ_TEXT;
o->prev = o->cur;
return o;
}
static void
evas_object_text_free(Evas_Object *obj)
{
Evas_Object_Text *o;
/* frees private object data. very simple here */
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
return;
MAGIC_CHECK_END();
/* free obj */
if (o->cur.text) free(o->cur.text);
if (o->cur.font) free(o->cur.font);
if (o->cur.source) free(o->cur.source);
if (o->engine_data) evas_font_free(obj->layer->evas, o->engine_data);
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o->magic = 0;
free(o);
}
static void
evas_object_text_render(Evas_Object *obj, void *output, void *context, void *surface, int x, int y)
{
Evas_Object_Text *o;
/* render object to surface with context, and offxet by x,y */
o = (Evas_Object_Text *)(obj->object_data);
obj->layer->evas->engine.func->context_multiplier_unset(output,
context);
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/*
obj->layer->evas->engine.func->context_color_set(output,
context,
230, 160, 30, 100);
obj->layer->evas->engine.func->rectangle_draw(output,
context,
surface,
obj->cur.cache.geometry.x + x,
obj->cur.cache.geometry.y + y,
obj->cur.cache.geometry.w,
obj->cur.cache.geometry.h);
*/
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obj->layer->evas->engine.func->context_color_set(output,
context,
obj->cur.cache.clip.r,
obj->cur.cache.clip.g,
obj->cur.cache.clip.b,
obj->cur.cache.clip.a);
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if ((o->engine_data) && (o->cur.text))
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obj->layer->evas->engine.func->font_draw(output,
context,
surface,
o->engine_data,
obj->cur.cache.geometry.x + x -
obj->layer->evas->engine.func->font_inset_get(obj->layer->evas->engine.data.output,
o->engine_data,
o->cur.text),
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obj->cur.cache.geometry.y + y +
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(int)
(((o->max_ascent * obj->cur.cache.geometry.h) / obj->cur.geometry.h) - 0.5),
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obj->cur.cache.geometry.w,
obj->cur.cache.geometry.h,
obj->cur.geometry.w,
obj->cur.geometry.h,
o->cur.text);
}
static void
evas_object_text_render_pre(Evas_Object *obj)
{
Evas_List *updates = NULL;
Evas_Object_Text *o;
int is_v, was_v;
/* dont pre-render the obj twice! */
if (obj->pre_render_done) return;
obj->pre_render_done = 1;
/* pre-render phase. this does anything an object needs to do just before */
/* rendering. this could mean loading the image data, retrieving it from */
/* elsewhere, decoding video etc. */
/* then when this is done the object needs to figure if it changed and */
/* if so what and where and add thr appropriate redraw rectangles */
o = (Evas_Object_Text *)(obj->object_data);
/* if someone is clipping this obj - go calculate the clipper */
if (obj->cur.clipper)
{
if (obj->cur.cache.clip.dirty)
evas_object_clip_recalc(obj->cur.clipper);
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obj->cur.clipper->func->render_pre(obj->cur.clipper);
}
/* now figure what changed and add draw rects */
/* if it just became visible or invisible */
is_v = evas_object_is_visible(obj);
was_v = evas_object_was_visible(obj);
if (is_v != was_v)
{
updates = evas_object_render_pre_visible_change(updates, obj, is_v, was_v);
goto done;
}
/* its not visible - we accounted for it appearing or not so just abort */
if (!is_v) goto done;
/* clipper changed this is in addition to anything else for obj */
updates = evas_object_render_pre_clipper_change(updates, obj);
/* if we restacked (layer or just within a layer) and dont clip anyone */
if (obj->restack)
{
updates = evas_object_render_pre_prev_cur_add(updates, obj);
goto done;
}
/* if it changed color */
if ((obj->cur.color.r != obj->prev.color.r) ||
(obj->cur.color.g != obj->prev.color.g) ||
(obj->cur.color.b != obj->prev.color.b) ||
(obj->cur.color.a != obj->prev.color.a))
{
updates = evas_object_render_pre_prev_cur_add(updates, obj);
goto done;
}
/* if it changed geometry - and obviously not visibility or color */
/* caluclate differences since we have a constant color fill */
/* we really only need to update the differences */
if ((obj->cur.geometry.x != obj->prev.geometry.x) ||
(obj->cur.geometry.y != obj->prev.geometry.y) ||
(obj->cur.geometry.w != obj->prev.geometry.w) ||
(obj->cur.geometry.h != obj->prev.geometry.h))
{
updates = evas_object_render_pre_prev_cur_add(updates, obj);
goto done;
}
if (o->changed)
{
if ((o->cur.size != o->prev.size) ||
((o->cur.font) && (o->prev.font) && (strcmp(o->cur.font, o->prev.font))) ||
((o->cur.font) && (!o->prev.font)) ||
((!o->cur.font) && (o->prev.font)) ||
((o->cur.text) && (o->prev.text) && (strcmp(o->cur.text, o->prev.text))) ||
((o->cur.text) && (!o->prev.text)) ||
((!o->cur.text) && (o->prev.text)))
{
updates = evas_object_render_pre_prev_cur_add(updates, obj);
goto done;
}
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}
done:
evas_object_render_pre_effect_updates(updates, obj, is_v, was_v);
}
static void
evas_object_text_render_post(Evas_Object *obj)
{
Evas_Object_Text *o;
/* this moves the current data to the previous state parts of the object */
/* in whatever way is safest for the object. also if we don't need object */
/* data anymore we can free it if the object deems this is a good idea */
o = (Evas_Object_Text *)(obj->object_data);
/* remove those pesky changes */
while (obj->clip.changes)
{
Evas_Rectangle *r;
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r = (Evas_Rectangle *)obj->clip.changes->data;
obj->clip.changes = evas_list_remove(obj->clip.changes, r);
free(r);
}
/* move cur to prev safely for object data */
obj->prev = obj->cur;
o->prev = o->cur;
o->changed = 0;
}
static int
evas_object_text_is_opaque(Evas_Object *obj)
{
Evas_Object_Text *o;
/* this returns 1 if the internal object data implies that the object is */
/* currently fulyl opque over the entire gradient it occupies */
o = (Evas_Object_Text *)(obj->object_data);
return 0;
}
static int
evas_object_text_was_opaque(Evas_Object *obj)
{
Evas_Object_Text *o;
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/* this returns 1 if the internal object data implies that the object was */
/* currently fulyl opque over the entire gradient it occupies */
o = (Evas_Object_Text *)(obj->object_data);
return 0;
}