evas gl_common: code refactoring.

Summary: use boolean instead int, no logic changes.

Reviewers: #committers, zmike

Reviewed By: #committers, zmike

Subscribers: cedric, #reviewers, #committers, zmike

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D6807
This commit is contained in:
Hermet Park 2018-08-10 12:06:42 -04:00 committed by Mike Blumenkrantz
parent 4e07f505c3
commit 6e88cc5942
1 changed files with 6 additions and 5 deletions

View File

@ -2944,7 +2944,6 @@ evas_gl_common_context_image_map_push(Evas_Engine_GL_Context *gc,
const int points[6] = { 0, 1, 2, 0, 2, 3 };
int x = 0, y = 0, w = 0, h = 0, px = 0, py = 0;
GLfloat tx[4], ty[4], t2x[4], t2y[4];
Eina_Bool blend = EINA_FALSE;
DATA32 cmul;
Shader_Sampling masksam = SHD_SAM11;
Evas_GL_Program *prog;
@ -2953,23 +2952,25 @@ evas_gl_common_context_image_map_push(Evas_Engine_GL_Context *gc,
Eina_Bool use_texa = EINA_FALSE;
Shader_Type type;
int pn = 0, i;
int flat = 0, nomul = 0, yinvert = 0;
int nomul = 0, yinvert = 0;
Eina_Bool flat = EINA_FALSE;
Eina_Bool blend = EINA_FALSE;
if (!(gc->dc->render_op == EVAS_RENDER_COPY) &&
((a < 255) || (tex->alpha) || (!!mtex))) blend = EINA_TRUE;
if ((A_VAL(&(p[0].col)) < 0xff) || (A_VAL(&(p[1].col)) < 0xff) ||
(A_VAL(&(p[2].col)) < 0xff) || (A_VAL(&(p[3].col)) < 0xff))
blend = 1;
blend = EINA_TRUE;
if ((p[0].z == p[1].z) && (p[1].z == p[2].z) && (p[2].z == p[3].z))
flat = 1;
flat = EINA_TRUE;
if (!clip) cx = cy = cw = ch = 0;
if (!flat)
{
if (p[0].foc <= 0) flat = 1;
if (p[0].foc <= 0) flat = EINA_TRUE;
}
switch (cspace)