Change elm according to the renaming of the eo_add() current object.

This commit is contained in:
Tom Hacohen 2016-03-15 15:30:32 +00:00
parent caa7039b2c
commit d8f76f5fb6
14 changed files with 43 additions and 43 deletions

View File

@ -100,7 +100,7 @@ _create_view_cb(Elm_App_Server *app_server, const Eina_Value *args EINA_UNUSED,
return NULL; return NULL;
} }
view = eo_add(ELM_APP_SERVER_VIEW_CLASS, app_server, elm_app_server_view_id_set(eoid, NULL)); view = eo_add(ELM_APP_SERVER_VIEW_CLASS, app_server, elm_app_server_view_id_set(eo_self, NULL));
id = elm_app_server_view_id_get(view); id = elm_app_server_view_id_get(view);
pkg = elm_app_server_package_get(app_server); pkg = elm_app_server_package_get(app_server);
@ -141,7 +141,7 @@ test_application_server_common(const char *pkg)
Elm_App_Server_View *view; Elm_App_Server_View *view;
Elm_App_Server *server; Elm_App_Server *server;
server = eo_add(ELM_APP_SERVER_CLASS, NULL, elm_app_server_constructor(eoid, pkg, _create_view_cb)); server = eo_add(ELM_APP_SERVER_CLASS, NULL, elm_app_server_constructor(eo_self, pkg, _create_view_cb));
elm_app_server_title_set(server, pkg); elm_app_server_title_set(server, pkg);
views_iter = elm_app_server_views_get(server); views_iter = elm_app_server_views_get(server);
eo_event_callback_add(server, ELM_APP_SERVER_EVENT_TERMINATE, _terminate_cb, NULL); eo_event_callback_add(server, ELM_APP_SERVER_EVENT_TERMINATE, _terminate_cb, NULL);

View File

@ -303,7 +303,7 @@ _app_open(const char *package)
return; return;
} }
app = eo_add(ELM_APP_CLIENT_CLASS, NULL, elm_app_client_constructor(eoid, package)); app = eo_add(ELM_APP_CLIENT_CLASS, NULL, elm_app_client_constructor(eo_self, package));
eo_event_callback_add(app, ELM_APP_CLIENT_EVENT_VIEW_LIST_LOADED, _view_list_update_cb, table); eo_event_callback_add(app, ELM_APP_CLIENT_EVENT_VIEW_LIST_LOADED, _view_list_update_cb, table);
eo_event_callback_add(app, ELM_APP_CLIENT_EVENT_VIEW_CREATED, _view_list_update_cb, table); eo_event_callback_add(app, ELM_APP_CLIENT_EVENT_VIEW_CREATED, _view_list_update_cb, table);
eo_event_callback_add(app, ELM_APP_CLIENT_EVENT_VIEW_DELETED, _view_list_update_cb, table); eo_event_callback_add(app, ELM_APP_CLIENT_EVENT_VIEW_DELETED, _view_list_update_cb, table);

View File

@ -881,7 +881,7 @@ skybox_setup(void)
evas_canvas3d_material_color_set(skybox_material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 0.1, 0.1, 0.1, 1.0); evas_canvas3d_material_color_set(skybox_material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 0.1, 0.1, 0.1, 1.0);
evas_canvas3d_material_shininess_set(skybox_material, 50.0); evas_canvas3d_material_shininess_set(skybox_material, 50.0);
skybox_mesh_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); skybox_mesh_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH));
evas_canvas3d_node_member_add(root_node, skybox_mesh_node); evas_canvas3d_node_member_add(root_node, skybox_mesh_node);
evas_canvas3d_node_mesh_add(skybox_mesh_node, skybox_mesh); evas_canvas3d_node_mesh_add(skybox_mesh_node, skybox_mesh);
evas_canvas3d_mesh_shade_mode_set(skybox_mesh, EVAS_CANVAS3D_SHADE_MODE_DIFFUSE); evas_canvas3d_mesh_shade_mode_set(skybox_mesh, EVAS_CANVAS3D_SHADE_MODE_DIFFUSE);
@ -940,7 +940,7 @@ camera_setup(void)
camera_right_vec.y = 0.0; camera_right_vec.y = 0.0;
camera_right_vec.z = 0.0; camera_right_vec.z = 0.0;
camera_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); camera_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
evas_canvas3d_node_camera_set(camera_node, camera); evas_canvas3d_node_camera_set(camera_node, camera);
evas_canvas3d_node_position_set(camera_node, camera_pos.x, camera_pos.y, camera_pos.z); evas_canvas3d_node_position_set(camera_node, camera_pos.x, camera_pos.y, camera_pos.z);
evas_canvas3d_node_look_at_set(camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, camera_up_vec.x, camera_up_vec.y, camera_up_vec.z); evas_canvas3d_node_look_at_set(camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, camera_up_vec.x, camera_up_vec.y, camera_up_vec.z);
@ -955,7 +955,7 @@ light_setup(void)
evas_canvas3d_light_diffuse_set(light, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_light_diffuse_set(light, 1.0, 1.0, 1.0, 1.0);
evas_canvas3d_light_specular_set(light, 0.2, 0.2, 0.2, 1.0); evas_canvas3d_light_specular_set(light, 0.2, 0.2, 0.2, 1.0);
light_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); light_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
evas_canvas3d_node_light_set(light_node, light); evas_canvas3d_node_light_set(light_node, light);
evas_canvas3d_node_position_set(light_node, 0.0, 0.0, MAX_CAMERA_DISTANCE); evas_canvas3d_node_position_set(light_node, 0.0, 0.0, MAX_CAMERA_DISTANCE);
evas_canvas3d_node_look_at_set(light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); evas_canvas3d_node_look_at_set(light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
@ -1001,7 +1001,7 @@ mesh_setup(void)
evas_canvas3d_material_color_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 0.1, 0.1, 0.1, 1.0); evas_canvas3d_material_color_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 0.1, 0.1, 0.1, 1.0);
evas_canvas3d_material_shininess_set(material, 50.0); evas_canvas3d_material_shininess_set(material, 50.0);
mesh_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); mesh_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH));
evas_canvas3d_node_member_add(root_node, mesh_node); evas_canvas3d_node_member_add(root_node, mesh_node);
evas_canvas3d_node_mesh_add(mesh_node, mesh); evas_canvas3d_node_mesh_add(mesh_node, mesh);
evas_canvas3d_mesh_shade_mode_set(mesh, EVAS_CANVAS3D_SHADE_MODE_NORMAL_MAP); evas_canvas3d_mesh_shade_mode_set(mesh, EVAS_CANVAS3D_SHADE_MODE_NORMAL_MAP);
@ -1169,7 +1169,7 @@ elm_main(int argc, char **argv)
scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas); scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas);
/* Add a root node for the scene. */ /* Add a root node for the scene. */
root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE)); root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_NODE));
skybox_setup(); skybox_setup();
texture_source_setup(); texture_source_setup();

View File

@ -164,7 +164,7 @@ _camera_setup(Scene_Data *data)
evas_canvas3d_camera_projection_perspective_set(data->camera, 20.0, 1.0, 2.0, 50.0); evas_canvas3d_camera_projection_perspective_set(data->camera, 20.0, 1.0, 2.0, 50.0);
data->camera_node = data->camera_node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
evas_canvas3d_node_camera_set(data->camera_node, data->camera); evas_canvas3d_node_camera_set(data->camera_node, data->camera);
evas_canvas3d_node_position_set(data->camera_node, 0.0, 0.0, 15.0); evas_canvas3d_node_position_set(data->camera_node, 0.0, 0.0, 15.0);
evas_canvas3d_node_look_at_set(data->camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, -1.0, 0.0); evas_canvas3d_node_look_at_set(data->camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, -1.0, 0.0);
@ -180,7 +180,7 @@ _light_setup(Scene_Data *data)
evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0);
data->light_node = data->light_node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
evas_canvas3d_node_light_set(data->light_node, data->light); evas_canvas3d_node_light_set(data->light_node, data->light);
evas_canvas3d_node_position_set(data->light_node, 0.0, 0.0, 10.0); evas_canvas3d_node_position_set(data->light_node, 0.0, 0.0, 10.0);
evas_canvas3d_node_look_at_set(data->light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); evas_canvas3d_node_look_at_set(data->light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
@ -220,7 +220,7 @@ _mesh_setup(Scene_Data *data)
evas_canvas3d_mesh_color_pick_enable_set(data->mesh, EINA_TRUE); evas_canvas3d_mesh_color_pick_enable_set(data->mesh, EINA_TRUE);
data->mesh_node = data->mesh_node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH));
evas_canvas3d_node_member_add(data->root_node, data->mesh_node); evas_canvas3d_node_member_add(data->root_node, data->mesh_node);
evas_canvas3d_node_mesh_add(data->mesh_node, data->mesh); evas_canvas3d_node_mesh_add(data->mesh_node, data->mesh);
} }
@ -233,7 +233,7 @@ _scene_setup(Scene_Data *data)
evas_canvas3d_scene_background_color_set(data->scene, 0.0, 0.0, 0.0, 0.0); evas_canvas3d_scene_background_color_set(data->scene, 0.0, 0.0, 0.0, 0.0);
data->root_node = data->root_node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE)); eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_NODE));
_camera_setup(data); _camera_setup(data);
_light_setup(data); _light_setup(data);

View File

@ -125,7 +125,7 @@ _camera_setup(Scene_Data *data)
evas_canvas3d_camera_projection_perspective_set(data->camera, 60.0, 1.0, 2.0, 50.0); evas_canvas3d_camera_projection_perspective_set(data->camera, 60.0, 1.0, 2.0, 50.0);
data->camera_node = data->camera_node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
evas_canvas3d_node_camera_set(data->camera_node, data->camera); evas_canvas3d_node_camera_set(data->camera_node, data->camera);
evas_canvas3d_node_position_set(data->camera_node, 0.0, 0.0, 10.0); evas_canvas3d_node_position_set(data->camera_node, 0.0, 0.0, 10.0);
evas_canvas3d_node_look_at_set(data->camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); evas_canvas3d_node_look_at_set(data->camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
@ -141,7 +141,7 @@ _light_setup(Scene_Data *data)
evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0);
data->light_node = data->light_node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
evas_canvas3d_node_light_set(data->light_node, data->light); evas_canvas3d_node_light_set(data->light_node, data->light);
evas_canvas3d_node_position_set(data->light_node, 0.0, 0.0, 10.0); evas_canvas3d_node_position_set(data->light_node, 0.0, 0.0, 10.0);
evas_canvas3d_node_look_at_set(data->light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); evas_canvas3d_node_look_at_set(data->light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
@ -175,7 +175,7 @@ _mesh_setup(Scene_Data *data)
evas_canvas3d_mesh_frame_material_set(data->mesh, 0, data->material); evas_canvas3d_mesh_frame_material_set(data->mesh, 0, data->material);
data->mesh_node = data->mesh_node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH));
evas_canvas3d_node_member_add(data->root_node, data->mesh_node); evas_canvas3d_node_member_add(data->root_node, data->mesh_node);
evas_canvas3d_node_mesh_add(data->mesh_node, data->mesh); evas_canvas3d_node_mesh_add(data->mesh_node, data->mesh);
} }
@ -188,7 +188,7 @@ _scene_setup(Scene_Data *data)
evas_canvas3d_scene_background_color_set(data->scene, 0.0, 0.0, 0.0, 0.0); evas_canvas3d_scene_background_color_set(data->scene, 0.0, 0.0, 0.0, 0.0);
data->root_node = data->root_node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE)); eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_NODE));
_camera_setup(data); _camera_setup(data);
_light_setup(data); _light_setup(data);

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@ -71,7 +71,7 @@ _tree_selected_cb(void *data, const Eo_Event *event)
efl_model_property_get(child, "path", &vpath); efl_model_property_get(child, "path", &vpath);
eina_value_get(vpath, &path); eina_value_get(vpath, &path);
model = eo_add(EIO_MODEL_CLASS, NULL, eio_model_path_set(eoid, path)); model = eo_add(EIO_MODEL_CLASS, NULL, eio_model_path_set(eo_self, path));
efl_model_load(model); efl_model_load(model);
elm_view_list_model_set(priv->fileview, model); elm_view_list_model_set(priv->fileview, model);
return EINA_TRUE; return EINA_TRUE;
@ -137,13 +137,13 @@ elm_main(int argc, char **argv)
else dirname = EFL_MODEL_TEST_FILENAME_PATH; else dirname = EFL_MODEL_TEST_FILENAME_PATH;
//treemodel //treemodel
priv.treemodel = eo_add(EIO_MODEL_CLASS, NULL, eio_model_path_set(eoid, dirname)); priv.treemodel = eo_add(EIO_MODEL_CLASS, NULL, eio_model_path_set(eo_self, dirname));
eio_model_children_filter_set(priv.treemodel, _filter_cb, NULL); eio_model_children_filter_set(priv.treemodel, _filter_cb, NULL);
efl_model_load(priv.treemodel); efl_model_load(priv.treemodel);
//treeview //treeview
genlist = elm_genlist_add(win); genlist = elm_genlist_add(win);
priv.treeview = eo_add(ELM_VIEW_LIST_CLASS, NULL, elm_view_list_genlist_set(eoid, genlist, ELM_GENLIST_ITEM_TREE, NULL)); priv.treeview = eo_add(ELM_VIEW_LIST_CLASS, NULL, elm_view_list_genlist_set(eo_self, genlist, ELM_GENLIST_ITEM_TREE, NULL));
elm_view_list_property_connect(priv.treeview, "filename", "elm.text"); elm_view_list_property_connect(priv.treeview, "filename", "elm.text");
elm_view_list_property_connect(priv.treeview, "icon", "elm.swallow.icon"); elm_view_list_property_connect(priv.treeview, "icon", "elm.swallow.icon");
elm_view_list_model_set(priv.treeview, priv.treemodel); elm_view_list_model_set(priv.treeview, priv.treemodel);
@ -157,7 +157,7 @@ elm_main(int argc, char **argv)
eo_event_callback_add(priv.treeview, ELM_VIEW_LIST_EVENT_MODEL_SELECTED, _tree_selected_cb, &priv); eo_event_callback_add(priv.treeview, ELM_VIEW_LIST_EVENT_MODEL_SELECTED, _tree_selected_cb, &priv);
//listview //listview
genlist = elm_genlist_add(win); genlist = elm_genlist_add(win);
priv.fileview = eo_add(ELM_VIEW_LIST_CLASS, NULL, elm_view_list_genlist_set(eoid, genlist, ELM_GENLIST_ITEM_NONE, "double_label")); priv.fileview = eo_add(ELM_VIEW_LIST_CLASS, NULL, elm_view_list_genlist_set(eo_self, genlist, ELM_GENLIST_ITEM_NONE, "double_label"));
elm_view_list_property_connect(priv.fileview, "filename", "elm.text"); elm_view_list_property_connect(priv.fileview, "filename", "elm.text");
elm_view_list_property_connect(priv.fileview, "size", "elm.text.sub"); elm_view_list_property_connect(priv.fileview, "size", "elm.text.sub");

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@ -55,8 +55,8 @@ elm_main(int argc, char **argv)
evas_object_size_hint_weight_set(genlist, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND); evas_object_size_hint_weight_set(genlist, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
evas_object_show(genlist); evas_object_show(genlist);
priv.filemodel = eo_add(EIO_MODEL_CLASS, NULL, eio_model_path_set(eoid, dirname)); priv.filemodel = eo_add(EIO_MODEL_CLASS, NULL, eio_model_path_set(eo_self, dirname));
priv.fileview = eo_add(ELM_VIEW_LIST_CLASS, NULL, elm_view_list_genlist_set(eoid, genlist, ELM_GENLIST_ITEM_TREE, "double_label")); priv.fileview = eo_add(ELM_VIEW_LIST_CLASS, NULL, elm_view_list_genlist_set(eo_self, genlist, ELM_GENLIST_ITEM_TREE, "double_label"));
elm_view_list_model_set(priv.fileview, priv.filemodel); elm_view_list_model_set(priv.fileview, priv.filemodel);
efl_model_load(priv.filemodel); efl_model_load(priv.filemodel);
evas_object_event_callback_add(win, EVAS_CALLBACK_DEL, _cleanup_cb, &priv); evas_object_event_callback_add(win, EVAS_CALLBACK_DEL, _cleanup_cb, &priv);

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@ -272,7 +272,7 @@ void _init_bounding()
evas_canvas3d_mesh_frame_material_set(globalGraphical.mesh_box, 0, globalGraphical.material_box); evas_canvas3d_mesh_frame_material_set(globalGraphical.mesh_box, 0, globalGraphical.material_box);
globalGraphical.mesh_nodebox = globalGraphical.mesh_nodebox =
eo_add(EVAS_CANVAS3D_NODE_CLASS, globalGraphical.evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH), evas_canvas3d_node_position_set(eoid, 0, -30.0, 0.0)); eo_add(EVAS_CANVAS3D_NODE_CLASS, globalGraphical.evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH), evas_canvas3d_node_position_set(eo_self, 0, -30.0, 0.0));
evas_canvas3d_node_member_add(globalGraphical.root_node, globalGraphical.mesh_nodebox); evas_canvas3d_node_member_add(globalGraphical.root_node, globalGraphical.mesh_nodebox);
evas_canvas3d_node_mesh_add(globalGraphical.mesh_nodebox, globalGraphical.mesh_box); evas_canvas3d_node_mesh_add(globalGraphical.mesh_nodebox, globalGraphical.mesh_box);
} }
@ -359,7 +359,7 @@ _change_scene_setup()
for (i = 0; i < quantity; i++) for (i = 0; i < quantity; i++)
{ {
globalGraphical.mesh_node = globalGraphical.mesh_node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, globalGraphical.evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH), evas_canvas3d_node_position_set(eoid, globalGraphical.places[i].position.x * 20, globalGraphical.places[i].position.y * 20, globalGraphical.places[i].position.z * 20)); eo_add(EVAS_CANVAS3D_NODE_CLASS, globalGraphical.evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH), evas_canvas3d_node_position_set(eo_self, globalGraphical.places[i].position.x * 20, globalGraphical.places[i].position.y * 20, globalGraphical.places[i].position.z * 20));
if (globalGraphical.model_path) if (globalGraphical.model_path)
evas_canvas3d_node_scale_set(globalGraphical.mesh_node, 0.2, 0.2, 0.2); evas_canvas3d_node_scale_set(globalGraphical.mesh_node, 0.2, 0.2, 0.2);
evas_canvas3d_node_member_add(globalGraphical.root_node, globalGraphical.mesh_node); evas_canvas3d_node_member_add(globalGraphical.root_node, globalGraphical.mesh_node);
@ -397,14 +397,14 @@ _init_scene(Evas_Object *img)
globalGraphical.scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, globalGraphical.evas); globalGraphical.scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, globalGraphical.evas);
/* Add the root node for the scene. */ /* Add the root node for the scene. */
globalGraphical.root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, globalGraphical.evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE)); globalGraphical.root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, globalGraphical.evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_NODE));
/* Add the camera. */ /* Add the camera. */
globalGraphical.camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, globalGraphical.evas); globalGraphical.camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, globalGraphical.evas);
evas_canvas3d_camera_projection_perspective_set(globalGraphical.camera, globalGraphical.angle, 1.0, 2.0, 1000.0); evas_canvas3d_camera_projection_perspective_set(globalGraphical.camera, globalGraphical.angle, 1.0, 2.0, 1000.0);
globalGraphical.camera_node = globalGraphical.camera_node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, globalGraphical.evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); eo_add(EVAS_CANVAS3D_NODE_CLASS, globalGraphical.evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
evas_canvas3d_node_camera_set(globalGraphical.camera_node, globalGraphical.camera); evas_canvas3d_node_camera_set(globalGraphical.camera_node, globalGraphical.camera);
evas_canvas3d_node_position_set(globalGraphical.camera_node, 0.0, 0.0, 25.0); evas_canvas3d_node_position_set(globalGraphical.camera_node, 0.0, 0.0, 25.0);
evas_canvas3d_node_look_at_set(globalGraphical.camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); evas_canvas3d_node_look_at_set(globalGraphical.camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
@ -418,7 +418,7 @@ _init_scene(Evas_Object *img)
evas_canvas3d_light_spot_cutoff_set(globalGraphical.light, globalGraphical.angle / 15); evas_canvas3d_light_spot_cutoff_set(globalGraphical.light, globalGraphical.angle / 15);
globalGraphical.light_node = globalGraphical.light_node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, globalGraphical.evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); eo_add(EVAS_CANVAS3D_NODE_CLASS, globalGraphical.evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
evas_canvas3d_node_light_set(globalGraphical.light_node, globalGraphical.light); evas_canvas3d_node_light_set(globalGraphical.light_node, globalGraphical.light);
evas_canvas3d_node_position_set(globalGraphical.light_node, 0.0, 100.0, 1.0); evas_canvas3d_node_position_set(globalGraphical.light_node, 0.0, 100.0, 1.0);
evas_canvas3d_node_look_at_set(globalGraphical.light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); evas_canvas3d_node_look_at_set(globalGraphical.light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
@ -474,7 +474,7 @@ _init_scene(Evas_Object *img)
for (i = 0; i < quantity; i++) for (i = 0; i < quantity; i++)
{ {
globalGraphical.mesh_node = globalGraphical.mesh_node =
eo_add(EVAS_CANVAS3D_NODE_CLASS, globalGraphical.evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH), evas_canvas3d_node_position_set(eoid, globalGraphical.places[i].position.x * 20, globalGraphical.places[i].position.y * 20, globalGraphical.places[i].position.z * 20)); eo_add(EVAS_CANVAS3D_NODE_CLASS, globalGraphical.evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH), evas_canvas3d_node_position_set(eo_self, globalGraphical.places[i].position.x * 20, globalGraphical.places[i].position.y * 20, globalGraphical.places[i].position.z * 20));
if (globalGraphical.model_path) if (globalGraphical.model_path)
evas_canvas3d_node_scale_set(globalGraphical.mesh_node, 0.2, 0.2, 0.2); evas_canvas3d_node_scale_set(globalGraphical.mesh_node, 0.2, 0.2, 0.2);
evas_canvas3d_node_member_add(globalGraphical.root_node, globalGraphical.mesh_node); evas_canvas3d_node_member_add(globalGraphical.root_node, globalGraphical.mesh_node);

View File

@ -438,7 +438,7 @@ _camera_setup(Scene_Data *data)
data->camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas); data->camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas);
evas_canvas3d_camera_projection_perspective_set(data->camera, 50.0, 1.0, 1.0, 1000.0); evas_canvas3d_camera_projection_perspective_set(data->camera, 50.0, 1.0, 1.0, 1000.0);
data->camera_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); data->camera_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
evas_canvas3d_node_camera_set(data->camera_node, data->camera); evas_canvas3d_node_camera_set(data->camera_node, data->camera);
evas_canvas3d_node_position_set(data->camera_node, 0.0, 40, 70); evas_canvas3d_node_position_set(data->camera_node, 0.0, 40, 70);
evas_canvas3d_node_look_at_set(data->camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); evas_canvas3d_node_look_at_set(data->camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
@ -466,7 +466,7 @@ _light_setup(Scene_Data *data)
evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0);
evas_canvas3d_light_projection_perspective_set(data->light, 100.0, 1.0, 1.0, 1000.0); evas_canvas3d_light_projection_perspective_set(data->light, 100.0, 1.0, 1.0, 1000.0);
data->light_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); data->light_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
evas_canvas3d_node_light_set(data->light_node, data->light); evas_canvas3d_node_light_set(data->light_node, data->light);
evas_canvas3d_node_position_set(data->light_node, 0.1, 25.0, 0.1); evas_canvas3d_node_position_set(data->light_node, 0.1, 25.0, 0.1);
evas_canvas3d_node_look_at_set(data->light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); evas_canvas3d_node_look_at_set(data->light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
@ -508,7 +508,7 @@ _create_bondar(Scene_Data *data, Evas_Real scale_x, Evas_Real scale_y, Evas_Real
mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas);
material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); material = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH));
evas_canvas3d_material_enable_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE); evas_canvas3d_material_enable_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE);
evas_canvas3d_material_enable_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); evas_canvas3d_material_enable_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE);
@ -556,7 +556,7 @@ _create_cubes(Scene_Data *data, Evas_Real r, int count)
Eo *node = NULL; Eo *node = NULL;
alpha = d_alpha * i * M_PI / 180; alpha = d_alpha * i * M_PI / 180;
node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH));
evas_canvas3d_node_mesh_add(node, data->mesh_cube); evas_canvas3d_node_mesh_add(node, data->mesh_cube);
evas_canvas3d_node_position_set(node, r * sin(alpha), 2.0 + (r / 4 * sin(alpha)), r * cos(alpha)); evas_canvas3d_node_position_set(node, r * sin(alpha), 2.0 + (r / 4 * sin(alpha)), r * cos(alpha));
@ -575,7 +575,7 @@ _mesh_ball_setup(Scene_Data *data)
data->mesh_ball = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); data->mesh_ball = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas);
data->material_ball = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); data->material_ball = eo_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
data->mesh_node_ball = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_MESH)); data->mesh_node_ball = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH));
/* Setup material for ball. */ /* Setup material for ball. */
evas_canvas3d_material_enable_set(data->material_ball, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE); evas_canvas3d_material_enable_set(data->material_ball, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE);
@ -612,7 +612,7 @@ _scene_setup(Scene_Data *data, Evas_Real r, int count)
data->scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas); data->scene = eo_add(EVAS_CANVAS3D_SCENE_CLASS, evas);
/* Add the root node for the scene. */ /* Add the root node for the scene. */
data->root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eoid, EVAS_CANVAS3D_NODE_TYPE_NODE)); data->root_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_NODE));
evas_canvas3d_scene_size_set(data->scene, WIDTH, HEIGHT); evas_canvas3d_scene_size_set(data->scene, WIDTH, HEIGHT);
evas_canvas3d_scene_shadows_enable_set(data->scene, EINA_TRUE); evas_canvas3d_scene_shadows_enable_set(data->scene, EINA_TRUE);

View File

@ -1280,7 +1280,7 @@ _elm_ctxpopup_item_append(Eo *obj, Elm_Ctxpopup_Data *sd, const char *label, Eva
{ {
Eo *eo_item; Eo *eo_item;
eo_item = eo_add(ELM_CTXPOPUP_ITEM_CLASS, obj, elm_obj_ctxpopup_item_init(eoid, func, data)); eo_item = eo_add(ELM_CTXPOPUP_ITEM_CLASS, obj, elm_obj_ctxpopup_item_init(eo_self, func, data));
if (!eo_item) return NULL; if (!eo_item) return NULL;
ELM_CTXPOPUP_ITEM_DATA_GET(eo_item, item); ELM_CTXPOPUP_ITEM_DATA_GET(eo_item, item);
@ -1374,7 +1374,7 @@ _elm_ctxpopup_item_prepend(Eo *obj, Elm_Ctxpopup_Data *sd, const char *label, Ev
{ {
Eo *eo_item; Eo *eo_item;
eo_item = eo_add(ELM_CTXPOPUP_ITEM_CLASS, obj, elm_obj_ctxpopup_item_init(eoid, func, data)); eo_item = eo_add(ELM_CTXPOPUP_ITEM_CLASS, obj, elm_obj_ctxpopup_item_init(eo_self, func, data));
if (!eo_item) return NULL; if (!eo_item) return NULL;
ELM_CTXPOPUP_ITEM_DATA_GET(eo_item, item); ELM_CTXPOPUP_ITEM_DATA_GET(eo_item, item);

View File

@ -37,7 +37,7 @@ _sub_path_process(Elm_App_Client *eo, Eldbus_Message_Iter *obj_iter, Elm_App_Cli
if (view) if (view)
continue; continue;
view = eo_add(ELM_APP_CLIENT_VIEW_CLASS, eo, elm_app_client_view_path_set(eoid, obj_path)); view = eo_add(ELM_APP_CLIENT_VIEW_CLASS, eo, elm_app_client_view_path_set(eo_self, obj_path));
eina_hash_add(data->views, obj_path, view); eina_hash_add(data->views, obj_path, view);
if (!loading_list) if (!loading_list)
eo_event_callback_call(eo, ELM_APP_CLIENT_EVENT_VIEW_CREATED, view); eo_event_callback_call(eo, ELM_APP_CLIENT_EVENT_VIEW_CREATED, view);
@ -211,7 +211,7 @@ _create_view_cb(void *data, const Eldbus_Message *msg, Eldbus_Pending *pending)
view = eina_hash_find(cdata->views, view_path); view = eina_hash_find(cdata->views, view_path);
if (!view) if (!view)
{ {
view = eo_add(ELM_APP_CLIENT_VIEW_CLASS, eo, elm_app_client_view_path_set(eoid, view_path)); view = eo_add(ELM_APP_CLIENT_VIEW_CLASS, eo, elm_app_client_view_path_set(eo_self, view_path));
eina_hash_add(cdata->views, view_path, view); eina_hash_add(cdata->views, view_path, view);
eo_event_callback_call(eo, ELM_APP_CLIENT_EVENT_VIEW_CREATED, view); eo_event_callback_call(eo, ELM_APP_CLIENT_EVENT_VIEW_CREATED, view);
} }

View File

@ -255,7 +255,7 @@ _elm_app_server_constructor(Eo *obj, Elm_App_Server_Data *data, const char *pkg,
new_events = elm_app_server_view_props_new_events_get(view_eet_props); new_events = elm_app_server_view_props_new_events_get(view_eet_props);
progress = elm_app_server_view_props_progress_get(view_eet_props); progress = elm_app_server_view_props_progress_get(view_eet_props);
view = eo_add(ELM_APP_SERVER_VIEW_CLASS, obj, elm_app_server_view_id_set(eoid, view_id)); view = eo_add(ELM_APP_SERVER_VIEW_CLASS, obj, elm_app_server_view_id_set(eo_self, view_id));
if (!view) if (!view)
continue; continue;

View File

@ -296,7 +296,7 @@ EAPI Evas_Object *
elm_glview_add(Evas_Object *parent) elm_glview_add(Evas_Object *parent)
{ {
EINA_SAFETY_ON_NULL_RETURN_VAL(parent, NULL); EINA_SAFETY_ON_NULL_RETURN_VAL(parent, NULL);
Evas_Object *obj = eo_add(MY_CLASS, parent, elm_obj_glview_version_constructor(eoid, EVAS_GL_GLES_2_X)); Evas_Object *obj = eo_add(MY_CLASS, parent, elm_obj_glview_version_constructor(eo_self, EVAS_GL_GLES_2_X));
return obj; return obj;
} }
@ -304,7 +304,7 @@ EAPI Evas_Object *
elm_glview_version_add(Evas_Object *parent, Evas_GL_Context_Version version) elm_glview_version_add(Evas_Object *parent, Evas_GL_Context_Version version)
{ {
EINA_SAFETY_ON_NULL_RETURN_VAL(parent, NULL); EINA_SAFETY_ON_NULL_RETURN_VAL(parent, NULL);
Evas_Object *obj = eo_add(MY_CLASS, parent, elm_obj_glview_version_constructor(eoid, version)); Evas_Object *obj = eo_add(MY_CLASS, parent, elm_obj_glview_version_constructor(eo_self, version));
return obj; return obj;
} }

View File

@ -3231,14 +3231,14 @@ elm_win_add(Evas_Object *parent,
const char *name, const char *name,
Elm_Win_Type type) Elm_Win_Type type)
{ {
Evas_Object *obj = eo_add(MY_CLASS, parent, elm_obj_win_name_set(eoid, name), elm_obj_win_type_set(eoid, type)); Evas_Object *obj = eo_add(MY_CLASS, parent, elm_obj_win_name_set(eo_self, name), elm_obj_win_type_set(eo_self, type));
return obj; return obj;
} }
EAPI Evas_Object * EAPI Evas_Object *
elm_win_fake_add(Ecore_Evas *ee) elm_win_fake_add(Ecore_Evas *ee)
{ {
return eo_add(MY_CLASS, NULL, elm_obj_win_fake_canvas_set(eoid, ee), elm_obj_win_name_set(eoid, NULL), elm_obj_win_type_set(eoid, ELM_WIN_FAKE)); return eo_add(MY_CLASS, NULL, elm_obj_win_fake_canvas_set(eo_self, ee), elm_obj_win_name_set(eo_self, NULL), elm_obj_win_type_set(eo_self, ELM_WIN_FAKE));
} }
static void static void