vector lottie: Set visibility vg node

Summary:
All nodes reset their visibility when they are reused.
Therefore, visibility must be set true if mVisibile is true.

Test Plan: N/A

Reviewers: Hermet, kimcinoo, smohanty

Reviewed By: Hermet

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D10731
This commit is contained in:
junsu choi 2019-11-25 13:39:01 +09:00 committed by Hermet Park
parent 58e09586bf
commit 0f9b749f68
1 changed files with 4 additions and 0 deletions

View File

@ -184,6 +184,7 @@ _construct_drawable_nodes(Efl_Canvas_Vg_Container *parent, const LOTLayerNode *l
grad = efl_add(EFL_CANVAS_VG_GRADIENT_LINEAR_CLASS, parent);
efl_key_data_set(shape, key, grad);
}
efl_gfx_entity_visible_set(grad, EINA_TRUE);
efl_gfx_gradient_linear_start_set(grad, node->mGradient.start.x, node->mGradient.start.y);
efl_gfx_gradient_linear_end_set(grad, node->mGradient.end.x, node->mGradient.end.y);
}
@ -196,6 +197,7 @@ _construct_drawable_nodes(Efl_Canvas_Vg_Container *parent, const LOTLayerNode *l
grad = efl_add(EFL_CANVAS_VG_GRADIENT_RADIAL_CLASS, parent);
efl_key_data_set(shape, key, grad);
}
efl_gfx_entity_visible_set(grad, EINA_TRUE);
efl_gfx_gradient_radial_center_set(grad, node->mGradient.center.x, node->mGradient.center.y);
efl_gfx_gradient_radial_focal_set(grad, node->mGradient.focal.x, node->mGradient.focal.y);
efl_gfx_gradient_radial_radius_set(grad, node->mGradient.cradius);
@ -307,6 +309,7 @@ _construct_masks(Efl_Canvas_Vg_Container *mtarget, LOTMask *masks, unsigned int
msource = efl_add(EFL_CANVAS_VG_CONTAINER_CLASS, mtarget);
efl_key_data_set(mtarget, key, msource);
}
efl_gfx_entity_visible_set(msource, EINA_TRUE);
//FIXME : EFL_GFX_VG_COMPOSITE_METHOD_ALPHA option is temporary
//Currently matte alpha implements is same the mask intersect implement.
@ -327,6 +330,7 @@ _construct_masks(Efl_Canvas_Vg_Container *mtarget, LOTMask *masks, unsigned int
msource = efl_add(EFL_CANVAS_VG_CONTAINER_CLASS, mtarget);
efl_key_data_set(mtarget, key, msource);
}
efl_gfx_entity_visible_set(msource, EINA_TRUE);
_construct_mask_nodes(msource, mask, depth + 1);
Efl_Gfx_Vg_Composite_Method mask_mode;