From 2ba1640a00eb9a448ee9fd8cb4892ae720f56e5c Mon Sep 17 00:00:00 2001 From: Amitesh Singh Date: Wed, 31 Dec 2014 17:33:32 +0900 Subject: [PATCH] test_glview_simple: opimize draw code. Summary: There is no need to call glVertexAttribPointer & glEnableVertexAttribArray() while rendering. Reviewers: seoz, jpeg, Hermet Reviewed By: Hermet Subscribers: seoz Differential Revision: https://phab.enlightenment.org/D1827 --- legacy/elementary/src/bin/test_glview_simple.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/legacy/elementary/src/bin/test_glview_simple.c b/legacy/elementary/src/bin/test_glview_simple.c index 5626c89e86..dcc418316b 100644 --- a/legacy/elementary/src/bin/test_glview_simple.c +++ b/legacy/elementary/src/bin/test_glview_simple.c @@ -134,7 +134,10 @@ _init_gl(Evas_Object *obj) gl->glGenBuffers(1, &gld->vbo); gl->glBindBuffer(GL_ARRAY_BUFFER, gld->vbo); - gl->glBufferData(GL_ARRAY_BUFFER, 3 * 3 * 4, vVertices, GL_STATIC_DRAW); + gl->glBufferData(GL_ARRAY_BUFFER, sizeof(vVertices), vVertices, GL_STATIC_DRAW); + gl->glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, + 0, 0); + gl->glEnableVertexAttribArray(0); } static void @@ -190,9 +193,6 @@ _draw_gl(Evas_Object *obj) gl->glUseProgram(gld->program); gl->glBindBuffer(GL_ARRAY_BUFFER, gld->vbo); - gl->glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, - 0, 0); - gl->glEnableVertexAttribArray(0); gl->glDrawArrays(GL_TRIANGLES, 0, 3);