fix bug with gradient texture binding :)

SVN revision: 3762
This commit is contained in:
Carsten Haitzler 2000-10-28 18:27:43 +00:00
parent 92e9ebd222
commit 90c2286933
1 changed files with 4 additions and 0 deletions

View File

@ -2207,6 +2207,10 @@ __evas_gl_gradient_draw(Evas_GL_Graident *gr,
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
glBindTexture(GL_TEXTURE_2D, gr->texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
t[0] = cos(((-angle + 45 + 90) * 2 * 3.141592654) / 360);
t[1] = sin(((-angle + 45 + 90) * 2 * 3.141592654) / 360);