use the new item stuff! :):) it works.... wow!

SVN revision: 48330
This commit is contained in:
Carsten Haitzler 2010-04-26 14:59:01 +00:00
parent 5aaf50253f
commit 52e86cb31c
1 changed files with 17 additions and 0 deletions

View File

@ -1156,6 +1156,22 @@ _event_selection_clear(void *data, int type __UNUSED__, void *event)
}
#endif
static Evas_Object *
_get_item(void *data, Evas_Object *edje, const char *part, const char *item)
{
Widget_Data *wd = elm_widget_data_get(data);
Evas_Object *o;
// FIXME: this is a test! need to have a standard set of "emoticons" or
// "icons" you can inline. but first be able to set add/del callbacks from
// the app/user of entry to first provide one. if they return NULL, fall
// back to here.
o = edje_object_add(evas_object_evas_get(data));
_elm_theme_set(o, "button", "base", elm_widget_style_get(data));
edje_object_part_text_set(o, "elm.text", item);
edje_object_signal_emit(o, "elm,state,text,visible", "elm");
return o;
}
/**
* This adds an entry to @p parent object.
@ -1192,6 +1208,7 @@ elm_entry_add(Evas_Object *parent)
wd->context_menu = EINA_TRUE;
wd->ent = edje_object_add(e);
edje_object_item_provider_set(wd->ent, _get_item, obj);
evas_object_event_callback_add(wd->ent, EVAS_CALLBACK_MOVE, _move, obj);
evas_object_event_callback_add(wd->ent, EVAS_CALLBACK_RESIZE, _resize, obj);
evas_object_event_callback_add(wd->ent, EVAS_CALLBACK_MOUSE_DOWN,