forked from enlightenment/efl
evas: fix ply example after adding of new savers and loaders.
Summary: Before adding of new saver and loader for ply format we had a chance to set EVAS_CANVAS3D_SHADE_MODE_VERTEX_COLOR for every mesh, now we save only existing atributes and there are a lot of meshes we have to set EVAS_CANVAS3D_SHADE_MODE_VERTEX_COLOR. [FIX] Reviewers: cedric, raster, Hermet Subscribers: jpeg, artem.popov Differential Revision: https://phab.enlightenment.org/D3412 Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
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@ -43,7 +43,14 @@ static const char *file_name[8] = {"Normal_UVs_Colors.ply",
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"NoNormal_NoUVs_Colors.ply",
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"NoNormal_NoUVs_NoColors.ply"};
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int draw_mode[2] = {EVAS_CANVAS3D_SHADE_MODE_PHONG, EVAS_CANVAS3D_SHADE_MODE_VERTEX_COLOR};
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int draw_mode[8] = {EVAS_CANVAS3D_SHADE_MODE_PHONG,
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EVAS_CANVAS3D_SHADE_MODE_PHONG,
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EVAS_CANVAS3D_SHADE_MODE_VERTEX_COLOR,
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EVAS_CANVAS3D_SHADE_MODE_SHADOW_MAP_RENDER,
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EVAS_CANVAS3D_SHADE_MODE_VERTEX_COLOR,
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EVAS_CANVAS3D_SHADE_MODE_SHADOW_MAP_RENDER,
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EVAS_CANVAS3D_SHADE_MODE_VERTEX_COLOR,
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EVAS_CANVAS3D_SHADE_MODE_SHADOW_MAP_RENDER};
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Ecore_Evas *ecore_evas = NULL;
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Evas *evas = NULL;
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@ -197,7 +204,7 @@ main(void)
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eo_do(mesh[i],
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efl_file_set(buffer, NULL),
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evas_canvas3d_mesh_frame_material_set(0, material),
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evas_canvas3d_mesh_shade_mode_set(draw_mode[(i % 16) / 8]));
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evas_canvas3d_mesh_shade_mode_set(draw_mode[(i % 8)]));
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snprintf(buffer, PATH_MAX, "%s%s", output_template, file_name[i % 8]);
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eo_do(mesh[i], efl_file_save(buffer, NULL, NULL));
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@ -207,7 +214,7 @@ main(void)
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eo_do(mesh[i],
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efl_file_set(buffer, NULL),
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evas_canvas3d_mesh_frame_material_set(0, material),
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evas_canvas3d_mesh_shade_mode_set(draw_mode[(i % 16) / 8]));
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evas_canvas3d_mesh_shade_mode_set(draw_mode[(i % 8)]));
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}
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mesh_node[i] = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas,
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