forked from enlightenment/efl
oooh - nasty bug. and unnoticed for so long. sometimes ecore animators wont'
get fulyl deleted - and ecore will just continually loop and consume cpu - oddly enough no one noticed. i am amazed! fixed. SVN revision: 26708
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@ -137,13 +137,12 @@ _ecore_animator(void *data __UNUSED__)
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if (!animator->func(animator->data))
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{
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animator->delete_me = 1;
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animators_delete_me = 1;
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animators_delete_me++;
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}
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}
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}
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if (animators_delete_me)
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{
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for (l = (Ecore_List2 *)animators; l;)
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{
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Ecore_Animator *animator;
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