Edje now has some semblance of basic documentation.

SVN revision: 7090
This commit is contained in:
Carsten Haitzler 2003-06-25 08:28:21 +00:00
parent 8977499da7
commit 1e190a8ac4
3 changed files with 196 additions and 8 deletions

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@ -12,7 +12,7 @@
<table border=0 align=center><tr>
<td width=16><img src=edje_mini.png width=16 height=16 alt=E></td>
<td width=100% align=center>
E : V : O : A : K
E : D : J : E
</td>
<td width=16><img src=edje_mini.png width=16 height=16 alt=E></td>
</tr></table>

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@ -13,9 +13,18 @@ These routines are used for Edje.
@author Carsten Haitzler <raster@rasterman.com>
@date 2000-2002
@section intro What is Edje?
A Graphical Design & Layout Library.
Edje is a complex graphical design & layout library.
It's purpose is to be a sequel to "Ebits" which to date has serviced the
needs of Enlightenment development for version 0.17. The original design
@ -24,11 +33,11 @@ resulting use of them, thus Edje was born.
Edje is a more complex layout engine compared to Ebits. It doesn't pretend to
do containering and regular layout like a widget set. It still inherits the
more simplistic layour ideas behind Ebits, but it now does them a lot more
more simplistic layout ideas behind Ebits, but it now does them a lot more
cleanly, allowing for easy expansion, and the ability to cover much more
ground than Ebits ever could. For the purposes of Enlightenment 0.17, Edje
should server all the purposes of creating visual elements (borders of
windows, scrollbars, etc.) and allow the deswigner the ability to animate,
should serve all the purposes of creating visual elements (borders of
windows, scrollbars, etc.) and allow the designer the ability to animate,
layout and control the look and feel of any program using Edje as its basic
GUI constructor. This library allows for multiple collections of Layouts in
one file, sharing the same image database and thus allowing a whole theme to
@ -41,11 +50,11 @@ the part collection entry ID in the file (thus allowing for multiple logical
names to point to the same part collection, allowing for the sharing of data
betwene display elements). Each part collection consists of a list of visual
parts, as well as a list of programs. A program is a conditionally run
program that if a particula event occurs (a button is pressed, a mouse enters
program that if a particular event occurs (a button is pressed, a mouse enters
or leaves a part) will trigger an action that may affect other parts. In this
was a part collection can be "programmed" via its file as to hilight buttons
way a part collection can be "programmed" via its file as to hilight buttons
when the mouse passes over them or show hidden parts when a button is clicked
somewhere etc. The actions perfromed in changing from one state to another ar
somewhere etc. The actions performed in changing from one state to another ar
also allowed to transition over a period of time, allowing animation.
This separation and simplistic event driven style of programming can produce
@ -54,6 +63,182 @@ more complex is likely the domain of an application or widget set that may
use Edje as a conveneient way of being able to configure parts of the display.
@section requirements What does Edje require?
Edje requires fairly little on your system. to use the edje runtime library
you need:
- Evas (library)
- Ecore (library)
- Eet (library)
To fully build Edje and run the edje builder (edje_cc) you also need:
- Imlib2 (library)
Evas needs to be build with the PNG and EET image loades enabled at a
minimum. Edje uses X for the test program, so you will need the SOFTWARE_X11
engine built into Evas as well. A suggested configure list is below in the
"cheat sheet" for Evas.
Ecore needs the ECORE, ECORE_EVAS and ECORE_X modules built at a minimum.
It's suggested to build all the Ecore modules, but the ECORE_FB modules is
definitely optional.
Eet has no options so just build and install it.
Imlib2 has options, but it will probably select the right ones when you build
and install it. You really want as many image loaders enabled as you can
manage. It's suggested at a minumum to have the PNG and JPEG loaders, but
include whatever loaders correspond to the image formats you want supported
for loading up and including into an Edje compiled file.
It is suggested right now that you get the latest CVS versions of the
required libraries. You also need to build them in the right order and make
sure the right options are enabled in the requiremed libraries. Here is a
quick "cheat sheet" on how to get started.
@verbatim
1. You need Eet from the HEAD cvs branch (must be up-to-date)
cvs co e17/libs/eet
cd e17/libs/eet
./autogen.sh
./configure
make
sudo make install
cd
2. You need Evas from the HEAD branch built with eet loader support.
cvs co e17/libs/evas
cd e17/libs/evas
./autogen.sh
./configure \
--enable-software-x11 \
--enable-image-loader-png \
--enable-image-loader-jpeg \
--enable-image-loader-eet \
--enable-cpu-c \
--enable-cpu-mmx \
--enable-cpu-p2-only \
--enable-scale-smooth \
--enable-scale-sample \
--enable-convert-8-rgb-332 \
--enable-convert-8-rgb-666 \
--enable-convert-8-rgb-232 \
--enable-convert-8-rgb-222 \
--enable-convert-8-rgb-221 \
--enable-convert-8-rgb-121 \
--enable-convert-8-rgb-111 \
--enable-convert-16-rgb-565 \
--enable-convert-16-rgb-555 \
--enable-convert-16-rgb-rot-0 \
--enable-convert-16-rgb-rot-90 \
--enable-convert-16-rgb-rot-270 \
--enable-convert-32-rgb-8888 \
--enable-convert-32-rgbx-8888 \
--enable-convert-32-bgr-8888 \
--enable-convert-32-bgrx-8888 \
--enable-convert-32-rgb-rot-0 \
--enable-convert-32-rgb-rot-90 \
--enable-convert-32-rgb-rot-270
make
sudo make install
cd
3. You need Ecore from the SPLIT cvs branch
cvs co -r SPLIT e17/libs/ecore
cd e17/libs/ecore
./autogen.sh
./configure \
--enable-ecore-x \
--enable-ecore-evas \
--enable-ecore-job \
--enable-ecore-con \
--enable-ecore-ipc
make
sudo make install
cd
4. You need Imlib2 installed. any release from 1.0.0 and up will do.
@endverbatim
@section compiling How to compile and test Edje
Now you need to compile and install edje.
@verbatim
./configure
make
sudo make install
@endverbatim
You now have it installed and ready to go, but you are missing data files. In
data/ there are data sets for you to look at as examples. To try one out do:
@verbatim
cd data
./e_logo.sh
edje ./e_logo.eet test
@endverbatim
The edje test program/viewer is able to view multiple edje data sets. The
following will view 3 of them at once in the one window (which you can resize
to give you more space to move and resize the edje data sets around):
@verbatim
edje ./e_logo.eet test ./e_logo.eet test ./e_logo.eet test
@endverbatim
@section details So how does this all work?
Edje inernally holds a geometry state machine and state graph of what is
visible, not, where, at what size, with what colours etc. This is described
to Edje from an Edje .eet file containing this information. These files can
be produced by using edje_cc to take a text file (a .edc file) and "compile"
an aoutput .eet file that contains this information, images and any other
data needed.
@todo See src/lib/edje_private.h for a list of FIXME's
@todo Complete documentation of API
*/

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@ -11,6 +11,8 @@
#include <fnmatch.h>
/* FIXME:
* add a smooth scale option to fill params
* make signals names etc. consistent (ie "program,start" not "action,start")
* reference count programs since the tmp lists can be screwed if a program is ended by another
* need "random" signals and events for hooking to, and "random" durations
* free stuff - no more leaks
@ -42,6 +44,7 @@
* audit edje for corrupt/bad input files
* ? somehow handle double click?
* ? add numeric params to conditions for progs (ranges etc.)
* ? containering for multiple children? (hbox, vbox, table, wrapping list)
*/