forked from enlightenment/efl
docs: elm_toolbar: fill gaps in elm_toolbar eo file documentation
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@ -28,6 +28,7 @@ class Elm.Toolbar (Elm.Widget, Elm.Interface_Scrollable, Efl.Orientation,
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Elm.Interface.Atspi_Widget_Action, Elm.Interface.Atspi.Selection,
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Efl.Ui.Clickable, Efl.Ui.Selectable)
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{
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[[Elementary toolbar class]]
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legacy_prefix: elm_toolbar;
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eo_prefix: elm_obj_toolbar;
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event_prefix: elm_toolbar;
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@ -374,8 +375,7 @@ class Elm.Toolbar (Elm.Widget, Elm.Interface_Scrollable, Efl.Orientation,
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Elm.Interface.Atspi.Selection.clear;
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}
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events {
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item,focused;
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item,unfocused;
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item,focused; [[Called when toolbar item got focus]]
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item,unfocused; [[Called when toolbar item lost focus]]
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}
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}
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@ -25,6 +25,7 @@ struct Elm.Toolbar.Item.State
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class Elm.Toolbar.Item(Elm.Widget.Item)
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{
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[[Elementary toolbar item class]]
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legacy_prefix: elm_toolbar_item;
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eo_prefix: elm_obj_toolbar_item;
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methods {
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@ -150,7 +151,7 @@ class Elm.Toolbar.Item(Elm.Widget.Item)
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]]
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}
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values {
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separator: bool;
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separator: bool; [[$true if the item is a separator, $false otherwise]]
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}
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}
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@property menu {
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@ -176,10 +177,10 @@ class Elm.Toolbar.Item(Elm.Widget.Item)
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default item's icon and label will be used. It's the
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behavior as \@ref elm_toolbar_item_state_unset.
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]]
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return: bool;
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return: bool; [[$true on success, $false otherwise]]
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}
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values {
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state: ptr(Elm.Toolbar.Item.State) @nullable;
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state: ptr(Elm.Toolbar.Item.State) @nullable; [[Item state]]
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}
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}
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/* init { FIXME
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@ -200,7 +201,7 @@ class Elm.Toolbar.Item(Elm.Widget.Item)
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@in format: string; [[Optional format of $img to pass to the image loader.]]
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@in key: string; [[Optional key of $img to pass to the image loader (eg. if $img is an edje file).]]
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}
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return: bool;
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return: bool; [[$true on success, $false otherwise]]
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}
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icon_file_set {
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[[Set the icon associated with $item to an image in a binary buffer.
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@ -212,7 +213,7 @@ class Elm.Toolbar.Item(Elm.Widget.Item)
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@in file: string; [[The file that contains the image.]]
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@in key: string; [[Optional key of $img to pass to the image loader (eg. if $img is an edje file).]]
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}
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return: bool;
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return: bool; [[$true on success, $false otherwise]]
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}
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state_add {
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[[Add a new state to $item.
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