evas: add documentation for enums in Evas_Gl.h.

This commit is contained in:
Nicolas Aguirre 2014-10-17 10:59:26 +02:00 committed by Cedric BAIL
parent fe72de9cc0
commit d6eda8b0ce
1 changed files with 9 additions and 9 deletions

View File

@ -402,10 +402,10 @@ typedef enum _Evas_GL_Color_Format
typedef enum _Evas_GL_Depth_Bits
{
EVAS_GL_DEPTH_NONE = 0,
EVAS_GL_DEPTH_BIT_8 = 1,
EVAS_GL_DEPTH_BIT_16 = 2,
EVAS_GL_DEPTH_BIT_24 = 3,
EVAS_GL_DEPTH_BIT_32 = 4
EVAS_GL_DEPTH_BIT_8 = 1, /**< 8 bits precision surface depth */
EVAS_GL_DEPTH_BIT_16 = 2, /**< 16 bits precision surface depth */
EVAS_GL_DEPTH_BIT_24 = 3, /**< 24 bits precision surface depth */
EVAS_GL_DEPTH_BIT_32 = 4 /**< 32 bits precision surface depth */
} Evas_GL_Depth_Bits;
/**
@ -414,11 +414,11 @@ typedef enum _Evas_GL_Depth_Bits
typedef enum _Evas_GL_Stencil_Bits
{
EVAS_GL_STENCIL_NONE = 0,
EVAS_GL_STENCIL_BIT_1 = 1,
EVAS_GL_STENCIL_BIT_2 = 2,
EVAS_GL_STENCIL_BIT_4 = 3,
EVAS_GL_STENCIL_BIT_8 = 4,
EVAS_GL_STENCIL_BIT_16 = 5
EVAS_GL_STENCIL_BIT_1 = 1, /**< 1 bit precision for stencil buffer */
EVAS_GL_STENCIL_BIT_2 = 2, /**< 2 bits precision for stencil buffer */
EVAS_GL_STENCIL_BIT_4 = 3, /**< 4 bits precision for stencil buffer */
EVAS_GL_STENCIL_BIT_8 = 4, /**< 8 bits precision for stencil buffer */
EVAS_GL_STENCIL_BIT_16 = 5 /**< 16 bits precision for stencil buffer */
} Evas_GL_Stencil_Bits;
/**