forked from enlightenment/efl
mapbuf: convert docs
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@ -4,172 +4,124 @@ class Elm.Mapbuf (Elm.Container)
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methods {
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methods {
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@property auto {
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@property auto {
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set {
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set {
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/*@
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[[Set or unset auto flag for map rendering.
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Set or unset auto flag for map rendering.
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When a ampbuf object has "auto mode" enabled, then it will enable and
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When a ampbuf object has "auto mode" enabled, then it will
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disable map mode based on current visibility. Mapbuf will track if you show
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enable and disable map mode based on current visibility.
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or hide it AND if the object is inside the canvas viewport or not when it
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Mapbuf will track if you show or hide it AND if the object
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is moved or resized. Note that if you turn automode off, then map mode
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is inside the canvas viewport or not when it is moved or
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will be in a disabled state at this point. When you turn it on for the
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resized. Note that if you turn automode off, then map mode
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first time, the current state will be evaluated base on current properties
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will be in a disabled state at this point. When you turn it
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of the mapbuf object.
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on for the first time, the current state will be evaluated
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base on current properties of the mapbuf object.
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Auto mode is disabled by default.
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Auto mode is disabled by default.
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]]
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@ingroup Mapbuf */
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}
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}
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get {
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get {
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/*@
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[[Get a value whether auto mode is enabled or not.]]
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Get a value whether auto mode is enabled or not.
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@return @c EINA_TRUE means autso mode is enabled. @c EINA_FALSE
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indicates it's disabled. If @p obj is @c NULL, @c EINA_FALSE is returned.
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@see elm_mapbuf_auto_set() for details.
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@ingroup Mapbuf */
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}
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}
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values {
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values {
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on: bool; /*@ @c EINA_TRUE to enable auto mode or @c EINA_FALSE
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on: bool; [[The auto mode state.]]
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to disable it. */
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}
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}
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}
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}
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@property smooth {
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@property smooth {
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set {
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set {
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/*@
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[[Enable or disable smooth map rendering.
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Enable or disable smooth map rendering.
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This sets smoothing for map rendering. If the object is a type that has
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This sets smoothing for map rendering. If the object is a
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its own smoothing settings, then both the smooth settings for this object
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type that has its own smoothing settings, then both the
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and the map must be turned off.
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smooth settings for this object and the map must be turned off.
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By default smooth maps are enabled.
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By default smooth maps are enabled.
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]]
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@ingroup Mapbuf */
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}
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}
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get {
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get {
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/*@
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[[Get a value whether smooth map rendering is enabled or not.]]
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Get a value whether smooth map rendering is enabled or not.
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@return @c EINA_TRUE means smooth map rendering is enabled. @c EINA_FALSE
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indicates it's disabled. If @p obj is @c NULL, @c EINA_FALSE is returned.
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@see elm_mapbuf_smooth_set() for details.
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@ingroup Mapbuf */
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}
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}
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values {
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values {
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smooth: bool; /*@ @c EINA_TRUE to enable smooth map rendering or @c EINA_FALSE
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smooth: bool; [[The smooth mode state.]]
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to disable it. */
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}
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}
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}
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}
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@property alpha {
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@property alpha {
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set {
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set {
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/*@
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[[Set or unset alpha flag for map rendering.
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Set or unset alpha flag for map rendering.
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This sets alpha flag for map rendering. If the object is a type that has
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This sets alpha flag for map rendering. If the object is a
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its own alpha settings, then this will take precedence. Only image objects
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type that has its own alpha settings, then this will take
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have this currently. It stops alpha blending of the map area, and is
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precedence. Only image objects have this currently. It stops
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useful if you know the object and/or all sub-objects is 100% solid.
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alpha blending of the map area, and is useful if you know the
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object and/or all sub-objects is 100% solid.
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Alpha is enabled by default.
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Alpha is enabled by default.
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]]
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@ingroup Mapbuf */
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}
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}
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get {
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get {
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/*@
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[[Get a value whether alpha blending is enabled or not.]]
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Get a value whether alpha blending is enabled or not.
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@return @c EINA_TRUE means alpha blending is enabled. @c EINA_FALSE
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indicates it's disabled. If @p obj is @c NULL, @c EINA_FALSE is returned.
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@see elm_mapbuf_alpha_set() for details.
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@ingroup Mapbuf */
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}
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}
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values {
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values {
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alpha: bool; /*@ @c EINA_TRUE to enable alpha blending or @c EINA_FALSE
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alpha: bool; [[The alpha state.]]
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to disable it. */
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}
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}
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}
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}
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@property enabled {
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@property enabled {
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set {
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set {
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/*@
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[[Enable or disable the map.
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Enable or disable the map.
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This enables the map that is set or disables it. On enable, the object
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This enables the map that is set or disables it. On enable,
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geometry will be saved, and the new geometry will change (position and
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the object geometry will be saved, and the new geometry will
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size) to reflect the map geometry set.
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change (position and size) to reflect the map geometry set.
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Also, when enabled, alpha and smooth states will be used, so if the
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Also, when enabled, alpha and smooth states will be used, so
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content isn't solid, alpha should be enabled, for example, otherwise
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if the content isn't solid, alpha should be enabled, for
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a black rectangle will fill the content.
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example, otherwise a black rectangle will fill the content.
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When disabled, the stored map will be freed and geometry prior to
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When disabled, the stored map will be freed and geometry prior
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enabling the map will be restored.
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to enabling the map will be restored.
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It's disabled by default.
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It's disabled by default.
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]]
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@see elm_mapbuf_alpha_set()
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@see elm_mapbuf_smooth_set()
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@ingroup Mapbuf */
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}
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}
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get {
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get {
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/*@
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[[Get a value whether map is enabled or not.]]
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Get a value whether map is enabled or not.
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@return @c EINA_TRUE means map is enabled. @c EINA_FALSE indicates
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it's disabled. If @p obj is @c NULL, @c EINA_FALSE is returned.
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@see elm_mapbuf_enabled_set() for details.
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@ingroup Mapbuf */
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}
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}
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values {
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values {
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enabled: bool; /*@ @c EINA_TRUE to enable map or @c EINA_FALSE to disable it. */
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enabled: bool; [[The enabled state.]]
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}
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}
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}
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}
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point_color_set {
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point_color_set {
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/*@
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[[Set the color of a vertex in the mapbuf
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Set the color of a vertex in the mapbuf
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This sets the color of the vertex in the mapbuf. Colors will be linearly
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This sets the color of the vertex in the mapbuf. Colors will be
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interpolated between vertex points through the mapbuf. Color will multiply
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linearly interpolated between vertex points through the mapbuf.
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the "texture" pixels (like GL_MODULATE in OpenGL). The default color of
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Color will multiply the "texture" pixels (like GL_MODULATE in
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a vertex in a mapbuf is white solid (255, 255, 255, 255) which means it will
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OpenGL). The default color of a vertex in a mapbuf is white
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have no affect on modifying the texture pixels.
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solid (255, 255, 255, 255) which means it will have no affect
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on modifying the texture pixels.
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@see evas_object_map_set()
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@since 1.9 */
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@since 1.9
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]]
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params {
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params {
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@in idx: int; /*@ index of point to change. Must be smaller than mapbuf size. */
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@in idx: int; [[Index of point to change. Must be smaller than mapbuf size.]]
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@in r: int; /*@ red (0 - 255) */
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@in r: int; [[Red (0 - 255)]]
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@in g: int; /*@ green (0 - 255) */
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@in g: int; [[Green (0 - 255)]]
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@in b: int; /*@ blue (0 - 255) */
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@in b: int; [[Blue (0 - 255)]]
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@in a: int; /*@ alpha (0 - 255) */
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@in a: int; [[Alpha (0 - 255)]]
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}
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}
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}
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}
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point_color_get {
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point_color_get {
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/*@
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[[Get the color set on a vertex in the mapbuf
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Get the color set on a vertex in the mapbuf
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This gets the color set by elm_mapbuf_point_color_set() on the given vertex
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This gets the color set by @.point_color_set on the given vertex
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of the mapbuf.
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of the mapbuf.
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@see elm_mapbuf_point_color_set()
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@since 1.9
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]]
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@since 1.9 */
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params {
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params {
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@in idx: int; /*@ index of point get. Must be smaller than map size. */
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@in idx: int; [[Index of point get. Must be smaller than map size.]]
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@out r: int; /*@ pointer to red return */
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@out r: int; [[Pointer to red return.]]
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@out g: int; /*@ pointer to green return */
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@out g: int; [[Pointer to green return.]]
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@out b: int; /*@ pointer to blue return */
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@out b: int; [[Pointer to blue return.]]
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@out a: int; /*@ pointer to alpha return */
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@out a: int; [[Pointer to alpha return.]]
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}
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}
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}
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}
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}
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}
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