aaaaaaaaaaaaaaargh! where's me rum! :(

SVN revision: 51788
This commit is contained in:
Carsten Haitzler 2010-08-31 22:16:08 +00:00
parent bc7bb345a6
commit 2dedcff5d3
4 changed files with 83 additions and 3 deletions

View File

@ -38,6 +38,77 @@ evas_object_clippers_was_visible(Evas_Object *obj)
return 0;
}
/* aaaaargh (pirate voice) ... notes!
*
* we have a big problem until now that's gone undetected... until yesterday.
* that problem involves clips and maps and smart objects. hooray! 3 of the
* more complex bits of evas - and maps and smart objects being one of the
* nastiest ones.
*
* what is the problem? when a clip crosses a map boundary. that is to say
* that when the clipper and clippee are not within the child tree of the
* mapped object. in this case "bad stuff" happens. basically as clips are
* then used to render objects, but they no longer apply as you'd expect as
* the map transfomr the objects to-be-clipped separately from the objects
* that clip them and this whole relationship is broken by maps. it somehow
* managed to not break with the advent of smart objects. lucky me... but
* maps killed it. now... what do we do? that is a good question. detect
* such a broken link and "turn off clipping" in that event - sure. but this
* isn't going to be cheap as ANY addition or deletion of a map to an object
* or any change in clipper of an object or any change in smart object
* membership needs to walk the obj tree both up and down from the changed
* object and probably walk entire object trees to find these and mark them.
* thats silly-expensive and i was about to fix it that way but it has since
* dawned on me that that is just going to kill performance in some critical
* areas like during object setup and manipulation, as well as teardown.
*
* aaaaagh! best for now is to document this as a "don't do it damnit!" thing
* and have the apps avoid it. but even then - how to do this? this is not
* easy. everywhere i turn so far i come up to either expensive operations,
* breaks in logic, or nasty re-work of apps or4 the whole concept of clipping,
* smart objects and maps... and that will have to wait for evas 2.0
*
*/
static void
evas_object_child_map_across_mark(Evas_Object *obj, Eina_List *clippers,
Eina_Bool map)
{
#if 0
if (map)
{
// if obj->cur.clipper is in clippers list, then set
// obj->cur.clip_across_map to 1
}
else
{
}
#endif
}
void
evas_object_mapped_clip_across_mark(Evas_Object *obj)
{
return;
#if 0
Eina_Bool map = 0;
if ((obj->cur.map) && (obj->cur.usemap)) map = 1;
if (map)
{
Eina_List *list = NULL;
// FIXME: list = build list of all clippers that are children of obj
// up until any obj that has map applied to it. if map is applied
// tghen we must assume this has been run before o9n that obj and
// its children etc.
evas_object_child_map_across_mark(obj, list, map);
}
else
evas_object_child_map_across_mark(obj, NULL, map);
#endif
}
/* public functions */
/**

View File

@ -295,6 +295,7 @@ evas_object_map_enable_set(Evas_Object *obj, Eina_Bool enabled)
{
if (!obj->cur.map)
obj->cur.map = _evas_map_new(4);
evas_object_mapped_clip_across_mark(obj);
// obj->cur.map->normal_geometry = obj->cur.geometry;
}
else
@ -302,6 +303,7 @@ evas_object_map_enable_set(Evas_Object *obj, Eina_Bool enabled)
if (obj->cur.map)
{
_evas_map_calc_geom_change(obj);
evas_object_mapped_clip_across_mark(obj);
}
}
_evas_map_calc_map_geometry(obj);
@ -433,6 +435,8 @@ evas_object_map_set(Evas_Object *obj, const Evas_Map *map)
obj->cur.map = NULL;
if (!obj->cur.usemap) _evas_map_calc_geom_change(obj);
else _evas_map_calc_map_geometry(obj);
if (obj->cur.usemap)
evas_object_mapped_clip_across_mark(obj);
}
return;
}
@ -440,6 +444,8 @@ evas_object_map_set(Evas_Object *obj, const Evas_Map *map)
{
obj->cur.map = _evas_map_dup(map);
obj->prev.map = NULL;
if (obj->cur.usemap)
evas_object_mapped_clip_across_mark(obj);
}
else
{

View File

@ -175,8 +175,9 @@ evas_object_clip_recalc(Evas_Object *obj)
int cx, cy, cw, ch, cvis, cr, cg, cb, ca;
int nx, ny, nw, nh, nvis, nr, ng, nb, na;
if (!obj->cur.cache.clip.dirty &&
!(!obj->cur.clipper || obj->cur.clipper->cur.cache.clip.dirty))
if ((!obj->cur.cache.clip.dirty &&
!(!obj->cur.clipper || obj->cur.clipper->cur.cache.clip.dirty)) ||
(obj->cur.clip_across_map))
return;
if (obj->layer->evas->events_frozen > 0) return;
evas_object_coords_recalc(obj);
@ -200,7 +201,7 @@ evas_object_clip_recalc(Evas_Object *obj)
else cvis = obj->cur.visible;
cr = obj->cur.color.r; cg = obj->cur.color.g;
cb = obj->cur.color.b; ca = obj->cur.color.a;
if (obj->cur.clipper)
if ((obj->cur.clipper) && (!obj->cur.clip_across_map))
{
// this causes problems... hmmm
if (obj->cur.clipper->cur.cache.clip.dirty)

View File

@ -435,6 +435,7 @@ struct _Evas_Object
Eina_Bool visible : 1;
Eina_Bool have_clipees : 1;
Eina_Bool anti_alias : 1;
Eina_Bool clip_across_map : 1;
Evas_Render_Op render_op : 4;
} cur, prev;
@ -733,6 +734,7 @@ int evas_object_was_opaque(Evas_Object *obj);
int evas_object_is_inside(Evas_Object *obj, Evas_Coord x, Evas_Coord y);
int evas_object_was_inside(Evas_Object *obj, Evas_Coord x, Evas_Coord y);
int evas_object_clippers_was_visible(Evas_Object *obj);
void evas_object_mapped_clip_across_mark(Evas_Object *obj);
void evas_event_callback_call(Evas *e, Evas_Callback_Type type, void *event_info);
void evas_object_event_callback_call(Evas_Object *obj, Evas_Callback_Type type, void *event_info);
Eina_List *evas_event_objects_event_list(Evas *e, Evas_Object *stop, int x, int y);