evas: factorize some code.

This commit is contained in:
Cedric Bail 2013-09-09 18:59:21 +09:00
parent c1556b7112
commit 5c82716fe8
1 changed files with 103 additions and 172 deletions

View File

@ -701,13 +701,95 @@ evas_gl_common_image_map_draw(Evas_Engine_GL_Context *gc, Evas_GL_Image *im,
im->cs.space);
}
void
evas_gl_common_image_push(Evas_Engine_GL_Context *gc, Evas_GL_Image *im,
int dx, int dy, int dw, int dh,
int sx, int sy, int sw, int sh,
int cx, int cy, int cw, int ch,
int r, int g, int b, int a, int smooth,
int yuv, int yuy2, int nv12)
{
double ssx, ssy, ssw, ssh;
int nx, ny, nw, nh;
nx = dx; ny = dy; nw = dw; nh = dh;
RECTS_CLIP_TO_RECT(nx, ny, nw, nh,
cx, cy, cw, ch);
if ((nw < 1) || (nh < 1)) return;
if ((nx == dx) && (ny == dy) && (nw == dw) && (nh == dh))
{
if (yuv)
evas_gl_common_context_yuv_push(gc,
im->tex,
sx, sy, sw, sh,
dx, dy, dw, dh,
r, g, b, a,
smooth);
else if (yuy2)
evas_gl_common_context_yuy2_push(gc,
im->tex,
sx, sy, sw, sh,
dx, dy, dw, dh,
r, g, b, a,
smooth);
else if (nv12)
evas_gl_common_context_nv12_push(gc,
im->tex,
sx, sy, sw, sh,
dx, dy, dw, dh,
r, g, b, a,
smooth);
else
evas_gl_common_context_image_push(gc,
im->tex,
sx, sy, sw, sh,
dx, dy, dw, dh,
r, g, b, a,
smooth, im->tex_only);
return;
}
ssx = (double)sx + ((double)(sw * (nx - dx)) / (double)(dw));
ssy = (double)sy + ((double)(sh * (ny - dy)) / (double)(dh));
ssw = ((double)sw * (double)(nw)) / (double)(dw);
ssh = ((double)sh * (double)(nh)) / (double)(dh);
if (yuv)
evas_gl_common_context_yuv_push(gc,
im->tex,
ssx, ssy, ssw, ssh,
nx, ny, nw, nh,
r, g, b, a,
smooth);
else if (yuy2)
evas_gl_common_context_yuy2_push(gc,
im->tex,
ssx, ssy, ssw, ssh,
nx, ny, nw, nh,
r, g, b, a,
smooth);
else if (nv12)
evas_gl_common_context_nv12_push(gc,
im->tex,
ssx, ssy, ssw, ssh,
nx, ny, nw, nh,
r, g, b, a,
smooth);
else
evas_gl_common_context_image_push(gc,
im->tex,
ssx, ssy, ssw, ssh,
nx, ny, nw, nh,
r, g, b, a,
smooth, im->tex_only);
}
void
evas_gl_common_image_draw(Evas_Engine_GL_Context *gc, Evas_GL_Image *im, int sx, int sy, int sw, int sh, int dx, int dy, int dw, int dh, int smooth)
{
static Cutout_Rects *rects = NULL;
RGBA_Draw_Context *dc;
int r, g, b, a;
double ssx, ssy, ssw, ssh;
Cutout_Rect *rct;
int c, cx, cy, cw, ch;
int i;
@ -755,111 +837,22 @@ evas_gl_common_image_draw(Evas_Engine_GL_Context *gc, Evas_GL_Image *im, int sx,
{
if (gc->dc->clip.use)
{
int nx, ny, nw, nh;
nx = dx; ny = dy; nw = dw; nh = dh;
RECTS_CLIP_TO_RECT(nx, ny, nw, nh,
gc->dc->clip.x, gc->dc->clip.y,
gc->dc->clip.w, gc->dc->clip.h);
if ((nw < 1) || (nh < 1)) return;
if ((nx == dx) && (ny == dy) && (nw == dw) && (nh == dh))
{
if (yuv)
evas_gl_common_context_yuv_push(gc,
im->tex,
sx, sy, sw, sh,
dx, dy, dw, dh,
r, g, b, a,
smooth);
else if (yuy2)
evas_gl_common_context_yuy2_push(gc,
im->tex,
sx, sy, sw, sh,
dx, dy, dw, dh,
r, g, b, a,
smooth);
else if (nv12)
evas_gl_common_context_nv12_push(gc,
im->tex,
sx, sy, sw, sh,
dx, dy, dw, dh,
r, g, b, a,
smooth);
else
evas_gl_common_context_image_push(gc,
im->tex,
sx, sy, sw, sh,
dx, dy, dw, dh,
r, g, b, a,
smooth, im->tex_only);
return;
}
ssx = (double)sx + ((double)(sw * (nx - dx)) / (double)(dw));
ssy = (double)sy + ((double)(sh * (ny - dy)) / (double)(dh));
ssw = ((double)sw * (double)(nw)) / (double)(dw);
ssh = ((double)sh * (double)(nh)) / (double)(dh);
if (yuv)
evas_gl_common_context_yuv_push(gc,
im->tex,
ssx, ssy, ssw, ssh,
nx, ny, nw, nh,
r, g, b, a,
smooth);
else if (yuy2)
evas_gl_common_context_yuy2_push(gc,
im->tex,
ssx, ssy, ssw, ssh,
nx, ny, nw, nh,
r, g, b, a,
smooth);
else if (nv12)
evas_gl_common_context_nv12_push(gc,
im->tex,
ssx, ssy, ssw, ssh,
nx, ny, nw, nh,
r, g, b, a,
smooth);
else
evas_gl_common_context_image_push(gc,
im->tex,
ssx, ssy, ssw, ssh,
nx, ny, nw, nh,
r, g, b, a,
smooth, im->tex_only);
evas_gl_common_image_push(gc, im,
dx, dy, dw, dh,
sx, sy, sw, sh,
gc->dc->clip.x, gc->dc->clip.y,
gc->dc->clip.w, gc->dc->clip.h,
r, g, b, a, smooth,
yuv, yuy2, nv12);
}
else
{
if (yuv)
evas_gl_common_context_yuv_push(gc,
im->tex,
sx, sy, sw, sh,
dx, dy, dw, dh,
r, g, b, a,
smooth);
else if (yuy2)
evas_gl_common_context_yuy2_push(gc,
im->tex,
sx, sy, sw, sh,
dx, dy, dw, dh,
r, g, b, a,
smooth);
else if (nv12)
evas_gl_common_context_nv12_push(gc,
im->tex,
sx, sy, sw, sh,
dx, dy, dw, dh,
r, g, b, a,
smooth);
else
evas_gl_common_context_image_push(gc,
im->tex,
sx, sy, sw, sh,
dx, dy, dw, dh,
r, g, b, a,
smooth, im->tex_only);
evas_gl_common_image_push(gc, im,
dx, dy, dw, dh,
sx, sy, sw, sh,
sx, sy, sw, sh,
r, g, b, a, smooth,
yuv, yuy2, nv12);
}
return;
}
@ -877,76 +870,14 @@ evas_gl_common_image_draw(Evas_Engine_GL_Context *gc, Evas_GL_Image *im, int sx,
rects = evas_common_draw_context_apply_cutouts(dc, rects);
for (i = 0; i < rects->active; ++i)
{
int nx, ny, nw, nh;
rct = rects->rects + i;
nx = dx; ny = dy; nw = dw; nh = dh;
RECTS_CLIP_TO_RECT(nx, ny, nw, nh, rct->x, rct->y, rct->w, rct->h);
if ((nw < 1) || (nh < 1)) continue;
if ((nx == dx) && (ny == dy) && (nw == dw) && (nh == dh))
{
if (yuv)
evas_gl_common_context_yuv_push(gc,
im->tex,
sx, sy, sw, sh,
dx, dy, dw, dh,
r, g, b, a,
smooth);
else if (yuy2)
evas_gl_common_context_yuy2_push(gc,
im->tex,
sx, sy, sw, sh,
dx, dy, dw, dh,
r, g, b, a,
smooth);
else if (nv12)
evas_gl_common_context_nv12_push(gc,
im->tex,
sx, sy, sw, sh,
dx, dy, dw, dh,
r, g, b, a,
smooth);
else
evas_gl_common_context_image_push(gc,
im->tex,
sx, sy, sw, sh,
dx, dy, dw, dh,
r, g, b, a,
smooth, im->tex_only);
continue;
}
ssx = (double)sx + ((double)(sw * (nx - dx)) / (double)(dw));
ssy = (double)sy + ((double)(sh * (ny - dy)) / (double)(dh));
ssw = ((double)sw * (double)(nw)) / (double)(dw);
ssh = ((double)sh * (double)(nh)) / (double)(dh);
if (yuv)
evas_gl_common_context_yuv_push(gc,
im->tex,
ssx, ssy, ssw, ssh,
nx, ny, nw, nh,
r, g, b, a,
smooth);
else if (yuy2)
evas_gl_common_context_yuy2_push(gc,
im->tex,
ssx, ssy, ssw, ssh,
nx, ny, nw, nh,
r, g, b, a,
smooth);
else if (nv12)
evas_gl_common_context_nv12_push(gc,
im->tex,
ssx, ssy, ssw, ssh,
nx, ny, nw, nh,
r, g, b, a,
smooth);
else
evas_gl_common_context_image_push(gc,
im->tex,
ssx, ssy, ssw, ssh,
nx, ny, nw, nh,
r, g, b, a,
smooth, im->tex_only);
evas_gl_common_image_push(gc, im,
dx, dy, dw, dh,
sx, sy, sw, sh,
rct->x, rct->y, rct->w, rct->h,
r, g, b, a, smooth,
yuv, yuy2, nv12);
}
/* restore clip info */
gc->dc->clip.use = c; gc->dc->clip.x = cx; gc->dc->clip.y = cy; gc->dc->clip.w = cw; gc->dc->clip.h = ch;