forked from enlightenment/efl
evas event handling - fix incorrect object reporting
this fixes event reporting for mouse in/out/move/down/up due to evas just totally getting tese objects wrong. this fixes T3718 @fix
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@ -144,7 +144,7 @@ _evas_event_object_list_raw_in_get(Evas *eo_e, Eina_List *in,
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int inside;
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if (!list) return in;
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for (obj = _EINA_INLIST_CONTAINER(obj, list);
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for (obj = _EINA_INLIST_CONTAINER(obj, eina_inlist_last(list));
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obj;
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obj = _EINA_INLIST_CONTAINER(obj, EINA_INLIST_GET(obj)->prev))
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{
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@ -154,6 +154,15 @@ _evas_event_object_list_raw_in_get(Evas *eo_e, Eina_List *in,
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*no_rep = 1;
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return in;
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}
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evas_object_clip_recalc(obj);
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if ((!RECTS_INTERSECT(x, y, 1, 1,
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obj->cur->cache.clip.x,
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obj->cur->cache.clip.y,
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obj->cur->cache.clip.w,
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obj->cur->cache.clip.h)))
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continue;
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if (!source)
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{
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if (evas_event_passes_through(eo_obj, obj)) continue;
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@ -989,7 +998,6 @@ _evas_event_object_list_in_get(Evas *eo_e, Eina_List *in,
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const Eina_Inlist *list, Evas_Object *stop,
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int x, int y, int *no_rep, Eina_Bool source)
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{
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if (!list) return NULL;
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return _evas_event_object_list_raw_in_get(eo_e, in, list->last, stop, x, y,
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no_rep, source);
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}
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@ -1188,7 +1188,6 @@ evas_object_update_bounding_box(Evas_Object *eo_obj, Evas_Object_Protected_Data
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if (noclip && x + w > smart_parent->cur.bounding_box.x + smart_parent->cur.bounding_box.w)
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{
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smart_parent->cur.bounding_box.w = x + w - smart_parent->cur.bounding_box.x;
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propagate = EINA_TRUE;
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}
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else if ((px + pw == smart_parent->prev.bounding_box.x + smart_parent->prev.bounding_box.w &&
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@ -1413,6 +1412,7 @@ evas_object_smart_bounding_box_update(Evas_Object *eo_obj, Evas_Object_Protected
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if (o == obj) continue ;
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if (o->clip.clipees || o->is_static_clip) continue ;
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if (!o->cur->visible) continue;
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if (o->is_smart)
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{
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@ -1422,15 +1422,15 @@ evas_object_smart_bounding_box_update(Evas_Object *eo_obj, Evas_Object_Protected
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tx = s->cur.bounding_box.x;
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ty = s->cur.bounding_box.y;
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tw = s->cur.bounding_box.x + s->cur.bounding_box.w;
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th = s->cur.bounding_box.y + s->cur.bounding_box.h;
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tw = tx + s->cur.bounding_box.w;
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th = ty + s->cur.bounding_box.h;
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}
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else
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{
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tx = o->cur->geometry.x;
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ty = o->cur->geometry.y;
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tw = o->cur->geometry.x + o->cur->geometry.w;
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th = o->cur->geometry.y + o->cur->geometry.h;
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tw = tx + o->cur->geometry.w;
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th = ty + o->cur->geometry.h;
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}
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if (tx < minx) minx = tx;
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