diff --git a/legacy/evas/src/modules/engines/gl_common/evas_gl_context.c b/legacy/evas/src/modules/engines/gl_common/evas_gl_context.c index f6bab86573..4bba403b36 100644 --- a/legacy/evas/src/modules/engines/gl_common/evas_gl_context.c +++ b/legacy/evas/src/modules/engines/gl_common/evas_gl_context.c @@ -752,7 +752,6 @@ evas_gl_common_context_free(Evas_Engine_GL_Context *gc) if ((gc->shared) && (gc->shared->references == 0)) { Evas_GL_Texture_Pool *pt; - int i; for (i = 0; i < SHADER_LAST; ++i) evas_gl_common_shader_program_shutdown(&(gc->shared->shader[i])); @@ -1003,6 +1002,7 @@ array_alloc(Evas_Engine_GL_Context *gc, int n) gc->pipe[n].array.alloc * sizeof(GLfloat) * 2); } +#ifdef GLPIPES static int pipe_region_intersects(Evas_Engine_GL_Context *gc, int n, int x, int y, int w, int h) @@ -1041,6 +1041,7 @@ pipe_region_intersects(Evas_Engine_GL_Context *gc, int n, } return 0; } +#endif static void pipe_region_expand(Evas_Engine_GL_Context *gc, int n, @@ -1083,6 +1084,102 @@ vertex_array_size_check(Evas_Engine_GL_Context *gc, int pn, int n) return 1; } +static int +_evas_gl_common_context_push(int rtype, + Evas_Engine_GL_Context *gc, + Evas_GL_Texture *tex, + Evas_GL_Texture *texm, + GLuint prog, + int x, int y, int w, int h, + Eina_Bool blend, + Eina_Bool smooth, + Eina_Bool clip, + int cx, int cy, int cw, int ch) +{ + int pn = 0; + +#ifdef GLPIPES + again: +#endif + vertex_array_size_check(gc, gc->state.top_pipe, 6); + pn = gc->state.top_pipe; +#ifdef GLPIPES + if (!((pn == 0) && (gc->pipe[pn].array.num == 0))) + { + int found = 0; + int i; + + for (i = pn; i >= 0; i--) + { + if ((gc->pipe[i].region.type == rtype) + && (!tex || gc->pipe[i].shader.cur_tex == tex->pt->texture) + && (!texm || gc->pipe[i].shader.cur_texm == texm->pt->texture) + && (gc->pipe[i].shader.cur_prog == prog) + && (gc->pipe[i].shader.smooth == smooth) + && (gc->pipe[i].shader.blend == blend) + && (gc->pipe[i].shader.render_op == gc->dc->render_op) + && (gc->pipe[i].shader.clip == clip) + && (!clip || ((gc->pipe[i].shader.cx == cx) + && (gc->pipe[i].shader.cy == cy) + && (gc->pipe[i].shader.cw == cw) + && (gc->pipe[i].shader.ch == ch)))) + { + found = 1; + pn = i; + break; + } + if (pipe_region_intersects(gc, i, x, y, w, h)) break; + } + if (!found) + { + pn = gc->state.top_pipe + 1; + if (pn >= gc->shared->info.tune.pipes.max) + { + shader_array_flush(gc); + goto again; + } + gc->state.top_pipe = pn; + } + } + if ((tex) && (((tex->im) && (tex->im->native.data)) || tex->pt->dyn.img)) + { + if (gc->pipe[pn].array.im != tex->im) + { + shader_array_flush(gc); + pn = gc->state.top_pipe; + gc->pipe[pn].array.im = tex->im; + goto again; + } + } +#else + if (!((gc->pipe[pn].region.type == rtype) + && (!tex || gc->pipe[pn].shader.cur_tex == tex->pt->texture) + && (!texm || gc->pipe[pn].shader.cur_texm == texm->pt->texture) + && (gc->pipe[pn].shader.cur_prog == prog) + && (gc->pipe[pn].shader.smooth == smooth) + && (gc->pipe[pn].shader.blend == blend) + && (gc->pipe[pn].shader.render_op == gc->dc->render_op) + && (gc->pipe[pn].shader.clip == clip) + && (!clip || ((gc->pipe[pn].shader.cx == cx) + && (gc->pipe[pn].shader.cy == cy) + && (gc->pipe[pn].shader.cw == cw) + && (gc->pipe[pn].shader.ch == ch))))) + { + shader_array_flush(gc); + } + if ((tex) && (((tex->im) && (tex->im->native.data)) || tex->pt->dyn.img)) + { + if (gc->pipe[pn].array.im != tex->im) + { + shader_array_flush(gc); + gc->pipe[pn].array.im = tex->im; + } + } +#endif + + return pn; +} + void evas_gl_common_context_line_push(Evas_Engine_GL_Context *gc, int x1, int y1, int x2, int y2, @@ -1342,149 +1439,32 @@ evas_gl_common_context_image_push(Evas_Engine_GL_Context *gc, } } -again: - vertex_array_size_check(gc, gc->state.top_pipe, 6); - pn = gc->state.top_pipe; -#ifdef GLPIPES - if ((pn == 0) && (gc->pipe[pn].array.num == 0)) - { - gc->pipe[pn].region.type = RTYPE_IMAGE; - gc->pipe[pn].shader.cur_tex = tex->pt->texture; - gc->pipe[pn].shader.cur_prog = prog; - gc->pipe[pn].shader.smooth = smooth; - gc->pipe[pn].shader.blend = blend; - gc->pipe[pn].shader.render_op = gc->dc->render_op; - gc->pipe[pn].shader.clip = 0; - gc->pipe[pn].shader.cx = 0; - gc->pipe[pn].shader.cy = 0; - gc->pipe[pn].shader.cw = 0; - gc->pipe[pn].shader.ch = 0; - gc->pipe[pn].array.line = 0; - gc->pipe[pn].array.use_vertex = 1; - // if nomul... dont need this - gc->pipe[pn].array.use_color = 1; - gc->pipe[pn].array.use_texuv = 1; - gc->pipe[pn].array.use_texuv2 = 0; - gc->pipe[pn].array.use_texuv3 = 0; - } - else - { - int found = 0; - - for (i = pn; i >= 0; i--) - { - if ((gc->pipe[i].region.type == RTYPE_IMAGE) - && (gc->pipe[i].shader.cur_tex == tex->pt->texture) - && (gc->pipe[i].shader.cur_prog == prog) - && (gc->pipe[i].shader.smooth == smooth) - && (gc->pipe[i].shader.blend == blend) - && (gc->pipe[i].shader.render_op == gc->dc->render_op) - && (gc->pipe[i].shader.clip == 0) - ) - { - found = 1; - pn = i; - break; - } - if (pipe_region_intersects(gc, i, x, y, w, h)) break; - } - if (!found) - { - pn = gc->state.top_pipe + 1; - if (pn >= gc->shared->info.tune.pipes.max) - { - shader_array_flush(gc); - goto again; - } - gc->state.top_pipe = pn; - gc->pipe[pn].region.type = RTYPE_IMAGE; - gc->pipe[pn].shader.cur_tex = tex->pt->texture; - gc->pipe[pn].shader.cur_prog = prog; - gc->pipe[pn].shader.smooth = smooth; - gc->pipe[pn].shader.blend = blend; - gc->pipe[pn].shader.render_op = gc->dc->render_op; - gc->pipe[pn].shader.clip = 0; - gc->pipe[pn].shader.cx = 0; - gc->pipe[pn].shader.cy = 0; - gc->pipe[pn].shader.cw = 0; - gc->pipe[pn].shader.ch = 0; - gc->pipe[pn].array.line = 0; - gc->pipe[pn].array.use_vertex = 1; - // if nomul... dont need this - gc->pipe[pn].array.use_color = 1; - gc->pipe[pn].array.use_texuv = 1; - gc->pipe[pn].array.use_texuv2 = 0; - gc->pipe[pn].array.use_texuv3 = 0; - - } - } - if ((tex->im) && (tex->im->native.data)) - { - if (gc->pipe[pn].array.im != tex->im) - { - shader_array_flush(gc); - pn = gc->state.top_pipe; - gc->pipe[pn].array.im = tex->im; - goto again; - } - } - if (tex->pt->dyn.img) - { - if (gc->pipe[pn].array.im != tex->im) - { - shader_array_flush(gc); - pn = gc->state.top_pipe; - gc->pipe[pn].array.im = tex->im; - goto again; - } - } -#else - if ((gc->pipe[pn].shader.cur_tex != tex->pt->texture) - || (gc->pipe[pn].shader.cur_prog != prog) - || (gc->pipe[pn].shader.smooth != smooth) - || (gc->pipe[pn].shader.blend != blend) - || (gc->pipe[pn].shader.render_op != gc->dc->render_op) - || (gc->pipe[pn].shader.clip != 0) - ) - { - shader_array_flush(gc); - gc->pipe[pn].shader.cur_tex = tex->pt->texture; - gc->pipe[pn].shader.cur_prog = prog; - gc->pipe[pn].shader.smooth = smooth; - gc->pipe[pn].shader.blend = blend; - gc->pipe[pn].shader.render_op = gc->dc->render_op; - gc->pipe[pn].shader.clip = 0; - gc->pipe[pn].shader.cx = 0; - gc->pipe[pn].shader.cy = 0; - gc->pipe[pn].shader.cw = 0; - gc->pipe[pn].shader.ch = 0; - } - if ((tex->im) && (tex->im->native.data)) - { - if (gc->pipe[pn].array.im != tex->im) - { - shader_array_flush(gc); - gc->pipe[pn].array.im = tex->im; - } - } - if (tex->pt->dyn.img) - { - if (gc->pipe[pn].array.im != tex->im) - { - shader_array_flush(gc); - gc->pipe[pn].array.im = tex->im; - } - } + pn = _evas_gl_common_context_push(RTYPE_IMAGE, + gc, tex, NULL, + prog, + x, y, w, h, + blend, + smooth, + 0, 0, 0, 0, 0); + gc->pipe[pn].region.type = RTYPE_IMAGE; + gc->pipe[pn].shader.cur_tex = tex->pt->texture; + gc->pipe[pn].shader.cur_prog = prog; + gc->pipe[pn].shader.smooth = smooth; + gc->pipe[pn].shader.blend = blend; + gc->pipe[pn].shader.render_op = gc->dc->render_op; + gc->pipe[pn].shader.clip = 0; + gc->pipe[pn].shader.cx = 0; + gc->pipe[pn].shader.cy = 0; + gc->pipe[pn].shader.cw = 0; + gc->pipe[pn].shader.ch = 0; gc->pipe[pn].array.line = 0; gc->pipe[pn].array.use_vertex = 1; // if nomul... dont need this gc->pipe[pn].array.use_color = 1; gc->pipe[pn].array.use_texuv = 1; - gc->pipe[pn].array.use_texuvm = 0; gc->pipe[pn].array.use_texuv2 = 0; gc->pipe[pn].array.use_texuv3 = 0; -#endif pipe_region_expand(gc, pn, x, y, w, h); @@ -1791,109 +1771,31 @@ evas_gl_common_context_font_push(Evas_Engine_GL_Context *gc, GLuint prog = gc->shared->shader[SHADER_FONT].prog; int pn = 0; -again: - vertex_array_size_check(gc, gc->state.top_pipe, 6); - pn = gc->state.top_pipe; -#ifdef GLPIPES - if ((pn == 0) && (gc->pipe[pn].array.num == 0)) - { - gc->pipe[pn].region.type = RTYPE_FONT; - gc->pipe[pn].shader.cur_tex = tex->pt->texture; - gc->pipe[pn].shader.cur_prog = prog; - gc->pipe[pn].shader.smooth = 0; - gc->pipe[pn].shader.blend = 1; - gc->pipe[pn].shader.render_op = gc->dc->render_op; - gc->pipe[pn].shader.clip = 0; - gc->pipe[pn].shader.cx = 0; - gc->pipe[pn].shader.cy = 0; - gc->pipe[pn].shader.cw = 0; - gc->pipe[pn].shader.ch = 0; - gc->pipe[pn].array.line = 0; - gc->pipe[pn].array.use_vertex = 1; - gc->pipe[pn].array.use_color = 1; - gc->pipe[pn].array.use_texuv = 1; - gc->pipe[pn].array.use_texuv2 = 0; - gc->pipe[pn].array.use_texuv3 = 0; - } - else - { - int found = 0; - - for (i = pn; i >= 0; i--) - { - if ((gc->pipe[i].region.type == RTYPE_FONT) - && (gc->pipe[i].shader.cur_tex == tex->pt->texture) - && (gc->pipe[i].shader.cur_prog == prog) - && (gc->pipe[i].shader.smooth == 0) - && (gc->pipe[i].shader.blend == 1) - && (gc->pipe[i].shader.render_op == gc->dc->render_op) - && (gc->pipe[i].shader.clip == 0) - ) - { - found = 1; - pn = i; - break; - } - if (pipe_region_intersects(gc, i, x, y, w, h)) break; - } - if (!found) - { - pn = gc->state.top_pipe + 1; - if (pn >= gc->shared->info.tune.pipes.max) - { - shader_array_flush(gc); - goto again; - } - gc->state.top_pipe = pn; - gc->pipe[pn].region.type = RTYPE_FONT; - gc->pipe[pn].shader.cur_tex = tex->pt->texture; - gc->pipe[pn].shader.cur_prog = prog; - gc->pipe[pn].shader.smooth = 0; - gc->pipe[pn].shader.blend = 1; - gc->pipe[pn].shader.render_op = gc->dc->render_op; - gc->pipe[pn].shader.clip = 0; - gc->pipe[pn].shader.cx = 0; - gc->pipe[pn].shader.cy = 0; - gc->pipe[pn].shader.cw = 0; - gc->pipe[pn].shader.ch = 0; - gc->pipe[pn].array.line = 0; - gc->pipe[pn].array.use_vertex = 1; - gc->pipe[pn].array.use_color = 1; - gc->pipe[pn].array.use_texuv = 1; - gc->pipe[pn].array.use_texuv2 = 0; - gc->pipe[pn].array.use_texuv3 = 0; - } - } -#else - if ((gc->pipe[pn].shader.cur_tex != tex->pt->texture) - || (gc->pipe[pn].shader.cur_prog != prog) - || (gc->pipe[pn].shader.smooth != 0) - || (gc->pipe[pn].shader.blend != 1) - || (gc->pipe[pn].shader.render_op != gc->dc->render_op) - || (gc->pipe[pn].shader.clip != 0) - ) - { - shader_array_flush(gc); - gc->pipe[pn].shader.cur_tex = tex->pt->texture; - gc->pipe[pn].shader.cur_prog = prog; - gc->pipe[pn].shader.smooth = 0; - gc->pipe[pn].shader.blend = 1; - gc->pipe[pn].shader.render_op = gc->dc->render_op; - gc->pipe[pn].shader.clip = 0; - gc->pipe[pn].shader.cx = 0; - gc->pipe[pn].shader.cy = 0; - gc->pipe[pn].shader.cw = 0; - gc->pipe[pn].shader.ch = 0; - } + pn = _evas_gl_common_context_push(RTYPE_FONT, + gc, tex, NULL, + prog, + x, y, w, h, + 1, + 0, + 0, 0, 0, 0, 0); gc->pipe[pn].region.type = RTYPE_FONT; + gc->pipe[pn].shader.cur_tex = tex->pt->texture; + gc->pipe[pn].shader.cur_prog = prog; + gc->pipe[pn].shader.smooth = 0; + gc->pipe[pn].shader.blend = 1; + gc->pipe[pn].shader.render_op = gc->dc->render_op; + gc->pipe[pn].shader.clip = 0; + gc->pipe[pn].shader.cx = 0; + gc->pipe[pn].shader.cy = 0; + gc->pipe[pn].shader.cw = 0; + gc->pipe[pn].shader.ch = 0; gc->pipe[pn].array.line = 0; gc->pipe[pn].array.use_vertex = 1; gc->pipe[pn].array.use_color = 1; gc->pipe[pn].array.use_texuv = 1; gc->pipe[pn].array.use_texuv2 = 0; gc->pipe[pn].array.use_texuv3 = 0; -#endif pipe_region_expand(gc, pn, x, y, w, h); @@ -1960,115 +1862,33 @@ evas_gl_common_context_yuv_push(Evas_Engine_GL_Context *gc, else prog = gc->shared->shader[SHADER_YUV].prog; -again: - vertex_array_size_check(gc, gc->state.top_pipe, 6); - pn = gc->state.top_pipe; -#ifdef GLPIPES - if ((pn == 0) && (gc->pipe[pn].array.num == 0)) - { - gc->pipe[pn].region.type = RTYPE_YUV; - gc->pipe[pn].shader.cur_tex = tex->pt->texture; - gc->pipe[pn].shader.cur_texu = tex->ptu->texture; - gc->pipe[pn].shader.cur_texv = tex->ptv->texture; - gc->pipe[pn].shader.cur_prog = prog; - gc->pipe[pn].shader.smooth = smooth; - gc->pipe[pn].shader.blend = blend; - gc->pipe[pn].shader.render_op = gc->dc->render_op; - gc->pipe[pn].shader.clip = 0; - gc->pipe[pn].shader.cx = 0; - gc->pipe[pn].shader.cy = 0; - gc->pipe[pn].shader.cw = 0; - gc->pipe[pn].shader.ch = 0; - gc->pipe[pn].array.line = 0; - gc->pipe[pn].array.use_vertex = 1; - gc->pipe[pn].array.use_color = 1; - gc->pipe[pn].array.use_texuv = 1; - gc->pipe[pn].array.use_texuv2 = 1; - gc->pipe[pn].array.use_texuv3 = 1; - } - else - { - int found = 0; - - for (i = pn; i >= 0; i--) - { - if ((gc->pipe[i].region.type == RTYPE_YUV) - && (gc->pipe[i].shader.cur_tex == tex->pt->texture) - && (gc->pipe[i].shader.cur_prog == prog) - && (gc->pipe[i].shader.smooth == smooth) - && (gc->pipe[i].shader.blend == blend) - && (gc->pipe[i].shader.render_op == gc->dc->render_op) - && (gc->pipe[i].shader.clip == 0) - ) - { - found = 1; - pn = i; - break; - } - if (pipe_region_intersects(gc, i, x, y, w, h)) break; - } - if (!found) - { - pn = gc->state.top_pipe + 1; - if (pn >= gc->shared->info.tune.pipes.max) - { - shader_array_flush(gc); - goto again; - } - gc->state.top_pipe = pn; - gc->pipe[pn].region.type = RTYPE_YUV; - gc->pipe[pn].shader.cur_tex = tex->pt->texture; - gc->pipe[pn].shader.cur_texu = tex->ptu->texture; - gc->pipe[pn].shader.cur_texv = tex->ptv->texture; - gc->pipe[pn].shader.cur_prog = prog; - gc->pipe[pn].shader.smooth = smooth; - gc->pipe[pn].shader.blend = blend; - gc->pipe[pn].shader.render_op = gc->dc->render_op; - gc->pipe[pn].shader.clip = 0; - gc->pipe[pn].shader.cx = 0; - gc->pipe[pn].shader.cy = 0; - gc->pipe[pn].shader.cw = 0; - gc->pipe[pn].shader.ch = 0; - gc->pipe[pn].array.line = 0; - gc->pipe[pn].array.use_vertex = 1; - gc->pipe[pn].array.use_color = 1; - gc->pipe[pn].array.use_texuv = 1; - gc->pipe[pn].array.use_texuv2 = 1; - gc->pipe[pn].array.use_texuv3 = 1; - } - } -#else - if ((gc->pipe[pn].shader.cur_tex != tex->pt->texture) - || (gc->pipe[pn].shader.cur_prog != prog) - || (gc->pipe[pn].shader.smooth != smooth) - || (gc->pipe[pn].shader.blend != blend) - || (gc->pipe[pn].shader.render_op != gc->dc->render_op) - || (gc->pipe[pn].shader.clip != 0) - ) - { - shader_array_flush(gc); - gc->pipe[pn].shader.cur_tex = tex->pt->texture; - gc->pipe[pn].shader.cur_texu = tex->ptu->texture; - gc->pipe[pn].shader.cur_texv = tex->ptv->texture; - gc->pipe[pn].shader.cur_prog = prog; - gc->pipe[pn].shader.smooth = smooth; - gc->pipe[pn].shader.blend = blend; - gc->pipe[pn].shader.render_op = gc->dc->render_op; - gc->pipe[pn].shader.clip = 0; - gc->pipe[pn].shader.cx = 0; - gc->pipe[pn].shader.cy = 0; - gc->pipe[pn].shader.cw = 0; - gc->pipe[pn].shader.ch = 0; - } + pn = _evas_gl_common_context_push(RTYPE_YUV, + gc, tex, NULL, + prog, + x, y, w, h, + blend, + smooth, + 0, 0, 0, 0, 0); gc->pipe[pn].region.type = RTYPE_YUV; + gc->pipe[pn].shader.cur_tex = tex->pt->texture; + gc->pipe[pn].shader.cur_texu = tex->ptu->texture; + gc->pipe[pn].shader.cur_texv = tex->ptv->texture; + gc->pipe[pn].shader.cur_prog = prog; + gc->pipe[pn].shader.smooth = smooth; + gc->pipe[pn].shader.blend = blend; + gc->pipe[pn].shader.render_op = gc->dc->render_op; + gc->pipe[pn].shader.clip = 0; + gc->pipe[pn].shader.cx = 0; + gc->pipe[pn].shader.cy = 0; + gc->pipe[pn].shader.cw = 0; + gc->pipe[pn].shader.ch = 0; gc->pipe[pn].array.line = 0; gc->pipe[pn].array.use_vertex = 1; gc->pipe[pn].array.use_color = 1; gc->pipe[pn].array.use_texuv = 1; gc->pipe[pn].array.use_texuv2 = 1; gc->pipe[pn].array.use_texuv3 = 1; -#endif pipe_region_expand(gc, pn, x, y, w, h); @@ -2147,112 +1967,32 @@ evas_gl_common_context_yuy2_push(Evas_Engine_GL_Context *gc, else prog = gc->shared->shader[SHADER_YUY2].prog; -again: - vertex_array_size_check(gc, gc->state.top_pipe, 6); - pn = gc->state.top_pipe; -#ifdef GLPIPES - if ((pn == 0) && (gc->pipe[pn].array.num == 0)) - { - gc->pipe[pn].region.type = RTYPE_YUY2; - gc->pipe[pn].shader.cur_tex = tex->pt->texture; - gc->pipe[pn].shader.cur_texu = tex->ptuv->texture; - gc->pipe[pn].shader.cur_prog = prog; - gc->pipe[pn].shader.smooth = smooth; - gc->pipe[pn].shader.blend = blend; - gc->pipe[pn].shader.render_op = gc->dc->render_op; - gc->pipe[pn].shader.clip = 0; - gc->pipe[pn].shader.cx = 0; - gc->pipe[pn].shader.cy = 0; - gc->pipe[pn].shader.cw = 0; - gc->pipe[pn].shader.ch = 0; - gc->pipe[pn].array.line = 0; - gc->pipe[pn].array.use_vertex = 1; - gc->pipe[pn].array.use_color = 1; - gc->pipe[pn].array.use_texuv = 1; - gc->pipe[pn].array.use_texuv2 = 1; - gc->pipe[pn].array.use_texuv3 = 0; - } - else - { - int found = 0; - - for (i = pn; i >= 0; i--) - { - if ((gc->pipe[i].region.type == RTYPE_YUY2) - && (gc->pipe[i].shader.cur_tex == tex->pt->texture) - && (gc->pipe[i].shader.cur_prog == prog) - && (gc->pipe[i].shader.smooth == smooth) - && (gc->pipe[i].shader.blend == blend) - && (gc->pipe[i].shader.render_op == gc->dc->render_op) - && (gc->pipe[i].shader.clip == 0) - ) - { - found = 1; - pn = i; - break; - } - if (pipe_region_intersects(gc, i, x, y, w, h)) break; - } - if (!found) - { - pn = gc->state.top_pipe + 1; - if (pn >= gc->shared->info.tune.pipes.max) - { - shader_array_flush(gc); - goto again; - } - gc->state.top_pipe = pn; - gc->pipe[pn].region.type = RTYPE_YUY2; - gc->pipe[pn].shader.cur_tex = tex->pt->texture; - gc->pipe[pn].shader.cur_texu = tex->ptuv->texture; - gc->pipe[pn].shader.cur_prog = prog; - gc->pipe[pn].shader.smooth = smooth; - gc->pipe[pn].shader.blend = blend; - gc->pipe[pn].shader.render_op = gc->dc->render_op; - gc->pipe[pn].shader.clip = 0; - gc->pipe[pn].shader.cx = 0; - gc->pipe[pn].shader.cy = 0; - gc->pipe[pn].shader.cw = 0; - gc->pipe[pn].shader.ch = 0; - gc->pipe[pn].array.line = 0; - gc->pipe[pn].array.use_vertex = 1; - gc->pipe[pn].array.use_color = 1; - gc->pipe[pn].array.use_texuv = 1; - gc->pipe[pn].array.use_texuv2 = 1; - gc->pipe[pn].array.use_texuv3 = 0; - } - } -#else - if ((gc->pipe[pn].shader.cur_tex != tex->pt->texture) - || (gc->pipe[pn].shader.cur_prog != prog) - || (gc->pipe[pn].shader.smooth != smooth) - || (gc->pipe[pn].shader.blend != blend) - || (gc->pipe[pn].shader.render_op != gc->dc->render_op) - || (gc->pipe[pn].shader.clip != 0) - ) - { - shader_array_flush(gc); - gc->pipe[pn].shader.cur_tex = tex->pt->texture; - gc->pipe[pn].shader.cur_texu = tex->ptuv->texture; - gc->pipe[pn].shader.cur_prog = prog; - gc->pipe[pn].shader.smooth = smooth; - gc->pipe[pn].shader.blend = blend; - gc->pipe[pn].shader.render_op = gc->dc->render_op; - gc->pipe[pn].shader.clip = 0; - gc->pipe[pn].shader.cx = 0; - gc->pipe[pn].shader.cy = 0; - gc->pipe[pn].shader.cw = 0; - gc->pipe[pn].shader.ch = 0; - } + pn = _evas_gl_common_context_push(RTYPE_YUY2, + gc, tex, NULL, + prog, + x, y, w, h, + blend, + smooth, + 0, 0, 0, 0, 0); gc->pipe[pn].region.type = RTYPE_YUY2; + gc->pipe[pn].shader.cur_tex = tex->pt->texture; + gc->pipe[pn].shader.cur_texu = tex->ptuv->texture; + gc->pipe[pn].shader.cur_prog = prog; + gc->pipe[pn].shader.smooth = smooth; + gc->pipe[pn].shader.blend = blend; + gc->pipe[pn].shader.render_op = gc->dc->render_op; + gc->pipe[pn].shader.clip = 0; + gc->pipe[pn].shader.cx = 0; + gc->pipe[pn].shader.cy = 0; + gc->pipe[pn].shader.cw = 0; + gc->pipe[pn].shader.ch = 0; gc->pipe[pn].array.line = 0; gc->pipe[pn].array.use_vertex = 1; gc->pipe[pn].array.use_color = 1; gc->pipe[pn].array.use_texuv = 1; gc->pipe[pn].array.use_texuv2 = 1; gc->pipe[pn].array.use_texuv3 = 0; -#endif pipe_region_expand(gc, pn, x, y, w, h); @@ -2448,16 +2188,11 @@ evas_gl_common_context_image_map_push(Evas_Engine_GL_Context *gc, py = (p[points[i]].y >> FP); if (py < y) y = py; else if (py > h) h = py; - if (yuv) + if (yuv || yuy2) { t2x[i] = ((((double)p[i].u / 2) / FP1)) / (double)tex->ptu->w; t2y[i] = ((((double)p[i].v / 2) / FP1)) / (double)tex->ptu->h; } - else if (yuy2) - { - t2x[i] = ((((double)p[i].u / 2) / FP1)) / (double)tex->ptuv->w; - t2y[i] = ((((double)p[i].v / 2) / FP1)) / (double)tex->ptuv->h; - } } w = w - x; h = h - y; @@ -2484,211 +2219,41 @@ evas_gl_common_context_image_map_push(Evas_Engine_GL_Context *gc, gc->change.size = 1; _evas_gl_common_viewport_set(gc); } -again: - vertex_array_size_check(gc, gc->state.top_pipe, 6); - pn = gc->state.top_pipe; -#ifdef GLPIPES - if ((pn == 0) && (gc->pipe[pn].array.num == 0)) - { - gc->pipe[pn].region.type = RTYPE_MAP; - gc->pipe[pn].shader.cur_tex = tex->pt->texture; - if (yuv) - { - gc->pipe[pn].shader.cur_texu = tex->ptu->texture; - gc->pipe[pn].shader.cur_texv = tex->ptv->texture; - } - else if (yuy2) - { - gc->pipe[pn].shader.cur_texu = tex->ptuv->texture; - } - gc->pipe[pn].shader.cur_prog = prog; - gc->pipe[pn].shader.smooth = smooth; - gc->pipe[pn].shader.blend = blend; - gc->pipe[pn].shader.render_op = gc->dc->render_op; - gc->pipe[pn].shader.clip = clip; - gc->pipe[pn].shader.cx = cx; - gc->pipe[pn].shader.cy = cy; - gc->pipe[pn].shader.cw = cw; - gc->pipe[pn].shader.ch = ch; - gc->pipe[pn].array.line = 0; - gc->pipe[pn].array.use_vertex = 1; - gc->pipe[pn].array.use_color = 1; - gc->pipe[pn].array.use_texuv = 1; - if (yuv) - { - gc->pipe[pn].array.use_texuv2 = 1; - gc->pipe[pn].array.use_texuv3 = 1; - } - else if (yuy2) - { - gc->pipe[pn].array.use_texuv2 = 1; - gc->pipe[pn].array.use_texuv3 = 0; - } - else - { - gc->pipe[pn].array.use_texuv2 = 0; - gc->pipe[pn].array.use_texuv3 = 0; - } - } - else - { - int found = 0; - for (i = pn; i >= 0; i--) - { - if ((gc->pipe[i].region.type == RTYPE_MAP) - && (gc->pipe[i].shader.cur_tex == tex->pt->texture) - && (gc->pipe[i].shader.cur_prog == prog) - && (gc->pipe[i].shader.smooth == smooth) - && (gc->pipe[i].shader.blend == blend) - && (gc->pipe[i].shader.render_op == gc->dc->render_op) - && (gc->pipe[i].shader.clip == clip) - && (gc->pipe[i].shader.cx == cx) - && (gc->pipe[i].shader.cy == cy) - && (gc->pipe[i].shader.cw == cw) - && (gc->pipe[i].shader.ch == ch) - ) - { - found = 1; - pn = i; - break; - } - if (pipe_region_intersects(gc, i, x, y, w, h)) break; - } - if (!found) - { - pn = gc->state.top_pipe + 1; - if (pn >= gc->shared->info.tune.pipes.max) - { - shader_array_flush(gc); - goto again; - } - gc->state.top_pipe = pn; - gc->pipe[pn].region.type = RTYPE_MAP; - gc->pipe[pn].shader.cur_tex = tex->pt->texture; - if (yuv) - { - gc->pipe[pn].shader.cur_texu = tex->ptu->texture; - gc->pipe[pn].shader.cur_texv = tex->ptv->texture; - } - else if (yuy2) - { - gc->pipe[pn].shader.cur_texu = tex->ptuv->texture; - } - gc->pipe[pn].shader.cur_prog = prog; - gc->pipe[pn].shader.smooth = smooth; - gc->pipe[pn].shader.blend = blend; - gc->pipe[pn].shader.render_op = gc->dc->render_op; - gc->pipe[pn].shader.clip = clip; - gc->pipe[pn].shader.cx = cx; - gc->pipe[pn].shader.cy = cy; - gc->pipe[pn].shader.cw = cw; - gc->pipe[pn].shader.ch = ch; - gc->pipe[pn].array.line = 0; - gc->pipe[pn].array.use_vertex = 1; - gc->pipe[pn].array.use_color = 1; - gc->pipe[pn].array.use_texuv = 1; - if (yuv) - { - gc->pipe[pn].array.use_texuv2 = 1; - gc->pipe[pn].array.use_texuv3 = 1; - } - else if (yuy2) - { - gc->pipe[pn].array.use_texuv2 = 1; - gc->pipe[pn].array.use_texuv3 = 0; - } - else - { - gc->pipe[pn].array.use_texuv2 = 0; - gc->pipe[pn].array.use_texuv3 = 0; - } - } - } - if ((tex->im) && (tex->im->native.data)) - { - if (gc->pipe[pn].array.im != tex->im) - { - shader_array_flush(gc); - pn = gc->state.top_pipe; - gc->pipe[pn].array.im = tex->im; - goto again; - } - } - if (tex->pt->dyn.img) - { - if (gc->pipe[pn].array.im != tex->im) - { - shader_array_flush(gc); - pn = gc->state.top_pipe; - gc->pipe[pn].array.im = tex->im; - goto again; - } - } -#else - if ((gc->pipe[pn].shader.cur_tex != tex->pt->texture) - || (gc->pipe[pn].shader.cur_prog != prog) - || (gc->pipe[pn].shader.smooth != smooth) - || (gc->pipe[pn].shader.blend != blend) - || (gc->pipe[pn].shader.render_op != gc->dc->render_op) - || (gc->pipe[pn].shader.clip != clip) - || (gc->pipe[pn].shader.cx != cx) - || (gc->pipe[pn].shader.cy != cy) - || (gc->pipe[pn].shader.cw != cw) - || (gc->pipe[pn].shader.ch != ch) - ) - { - shader_array_flush(gc); - gc->pipe[pn].shader.cur_tex = tex->pt->texture; - if (yuy2) gc->pipe[pn].shader.cur_texu = tex->ptuv->texture; - gc->pipe[pn].shader.cur_prog = prog; - gc->pipe[pn].shader.smooth = smooth; - gc->pipe[pn].shader.blend = blend; - gc->pipe[pn].shader.render_op = gc->dc->render_op; - gc->pipe[pn].shader.clip = clip; - gc->pipe[pn].shader.cx = cx; - gc->pipe[pn].shader.cy = cy; - gc->pipe[pn].shader.cw = cw; - gc->pipe[pn].shader.ch = ch; - } - if ((tex->im) && (tex->im->native.data)) - { - if (gc->pipe[pn].array.im != tex->im) - { - shader_array_flush(gc); - gc->pipe[pn].array.im = tex->im; - } - } - if (tex->pt->dyn.img) - { - if (gc->pipe[pn].array.im != tex->im) - { - shader_array_flush(gc); - gc->pipe[pn].array.im = tex->im; - } - } + pn = _evas_gl_common_context_push(RTYPE_MAP, + gc, tex, NULL, + prog, + x, y, w, h, + blend, + smooth, + clip, cx, cy, cw, ch); gc->pipe[pn].region.type = RTYPE_MAP; + gc->pipe[pn].shader.cur_tex = tex->pt->texture; + if (yuv) + { + gc->pipe[pn].shader.cur_texu = tex->ptu->texture; + gc->pipe[pn].shader.cur_texv = tex->ptv->texture; + } + else if (yuy2) + { + gc->pipe[pn].shader.cur_texu = tex->ptuv->texture; + } + gc->pipe[pn].shader.cur_prog = prog; + gc->pipe[pn].shader.smooth = smooth; + gc->pipe[pn].shader.blend = blend; + gc->pipe[pn].shader.render_op = gc->dc->render_op; + gc->pipe[pn].shader.clip = clip; + gc->pipe[pn].shader.cx = cx; + gc->pipe[pn].shader.cy = cy; + gc->pipe[pn].shader.cw = cw; + gc->pipe[pn].shader.ch = ch; gc->pipe[pn].array.line = 0; gc->pipe[pn].array.use_vertex = 1; gc->pipe[pn].array.use_color = 1; gc->pipe[pn].array.use_texuv = 1; - if (yuv) - { - gc->pipe[pn].array.use_texuv2 = 1; - gc->pipe[pn].array.use_texuv3 = 1; - } - else if (yuy2) - { - gc->pipe[pn].array.use_texuv2 = 1; - gc->pipe[pn].array.use_texuv3 = 0; - } - else - { - gc->pipe[pn].array.use_texuv2 = 0; - gc->pipe[pn].array.use_texuv3 = 0; - } -#endif + gc->pipe[pn].array.use_texuv2 = (yuv || yuy2) ? 1 : 0; + gc->pipe[pn].array.use_texuv3 = (yuv) ? 1 : 0; pipe_region_expand(gc, pn, x, y, w, h);