efl: rename Efl.Input.Device.Type -> Efl.Input.Device_Type

This commit is contained in:
Xavi Artigas 2018-05-23 10:56:08 +02:00 committed by Daniel Kolesa
parent 88e92a63ed
commit 92bf45bf7c
2 changed files with 4 additions and 4 deletions

View File

@ -1,4 +1,4 @@
enum Efl.Input.Device.Type enum Efl.Input.Device_Type
{ {
[[General type of input device. [[General type of input device.
@ -29,7 +29,7 @@ class Efl.Input.Device (Efl.Object)
@property device_type { @property device_type {
[[Device type property]] [[Device type property]]
values { values {
klass: Efl.Input.Device.Type; [[Input device class]] klass: Efl.Input.Device_Type; [[Input device class]]
} }
} }
@property source { @property source {
@ -44,7 +44,7 @@ class Efl.Input.Device (Efl.Object)
This method will find the seat the device belongs to. This method will find the seat the device belongs to.
For this, it walk through device's parents looking for a device For this, it walk through device's parents looking for a device
with @Efl.Input.Device.Type.seat. It may be with @Efl.Input.Device_Type.seat. It may be
the device itself. the device itself.
In case no seat is found, $null is returned. In case no seat is found, $null is returned.

View File

@ -948,7 +948,7 @@ class Evas.Canvas (Efl.Object, Efl.Canvas.Scene, Efl.Animator, Efl.Input.Interfa
]] ]]
get {} get {}
keys { keys {
type: Efl.Input.Device.Type; [[The class of the default device to fetch.]] type: Efl.Input.Device_Type; [[The class of the default device to fetch.]]
} }
values { values {
seat: Efl.Input.Device; [[The default device or $null on error.]] seat: Efl.Input.Device; [[The default device or $null on error.]]