ee_wayland: Stop using manual_render_set

Now we use draw_block instead, so we don't accidentally stomp on other
code's usage of manual_render_set

fix T6834
This commit is contained in:
Derek Foreman 2018-04-12 13:44:10 -05:00
parent 2dbaef9b7c
commit a252c3445d
1 changed files with 5 additions and 5 deletions

View File

@ -59,7 +59,7 @@ _ecore_evas_wl_common_animator_register(Ecore_Evas *ee)
edata->frame = ecore_wl2_window_frame_callback_add(edata->win,
_anim_cb_tick, ee);
if (!ecore_wl2_window_pending_get(edata->win) && !ee->in_async_render &&
!ee->animator_ticked && !ee->animator_ran)
!ee->animator_ticked && !ee->animator_ran && !ee->draw_block)
ecore_wl2_window_false_commit(edata->win);
edata->ticking = EINA_TRUE;
}
@ -212,7 +212,7 @@ _ecore_evas_wl_common_cb_disconnect(void *data EINA_UNUSED, int type EINA_UNUSED
wdata->defer_show = EINA_TRUE;
ee->visible = EINA_FALSE;
wdata->reset_pending = 1;
ecore_evas_manual_render_set(ee, 1);
ee->draw_block = EINA_TRUE;
_ee_display_unset(ee);
}
return ECORE_CALLBACK_RENEW;
@ -625,8 +625,8 @@ _ecore_evas_wl_common_cb_window_configure_complete(void *data EINA_UNUSED, int t
ERR("Failed to set Evas Engine Info for '%s'", ee->driver);
wdata = ee->engine.data;
ee->draw_block = EINA_FALSE;
if (wdata->frame) ecore_evas_manual_render(ee);
ecore_evas_manual_render_set(ee, 0);
return ECORE_CALLBACK_PASS_ON;
}
@ -2250,7 +2250,7 @@ _ee_cb_sync_done(void *data, int type EINA_UNUSED, void *event EINA_UNUSED)
if (wdata->reset_pending)
{
ecore_evas_manual_render_set(ee, 0);
ee->draw_block = EINA_FALSE;
}
if (evas_engine_info_set(ee->evas, (Evas_Engine_Info *)einfo))
{
@ -2580,7 +2580,7 @@ _ecore_evas_wl_common_new_internal(const char *disp_name, unsigned int parent, i
ee_list = eina_list_append(ee_list, ee);
ecore_evas_manual_render_set(ee, 1);
ee->draw_block = EINA_TRUE;
return ee;