forked from enlightenment/efl
evas: fix bug in Evas_3D examples.
Summary: Fix evas-3d-shooter and evas-3d-parallax-occlusion. Reviewers: cedric, raster, Hermet Subscribers: cedric Differential Revision: https://phab.enlightenment.org/D2365 Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
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@ -4,7 +4,7 @@
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* Press "n" for use normal mapping shading. Pres "p" for use parallax occlusion mapping shading.
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*
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* @verbatim
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* gcc -o evas-3d-parallax-occlusion evas-3d-parallax-occlusion.c evas-3d-primitives.c `pkg-config --libs --cflags evas ecore ecore-evas eo`-lm
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* gcc -o evas-3d-parallax-occlusion evas-3d-parallax-occlusion.c evas-3d-primitives.c `pkg-config --libs --cflags efl evas ecore ecore-evas eo`-lm
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* @endverbatim
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*/
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@ -1164,8 +1164,9 @@ _mesh_setup_column(Scene_Data *data, int index)
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NORMAL_SET(column, column[index], red_brick_n_path)
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eo_do(data->mesh_node_column[index],
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evas_3d_node_scale_set(2.2, 19.0, 2.2),
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evas_3d_node_position_set(10 , 0, -45 + 21.25 * index));
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evas_3d_node_scale_set(2.2, 2.2, 19.0),
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evas_3d_node_position_set(10 , 0, -45 + 21.25 * index),
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evas_3d_node_orientation_angle_axis_set(90, 1.0, 0.0, 0.0));
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}
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void
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