ephysics: add dices test

SVN revision: 79047
This commit is contained in:
Bruno Dilly 2012-11-09 18:53:26 +00:00
parent 8a70256010
commit 06bf7b0761
12 changed files with 145 additions and 1 deletions

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@ -45,6 +45,12 @@ TEST_FILES = \
images/collisionL.png \
images/cube-blue.png \
images/cube-purple.png \
images/dice1.png \
images/dice2.png \
images/dice3.png \
images/dice4.png \
images/dice5.png \
images/dice6.png \
images/green-flag.png \
images/hexagon.png \
images/list-item.png \

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@ -21,4 +21,11 @@
ADD_CUBE(blue-cube, cube-blue);
ADD_CUBE(purple-cube, cube-purple);
ADD_CUBE(dice1, dice1);
ADD_CUBE(dice2, dice2);
ADD_CUBE(dice3, dice3);
ADD_CUBE(dice4, dice4);
ADD_CUBE(dice5, dice5);
ADD_CUBE(dice6, dice6);
#undef ADD_CUBE

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@ -27,6 +27,7 @@ test_collision_filter.c \
test_collision_speed.c \
test_constraint.c \
test_delete.c \
test_dices.c \
test_falling_letters.c \
test_forces.c \
test_grab.c \

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@ -26,6 +26,7 @@ void test_collision_filter(void *data, Evas_Object *obj, void *event_info);
void test_collision_speed(void *data, Evas_Object *obj, void *event_info);
void test_constraint(void *data, Evas_Object *obj, void *event_info);
void test_delete(void *data, Evas_Object *obj, void *event_info);
void test_dices(void *data, Evas_Object *obj, void *event_info);
void test_falling_letters(void *data, Evas_Object *obj, void *event_info);
void test_flag(void *data, Evas_Object *obj, void *event_info);
void test_forces(void *data, Evas_Object *obj, void *event_info);
@ -56,6 +57,7 @@ static const EPhysics_Test tests[] = {
{"Collision Filter", test_collision_filter},
{"Collision High Speed", test_collision_speed},
{"Constraint", test_constraint},
{"Dices", test_dices},
{"Delete Body", test_delete},
{"Falling Letters", test_falling_letters},
{"Flag - Cloth", test_flag},

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@ -4,7 +4,7 @@
#include "ephysics_test.h"
void
static void
_pos_print_cb(void *data __UNUSED__, EPhysics_Body *body, void *event_info __UNUSED__)
{
Evas_Coord x, y, z;

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@ -0,0 +1,128 @@
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "ephysics_test.h"
static Evas_Object *
_obj_face_add(Test_Data *test_data, const char *group, Evas_Coord x, Evas_Coord y)
{
Evas_Object *obj;
obj = elm_image_add(test_data->win);
elm_image_file_set(obj, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj",
group);
evas_object_move(obj, x, y);
evas_object_resize(obj, 70, 70);
evas_object_show(obj);
test_data->evas_objs = eina_list_append(test_data->evas_objs, obj);
return obj;
}
static EPhysics_Body *
_box_add(Test_Data *test_data, Evas_Coord x, Evas_Coord y)
{
Evas_Object *front, *back, *top, *bottom, *right, *left, *shadow;
EPhysics_Body *box;
shadow = elm_layout_add(test_data->win);
elm_layout_file_set(
shadow, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-ball");
evas_object_move(shadow, x, FLOOR_Y);
evas_object_resize(shadow, 70, 3);
evas_object_show(shadow);
test_data->evas_objs = eina_list_append(test_data->evas_objs, shadow);
front = _obj_face_add(test_data, "dice1", x, y);
back = _obj_face_add(test_data, "dice6", x, y);
top = _obj_face_add(test_data, "dice2", x, y);
bottom = _obj_face_add(test_data, "dice5", x, y);
right = _obj_face_add(test_data, "dice3", x, y);
left = _obj_face_add(test_data, "dice4", x, y);
box = ephysics_body_box_add(test_data->world);
ephysics_body_face_evas_object_set(box, EPHYSICS_BODY_BOX_FACE_FRONT,
front, EINA_TRUE);
ephysics_body_face_evas_object_set(box, EPHYSICS_BODY_BOX_FACE_BACK,
back, EINA_TRUE);
ephysics_body_face_evas_object_set(box, EPHYSICS_BODY_BOX_FACE_TOP,
top, EINA_TRUE);
ephysics_body_face_evas_object_set(box, EPHYSICS_BODY_BOX_FACE_BOTTOM,
bottom, EINA_TRUE);
ephysics_body_face_evas_object_set(box, EPHYSICS_BODY_BOX_FACE_RIGHT,
right, EINA_TRUE);
ephysics_body_face_evas_object_set(box, EPHYSICS_BODY_BOX_FACE_LEFT,
left, EINA_TRUE);
ephysics_body_restitution_set(box, 0.7);
ephysics_body_sleeping_threshold_set(box, 0, 0);
ephysics_body_damping_set(box, 0, 0);
ephysics_body_linear_movement_enable_set(box, EINA_TRUE, EINA_TRUE,
EINA_TRUE);
ephysics_body_angular_movement_enable_set(box, EINA_TRUE, EINA_TRUE,
EINA_TRUE);
ephysics_body_event_callback_add(box, EPHYSICS_CALLBACK_BODY_UPDATE,
update_object_cb, shadow);
test_data->bodies = eina_list_append(test_data->bodies, box);
return box;
}
static void
_world_populate(Test_Data *test_data)
{
EPhysics_Body *box;
box = _box_add(test_data, WIDTH / 2, HEIGHT / 4);
ephysics_body_torque_impulse_apply(box, 6, -2, 0);
box = _box_add(test_data, 80, 80);
ephysics_body_torque_impulse_apply(box, 0, 0, 3);
ephysics_body_central_impulse_apply(box, 80, 0, 0);
}
static void
_restart(void *data, Evas_Object *obj __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__)
{
test_clean(data);
_world_populate(data);
}
void
test_dices(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
{
EPhysics_Body *boundary;
EPhysics_World *world;
Test_Data *test_data;
if (!ephysics_init())
return;
test_data = test_data_new();
test_win_add(test_data, "Dices", EINA_TRUE);
elm_layout_signal_callback_add(test_data->layout, "restart", "test-theme",
_restart, test_data);
elm_object_signal_emit(test_data->layout, "borders,show", "ephysics_test");
world = ephysics_world_new();
ephysics_world_render_geometry_set(world, 50, 40, -50,
WIDTH - 100, FLOOR_Y - 40, DEPTH * 2);
ephysics_camera_perspective_enabled_set(ephysics_world_camera_get(world),
EINA_TRUE);
ephysics_world_point_light_position_set(world, 0, 100, -400);
ephysics_world_ambient_light_color_set(world, 60, 60, 60);
ephysics_world_light_all_bodies_set(world, EINA_TRUE);
test_data->world = world;
boundary = ephysics_body_bottom_boundary_add(test_data->world);
ephysics_body_restitution_set(boundary, 0.7);
ephysics_body_right_boundary_add(test_data->world);
ephysics_body_left_boundary_add(test_data->world);
ephysics_body_back_boundary_add(test_data->world);
ephysics_body_top_boundary_add(test_data->world);
_world_populate(test_data);
}