evas render - evas_object_clip_recalc - dont call uselessly

evas_object_clip_recalc was already called ... multiple times in
pending and phase1 on all objects, so there is no value in calling it
again and again in later evbas render phases when it's already been
done.

this and moving this to a real func sees evas_object_clip_recalc usage
in perf drop from 1.8% to 1.4% or so of total perf sample time. tiny
win, but we're at the point where i can't find big meaty wins, so i'm
looking for a string of small wins to add up.

@optimize
This commit is contained in:
Carsten Haitzler 2016-11-27 12:05:26 +09:00
parent d7c6fca6c0
commit bba368cf79
1 changed files with 10 additions and 22 deletions

View File

@ -398,10 +398,11 @@ _evas_render_phase1_direct(Evas_Public_Data *e,
RD(0, " [--- PHASE 1 DIRECT\n");
for (i = 0; i < active_objects->len; i++)
{
Evas_Active_Entry *ent = eina_inarray_nth(active_objects, i);
Evas_Object_Protected_Data *obj = ent->obj;
Evas_Active_Entry *ent;
Evas_Object_Protected_Data *obj;
EINA_PREFETCH(&(obj->cur->clipper));
ent = eina_inarray_nth(active_objects, i);
obj = ent->obj;
if (obj->changed) evas_object_clip_recalc(obj);
if (obj->proxy->proxies || obj->proxy->proxy_textures)
@ -1025,8 +1026,6 @@ _evas_render_phase1_object_process(Phase1_Context *p1ctx,
Eina_Bool map, hmap, can_map, map_not_can_map, obj_changed, is_active;
Evas_Object *eo_obj = obj->object;
EINA_PREFETCH(&(obj->cur->clipper));
obj->rect_del = EINA_FALSE;
obj->render_pre = EINA_FALSE;
@ -1208,16 +1207,15 @@ _evas_render_check_pending_objects(Eina_Array *pending_objects, Evas *eo_e EINA_
for (i = 0; i < pending_objects->count; ++i)
{
Evas_Object *eo_obj;
Evas_Object_Protected_Data *obj;
int is_active;
Eina_Bool ok = EINA_FALSE;
Evas_Object_Protected_Data *obj = eina_array_data_get(pending_objects, i);
obj = eina_array_data_get(pending_objects, i);
eo_obj = obj->object;
if (!obj->layer) goto clean_stuff;
EINA_PREFETCH(&(obj->cur->clipper));
EINA_PREFETCH(&(obj->cur->cache.clip));
//If the children are in active objects, They should be cleaned up.
if (EINA_UNLIKELY((obj->changed_map) &&
(_evas_render_has_map(obj)) &&
@ -1684,8 +1682,6 @@ evas_render_mapped(Evas_Public_Data *evas, Evas_Object *eo_obj,
else
proxy_src_clip = proxy_render_data->source_clip;
evas_object_clip_recalc(obj);
/* leave early if clipper is not visible */
if ((obj->cur->clipper) && (!obj->cur->clipper->cur->visible))
return clean_them;
@ -1977,8 +1973,6 @@ evas_render_mapped(Evas_Public_Data *evas, Evas_Object *eo_obj,
if (obj->cur->clipper)
{
evas_object_clip_recalc(obj);
if (obj->is_smart)
{
EINA_COW_STATE_WRITE_BEGIN(obj, state_write, cur)
@ -2056,8 +2050,6 @@ evas_render_mapped(Evas_Public_Data *evas, Evas_Object *eo_obj,
// This path can be hit when we're multiplying masks on top of each other...
Evas_Object_Protected_Data *mask = obj->cur->clipper;
evas_object_clip_recalc(obj);
RD(level, " has mask: [%p%s%s] redraw:%d sfc:%p\n",
mask, mask->name?":":"", mask->name?mask->name:"",
mask->mask->redraw, mask->mask->surface);
@ -2123,9 +2115,6 @@ evas_render_mapped(Evas_Public_Data *evas, Evas_Object *eo_obj,
{
if (proxy_src_clip)
{
if ((_evas_render_has_map(obj) && !_evas_render_can_map(obj)) ||
_evas_render_object_is_mask(obj->cur->clipper))
evas_object_clip_recalc(obj);
_evas_render_mapped_context_clip_set(evas, eo_obj, obj, ctx,
proxy_render_data,
off_x, off_y);
@ -2190,9 +2179,6 @@ evas_render_mapped(Evas_Public_Data *evas, Evas_Object *eo_obj,
if (proxy_src_clip)
{
if ((_evas_render_has_map(obj) && !_evas_render_can_map(obj)) ||
_evas_render_object_is_mask(obj->cur->clipper))
evas_object_clip_recalc(obj);
x = obj->cur->cache.clip.x;
y = obj->cur->cache.clip.y;
w = obj->cur->cache.clip.w;
@ -2756,8 +2742,9 @@ evas_render_updates_internal_loop(Evas *eo_e, Evas_Public_Data *e,
/* render all object that intersect with rect */
for (i = 0; i < e->active_objects.len; i++)
{
Evas_Active_Entry *ent = eina_inarray_nth(&e->active_objects, i);
Evas_Active_Entry *ent;
ent = eina_inarray_nth(&e->active_objects, i);
obj = ent->obj;
eo_obj = obj->object;
@ -3097,8 +3084,9 @@ evas_render_updates_internal(Evas *eo_e,
* pre-render buffers/fbo's etc.) that are not up to date yet */
for (i = 0; i < e->active_objects.len; i++)
{
Evas_Active_Entry *ent = eina_inarray_nth(&e->active_objects, i);
Evas_Active_Entry *ent;
ent = eina_inarray_nth(&e->active_objects, i);
obj = ent->obj;
eo_obj = obj->object;
if (UNLIKELY((evas_object_is_opaque(eo_obj, obj) ||