volume is between 0 and 1, not 0 and 100

SVN revision: 22817
This commit is contained in:
doursse 2006-05-21 18:24:24 +00:00 committed by doursse
parent e54d244e28
commit 726d47342f
1 changed files with 5 additions and 5 deletions

View File

@ -1028,7 +1028,7 @@ em_audio_channel_mute_set(void *video,
if (mute)
g_object_set (G_OBJECT (volume), "volume", 0.0, NULL);
else
g_object_set (G_OBJECT (volume), "volume", ev->volume / 10.0, NULL);
g_object_set (G_OBJECT (volume), "volume", ev->volume * 10.0, NULL);
gst_object_unref (volume);
}
@ -1054,13 +1054,13 @@ em_audio_channel_volume_set(void *video,
if (vol < 0.0)
vol = 0.0;
if (vol > 100.0)
vol = 100.0;
if (vol > 1.0)
vol = 1.0;
ev->volume = vol;
volume = gst_bin_get_by_name (GST_BIN (ev->pipeline), "volume");
if (!volume) return;
g_object_set (G_OBJECT (volume), "volume",
vol / 10.0, NULL);
vol * 10.0, NULL);
gst_object_unref (volume);
}
@ -1559,7 +1559,7 @@ _em_audio_sink_create (Emotion_Gstreamer_Video *ev, int index)
resample = gst_element_factory_make ("audioresample", NULL);
volume = gst_element_factory_make ("volume", "volume");
g_object_get (G_OBJECT (volume), "volume", &vol, NULL);
ev->volume = vol * 10.0;
ev->volume = vol / 10.0;
if (index == 1)
sink = gst_element_factory_make ("autoaudiosink", NULL);