forked from enlightenment/efl
evas: fix bug in evas gl texture.
Summary: bytecount always 1,2,4. so changed for simple code.
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3d8c0794b8
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4a4d5f2705
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@ -1047,10 +1047,7 @@ evas_gl_common_texture_upload(Evas_GL_Texture *tex, RGBA_Image *im, unsigned int
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{
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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}
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if ((bytes_count == 1) || (bytes_count == 2))
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glPixelStorei(GL_UNPACK_ALIGNMENT, bytes_count);
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else
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glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
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glPixelStorei(GL_UNPACK_ALIGNMENT, bytes_count);
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// printf("tex upload %ix%i\n", im->cache_entry.w, im->cache_entry.h);
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// +-+
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@ -1373,10 +1370,7 @@ evas_gl_common_texture_update(Evas_GL_Texture *tex, RGBA_Image *im)
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{
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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}
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if ((bytes_count == 1) || (bytes_count == 2))
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glPixelStorei(GL_UNPACK_ALIGNMENT, bytes_count);
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else
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glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
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glPixelStorei(GL_UNPACK_ALIGNMENT, bytes_count);
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_tex_sub_2d(tex->gc, u, tex->ty, EVAS_GL_TILE_SIZE, EVAS_GL_TILE_SIZE, fmt, tex->ptt->dataformat, out);
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