playing with gl engine :)

SVN revision: 17308
This commit is contained in:
Carsten Haitzler 2005-10-08 06:22:43 +00:00
parent ce8bf6b723
commit 8b128c4213
5 changed files with 48 additions and 37 deletions

View File

@ -66,8 +66,15 @@ evas_gl_common_context_use(Evas_GL_Context *gc)
if (strstr(ext, "GL_SGIS_generate_mipmap")) gc->ext.sgis_generate_mipmap = 1; if (strstr(ext, "GL_SGIS_generate_mipmap")) gc->ext.sgis_generate_mipmap = 1;
if (strstr(ext, "GL_NV_texture_rectangle")) gc->ext.nv_texture_rectangle = 1; if (strstr(ext, "GL_NV_texture_rectangle")) gc->ext.nv_texture_rectangle = 1;
if (strstr(ext, "GL_EXT_texture_rectangle")) gc->ext.nv_texture_rectangle = 1; if (strstr(ext, "GL_EXT_texture_rectangle")) gc->ext.nv_texture_rectangle = 1;
if (strstr(ext, "GL_ARB_texture_non_power_of_two")) gc->ext.arb_texture_non_power_of_two = 1;
printf("GL EXT supported: GL_SGIS_generate_mipmap = %x\n", gc->ext.sgis_generate_mipmap); printf("GL EXT supported: GL_SGIS_generate_mipmap = %x\n", gc->ext.sgis_generate_mipmap);
printf("GL EXT supported: GL_NV_texture_rectangle = %x\n", gc->ext.nv_texture_rectangle); printf("GL EXT supported: GL_NV_texture_rectangle = %x\n", gc->ext.nv_texture_rectangle);
printf("GL EXT supported: GL_ARB_texture_non_power_of_two = %x\n", gc->ext.arb_texture_non_power_of_two);
// this causes at least nvidia's drivers to go into pathological pain when
// changing textures a lot (doing video). so we wont do anything with this
// for now, but it does work.
gc->ext.arb_texture_non_power_of_two = 0; printf("DISABLE GL_ARB_texture_non_power_of_two\n");
// gc->ext.nv_texture_rectangle = 0; printf("DISABLE GL_NV_texture_rectangle\n");
} }
else else
{ {
@ -176,7 +183,7 @@ evas_gl_common_context_font_texture_set(Evas_GL_Context *gc, Evas_GL_Font_Textur
if (gc->font_texture != ft->texture) if (gc->font_texture != ft->texture)
{ {
gc->font_texture = ft->texture; gc->font_texture = ft->texture;
gc->font_texture_not_power_of_two = ft->pool->not_power_of_two; gc->font_texture_rectangle = ft->pool->rectangle;
gc->change.texture = 1; gc->change.texture = 1;
} }
if (!gc->change.texture) return; if (!gc->change.texture) return;
@ -287,7 +294,7 @@ _evas_gl_common_texture_set(Evas_GL_Context *gc)
if (!gc->change.texture) return; if (!gc->change.texture) return;
if (gc->font_texture > 0) if (gc->font_texture > 0)
{ {
if (gc->font_texture_not_power_of_two) if (gc->font_texture_rectangle)
{ {
glEnable(GL_TEXTURE_2D); glEnable(GL_TEXTURE_2D);
glEnable(GL_TEXTURE_RECTANGLE_NV); glEnable(GL_TEXTURE_RECTANGLE_NV);
@ -303,7 +310,7 @@ _evas_gl_common_texture_set(Evas_GL_Context *gc)
} }
else if (gc->texture) else if (gc->texture)
{ {
if (gc->texture->not_power_of_two) if (gc->texture->rectangle)
{ {
glEnable(GL_TEXTURE_2D); glEnable(GL_TEXTURE_2D);
glEnable(GL_TEXTURE_RECTANGLE_NV); glEnable(GL_TEXTURE_RECTANGLE_NV);
@ -315,7 +322,7 @@ _evas_gl_common_texture_set(Evas_GL_Context *gc)
glEnable(GL_TEXTURE_2D); glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, gc->texture->texture); glBindTexture(GL_TEXTURE_2D, gc->texture->texture);
} }
if (gc->texture->not_power_of_two) if (gc->texture->rectangle)
{ {
if (gc->texture->changed) if (gc->texture->changed)
{ {
@ -326,7 +333,7 @@ _evas_gl_common_texture_set(Evas_GL_Context *gc)
{ {
if (gc->texture->changed) if (gc->texture->changed)
{ {
if (gc->texture->not_power_of_two) if (gc->texture->rectangle)
{ {
if (gc->texture->smooth) if (gc->texture->smooth)
{ {
@ -343,6 +350,7 @@ _evas_gl_common_texture_set(Evas_GL_Context *gc)
{ {
if (gc->texture->smooth) if (gc->texture->smooth)
{ {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 8);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
if (gc->texture->have_mipmaps) if (gc->texture->have_mipmaps)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);

View File

@ -110,7 +110,7 @@ evas_gl_font_texture_new(Evas_GL_Context *gc, RGBA_Font_Glyph *fg)
ft->y = ft->alloc->y; ft->y = ft->alloc->y;
ft->pool = ft->alloc->pool; ft->pool = ft->alloc->pool;
ft->texture = ft->pool->texture; ft->texture = ft->pool->texture;
if (ft->pool->not_power_of_two) if (ft->pool->rectangle)
{ {
glEnable(GL_TEXTURE_RECTANGLE_NV); glEnable(GL_TEXTURE_RECTANGLE_NV);
glBindTexture(GL_TEXTURE_RECTANGLE_NV, ft->texture); glBindTexture(GL_TEXTURE_RECTANGLE_NV, ft->texture);
@ -132,9 +132,9 @@ evas_gl_font_texture_new(Evas_GL_Context *gc, RGBA_Font_Glyph *fg)
gc->texture = NULL; gc->texture = NULL;
} }
gc->font_texture = ft->texture; gc->font_texture = ft->texture;
gc->font_texture_not_power_of_two = ft->pool->not_power_of_two; gc->font_texture_rectangle = ft->pool->rectangle;
gc->change.texture = 1; gc->change.texture = 1;
if (ft->pool->not_power_of_two) if (ft->pool->rectangle)
{ {
ft->tx1 = ft->x; ft->tx1 = ft->x;
ft->ty1 = ft->y; ft->ty1 = ft->y;
@ -263,13 +263,13 @@ _evas_gl_font_texture_pool_request(Evas_GL_Context *gc, int w, int h)
fp->gc = gc; fp->gc = gc;
fp->w = minw; fp->w = minw;
fp->h = minh; fp->h = minh;
if (gc->ext.nv_texture_rectangle) fp->not_power_of_two = 1; if (gc->ext.nv_texture_rectangle) fp->rectangle = 1;
/* we dont want this mipmapped if sgis_generate_mipmap will mipmap it */ /* we dont want this mipmapped if sgis_generate_mipmap will mipmap it */
if (gc->ext.sgis_generate_mipmap) if (gc->ext.sgis_generate_mipmap)
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_FALSE); glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_FALSE);
// glEnable(GL_TEXTURE_2D); // glEnable(GL_TEXTURE_2D);
if (fp->not_power_of_two) if (fp->rectangle)
{ {
glEnable(GL_TEXTURE_RECTANGLE_NV); glEnable(GL_TEXTURE_RECTANGLE_NV);
glGenTextures(1, &(fp->texture)); glGenTextures(1, &(fp->texture));

View File

@ -176,7 +176,7 @@ evas_gl_common_image_draw(Evas_GL_Context *gc, RGBA_Draw_Context *dc, Evas_GL_Im
(!gc->ext.sgis_generate_mipmap)) (!gc->ext.sgis_generate_mipmap))
evas_gl_common_texture_mipmaps_build(im->tex, im->im, smooth); evas_gl_common_texture_mipmaps_build(im->tex, im->im, smooth);
if (im->tex->not_power_of_two) if (im->tex->rectangle)
{ {
tx1 = sx; tx1 = sx;
ty1 = sy; ty1 = sy;
@ -205,19 +205,9 @@ evas_gl_common_image_draw(Evas_GL_Context *gc, RGBA_Draw_Context *dc, Evas_GL_Im
evas_gl_common_context_write_buf_set(gc, GL_BACK); evas_gl_common_context_write_buf_set(gc, GL_BACK);
glBegin(GL_QUADS); glBegin(GL_QUADS);
if (im->tex->not_power_of_two) glTexCoord2d(tx1, ty1); glVertex2i(dx , dy );
{ glTexCoord2d(tx2, ty1); glVertex2i(dx + dw, dy );
glTexCoord2d(tx1, ty1); glVertex2i(dx , dy ); glTexCoord2d(tx2, ty2); glVertex2i(dx + dw, dy + dh);
glTexCoord2d(tx2, ty1); glVertex2i(dx + dw, dy ); glTexCoord2d(tx1, ty2); glVertex2i(dx , dy + dh);
glTexCoord2d(tx2, ty2); glVertex2i(dx + dw, dy + dh);
glTexCoord2d(tx1, ty2); glVertex2i(dx , dy + dh);
}
else
{
glTexCoord2d(tx1, ty1); glVertex2f(dx , dy );
glTexCoord2d(tx2, ty1); glVertex2f(dx + dw + 0.5, dy );
glTexCoord2d(tx2, ty2); glVertex2f(dx + dw + 0.5, dy + dh + 0.5);
glTexCoord2d(tx1, ty2); glVertex2f(dx , dy + dh + 0.5);
}
glEnd(); glEnd();
} }

View File

@ -13,12 +13,14 @@ evas_gl_common_texture_new(Evas_GL_Context *gc, RGBA_Image *im, int smooth)
tex = calloc(1, sizeof(Evas_GL_Texture)); tex = calloc(1, sizeof(Evas_GL_Texture));
if (!tex) return NULL; if (!tex) return NULL;
if (gc->ext.nv_texture_rectangle) if ((gc->ext.nv_texture_rectangle) &&
(!(gc->ext.arb_texture_non_power_of_two &&
gc->ext.sgis_generate_mipmap)))
{ {
tex->gc = gc; tex->gc = gc;
tex->w = im->image->w; tex->w = im->image->w;
tex->h = im->image->h; tex->h = im->image->h;
tex->not_power_of_two = 1; tex->rectangle = 1;
tex->tw = im->image->w; tex->tw = im->image->w;
tex->th = im->image->h; tex->th = im->image->h;
tex->references = 0; tex->references = 0;
@ -55,8 +57,16 @@ evas_gl_common_texture_new(Evas_GL_Context *gc, RGBA_Image *im, int smooth)
return tex; return tex;
} }
shift = 1; while (im->image->w > shift) shift = shift << 1; tw = shift; if ((gc->ext.arb_texture_non_power_of_two) && (gc->ext.sgis_generate_mipmap))
shift = 1; while (im->image->h > shift) shift = shift << 1; th = shift; {
tw = im->image->w;
th = im->image->h;
}
else
{
shift = 1; while (im->image->w > shift) shift = shift << 1; tw = shift;
shift = 1; while (im->image->h > shift) shift = shift << 1; th = shift;
}
tex->gc = gc; tex->gc = gc;
tex->w = tw; tex->w = tw;
tex->h = th; tex->h = th;
@ -73,7 +83,7 @@ evas_gl_common_texture_new(Evas_GL_Context *gc, RGBA_Image *im, int smooth)
gc->change.texture = 1; gc->change.texture = 1;
tex->references++; tex->references++;
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 8); // glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 8);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
@ -145,7 +155,7 @@ evas_gl_common_texture_update(Evas_GL_Texture *tex, RGBA_Image *im, int smooth)
int tw, th; int tw, th;
GLenum pixfmt, texfmt, target; GLenum pixfmt, texfmt, target;
if (tex->not_power_of_two) if (tex->rectangle)
{ {
void *data; void *data;
@ -196,16 +206,16 @@ evas_gl_common_texture_update(Evas_GL_Texture *tex, RGBA_Image *im, int smooth)
th = tex->h; th = tex->h;
tex->changed = 1; tex->changed = 1;
tex->have_mipmaps = 0; tex->have_mipmaps = 0;
if (tex->gc->ext.nv_texture_rectangle) glDisable(GL_TEXTURE_RECTANGLE_NV); // if (tex->gc->ext.nv_texture_rectangle) glDisable(GL_TEXTURE_RECTANGLE_NV);
glEnable(GL_TEXTURE_2D); glEnable(GL_TEXTURE_2D);
if (tex->not_power_of_two) if (tex->rectangle)
{ {
glEnable(GL_TEXTURE_RECTANGLE_NV); glEnable(GL_TEXTURE_RECTANGLE_NV);
target = GL_TEXTURE_RECTANGLE_NV; target = GL_TEXTURE_RECTANGLE_NV;
} }
else else
{ {
glDisable(GL_TEXTURE_RECTANGLE_NV); // glDisable(GL_TEXTURE_RECTANGLE_NV);
glEnable(GL_TEXTURE_2D);// glEnable(GL_TEXTURE_2D);//
target = GL_TEXTURE_2D; target = GL_TEXTURE_2D;
} }
@ -299,7 +309,7 @@ evas_gl_common_texture_mipmaps_build(Evas_GL_Texture *tex, RGBA_Image *im, int s
#endif #endif
if (!smooth) return; if (!smooth) return;
if (tex->not_power_of_two) return; if (tex->rectangle) return;
#ifdef BUILD_MMX #ifdef BUILD_MMX
evas_common_cpu_can_do(&mmx, &sse, &sse2); evas_common_cpu_can_do(&mmx, &sse, &sse2);
#endif #endif

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@ -65,6 +65,7 @@ struct _Evas_GL_Context
int checked : 1; int checked : 1;
int sgis_generate_mipmap : 1; int sgis_generate_mipmap : 1;
int nv_texture_rectangle : 1; int nv_texture_rectangle : 1;
int arb_texture_non_power_of_two : 1;
} ext; } ext;
GLenum read_buf; GLenum read_buf;
@ -72,7 +73,7 @@ struct _Evas_GL_Context
Evas_GL_Texture *texture; Evas_GL_Texture *texture;
GLuint font_texture; GLuint font_texture;
char font_texture_not_power_of_two : 1; char font_texture_rectangle : 1;
int max_texture_depth; int max_texture_depth;
int max_texture_size; int max_texture_size;
@ -95,6 +96,7 @@ struct _Evas_GL_Texture
char smooth : 1; char smooth : 1;
char changed : 1; char changed : 1;
char have_mipmaps : 1; char have_mipmaps : 1;
char rectangle : 1;
char not_power_of_two : 1; char not_power_of_two : 1;
char opt : 1; char opt : 1;
@ -106,6 +108,7 @@ struct _Evas_GL_Image
Evas_GL_Context *gc; Evas_GL_Context *gc;
RGBA_Image *im; RGBA_Image *im;
Evas_GL_Texture *tex; Evas_GL_Texture *tex;
int putcount;
int references; int references;
char dirty : 1; char dirty : 1;
char cached : 1; char cached : 1;
@ -144,7 +147,7 @@ struct _Evas_GL_Font_Texture_Pool
int w, h; int w, h;
GLuint texture; GLuint texture;
int references; int references;
char not_power_of_two : 1; char rectangle : 1;
Evas_List *allocations; Evas_List *allocations;
}; };