edje, build: don't use fullpath(), this breaks compilation on Windows for meson >= 0.54.2

This commit is contained in:
Vincent Torri 2023-04-19 05:56:23 +02:00 committed by Carsten Haitzler (Rasterman)
parent 92646486c2
commit 8c30cb2ef8
1 changed files with 3 additions and 3 deletions

View File

@ -43,9 +43,9 @@ if meson.is_cross_build()
edje_depends = []
else
if sys_windows == true
edje_cc_exe = [edje_cc.full_path()]
edje_cc_exe = [edje_cc]
else
edje_cc_exe = [env, asan_option, 'EFL_RUN_IN_TREE=1', edje_cc.full_path()]
edje_cc_exe = [env, asan_option, 'EFL_RUN_IN_TREE=1', edje_cc]
endif
edje_depends = [edje_cc, epp, evas_engine_buffer_mod, embryo_cc]
endif
@ -97,7 +97,7 @@ if meson.is_cross_build()
edje_codegen_path = _edje_codegen.path()
edje_codegen_exe = [_edje_codegen]
else
edje_codegen_exe = [env, asan_option, 'EFL_RUN_IN_TREE=1', edje_codegen.full_path()]
edje_codegen_exe = [env, asan_option, 'EFL_RUN_IN_TREE=1', edje_codegen]
endif
edje_pick = executable('edje_pick',