evas: don't use float comparison for integers

As derek pointed out, 'stride' here is an integer so does not need a
float comparison, so just use a simple integer comparison.

Signed-off-by: Chris Michael <cp.michael@samsung.com>
This commit is contained in:
Chris Michael 2016-12-21 13:18:02 -05:00
parent 12fad8444b
commit 06e014959b
1 changed files with 3 additions and 3 deletions

View File

@ -934,7 +934,7 @@ evas_canvas3d_mesh_interpolate_position_get(Eina_Vector3 *out, const Evas_Canvas
{
float *ptr;
if (!EINA_FLT_CMP(pos0->stride, 0.0))
if (pos0->stride != 0)
ptr = (float *)((char *)pos0->data + pos0->stride * index);
else
ptr = (float *)pos0->data + 3 * index;
@ -947,12 +947,12 @@ evas_canvas3d_mesh_interpolate_position_get(Eina_Vector3 *out, const Evas_Canvas
{
float *ptr0, *ptr1;
if (!EINA_FLT_CMP(pos0->stride, 0.0))
if (pos0->stride != 0)
ptr0 = (float *)((char *)pos0->data + pos0->stride * index);
else
ptr0 = (float *)pos0->data + 3 * index;
if (!EINA_FLT_CMP(pos1->stride, 0.0))
if (pos1->stride != 0)
ptr1 = (float *)((char *)pos1->data + pos1->stride * index);
else
ptr1 = (float *)pos1->data + 3 * index;