more documentation.

SVN revision: 6463
This commit is contained in:
Carsten Haitzler 2002-11-26 07:28:02 +00:00
parent 1be4553049
commit 21964db51d
2 changed files with 69 additions and 1 deletions

View File

@ -444,6 +444,9 @@ extern "C" {
void evas_key_modifier_off (Evas *e, char *keyname);
void evas_key_lock_on (Evas *e, char *keyname);
void evas_key_lock_off (Evas *e, char *keyname);
* errr need to add key grabbing/ungrabbing calls.
...end implement */
void evas_object_pass_events_set (Evas_Object *obj, int pass);

View File

@ -81,6 +81,9 @@ evas_object_event_callback_call(Evas_Object *obj, Evas_Callback_Type type, void
* or by the object being shown, raised, moved, resized, or other objects
* being moved out of the way, hidden, lowered or moved out of the way.
*
* In the event structure whose pointer is passed to the callback, the
* following members indicate the following:
*
* EVAS_CALLBACK_MOUSE_OUT: event_info = pointer to Evas_Event_Mouse_Out
*
* This event is triggered exactly like EVAS_CALLBACK_MOUSE_IN is, but occurs
@ -88,22 +91,61 @@ evas_object_event_callback_call(Evas_Object *obj, Evas_Callback_Type type, void
* reported if the mouse pointer is implicitly grabbed to an object (the
* mouse buttons are down at all and any were pressed on that object). An
* out event will be reported as soon as the mouse is no longer grabbed
* (no mouse buttons are depressed).
* (no mouse buttons are depressed). Out events will be reported if the mouse
* has left the object once all buttons are released.
*
* EVAS_CALLBACK_MOUSE_DOWN: event_info = pointer to Evas_Event_Mouse_Down
*
* This event is triggered by a mouse button being depressed while over an
* object. This will passively lock all events to that object until all mouse
* buttons have been released. That means if this mouse button is the first
* to be pressed, all future button presses will be reported to this object
* only until no buttons are down. That includes mouse move events, in and out
* events. On all buttons being release, event propagation processed as normal.
*
* EVAS_CALLBACK_MOUSE_UP: event_info = pointer to Evas_Event_Mouse_Up
*
* This event is driggered by a mouse button being released while over an
* object or when passively grabbed to an object. If this is the last mouse
* button to be raised on an object then the passive grab is released and
* event processing will continue as normal.
*
* EVAS_CALLBACK_MOUSE_MOVE: event_info = pointer to Evas_Event_Mouse_Move
*
* This event is triggered by the mouse pointer moving while over an object or
* passively grabbed to an object.
*
* EVAS_CALLBACK_FREE: event_info = NULL
*
* This event is triggered just before Evas is about to free all memory used
* by an object and remove all references to it. This is useful for programs
* to sue if they attached data to an object and want to free it when the
* object is deleted. The object is still valid when this callback is called,
* but after this callback returns, there is no guarantee on the object's
* validity.
*
* EVAS_CALLBACK_KEY_DOWN: event_info = pointer to Evas_Event_Key_Down
*
* This callback is called when a key is pressed and the focus is on the
* object, or a key has been grabbed to a particular object which wants to
* intercept the key press regardless of what object has the focus.
*
* EVAS_CALLBACK_KEY_UP: event_info = pointer to Evas_Event_Key_Up
*
* This callback is called when a key is released and the focus is on the
* object, or a key has been grabbed to a particular object which wants to
* intercept the key release regardless of what object has the focus.
*
* EVAS_CALLBACK_FOCUS_IN: event_info = NULL
*
* This event is called when an object gains the focus. When the callback is
* called the object has already gained the focus.
*
* EVAS_CALLBACK_FOCUS_OUT: event_info = NULL
*
* This event is triggered by an object losing the focus. When the callback is
* called the object has already lost the focus.
*
* Example:
* @code
* extern Evas_Object *object;
@ -173,6 +215,29 @@ evas_object_event_callback_add(Evas_Object *obj, Evas_Callback_Type type, void (
while (evas_list_alloc_error());
}
/**
* Add a callback function to an object
* @param obj Object to remove a callback from
* @param type The type of event that was triggering the callback
* @param func The function that was to be called when the event was triggered
* @return The data pointer that was to be passwd to the callback
*
* This function removes the most recently added callback from the object
* @p obj which was triggered by the event type @p type and was calling the
* function @p func when triggered. If the callback is successful it will also
* return the data pointer, passed to evas_object_event_callback_add() when
* the callback was added to the object. IF not successful NULL will be
* returned.
*
* Example:
* @code
* extern Evas_Object *object;
* void *my_data;
* void up_callback(void *data, Evas *e, Evas_Object *obj, void *event_info);
*
* my_data = evas_object_event_callback_del(object, EVAS_CALLBACK_MOUSE_UP, up_callback);
* @endcode
*/
void *
evas_object_event_callback_del(Evas_Object *obj, Evas_Callback_Type type, void (*func) (void *data, Evas *e, Evas_Object *obj, void *event_info))
{