declare first round of classes stable

this stabelizes the "stableized" column of the efl: api workboard.

fixes T8208,
fixes T8158,
fixes T8156,
fixes T8025,
fixes T8024,
fixes T7976,
fixes T7946,
fixes T7928,
fixes T7923,
fixes T7905,
fixes T7902,
fixes T7901,
fixes T7900,
fixes T7898,
fixes T7897,
fixes T7895,
fixes T7894,
fixes T7893,
fixes T7891,
fixes T7880,
fixes T7873,
fixes T7869,
fixes T7867,
fixes T7865,
fixes T7862,
fixes T7854,
fixes T7847,
fixes T7881,
fixes T7870,
fixes T9086

Differential Revision: https://phab.enlightenment.org/D10008
This commit is contained in:
Marcel Hollerbach 2019-09-09 11:23:04 +02:00
parent 047aa170fa
commit da594413be
29 changed files with 40 additions and 40 deletions

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@ -1,4 +1,4 @@
interface @beta Efl.Pack_Layout interface Efl.Pack_Layout
{ {
[[Low-level APIs for objects that can lay their children out. [[Low-level APIs for objects that can lay their children out.

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@ -1,4 +1,4 @@
interface @beta Efl.Pack_Table extends Efl.Pack interface Efl.Pack_Table extends Efl.Pack
{ {
[[Interface for 2D containers which arrange their elements on a table with rows and columns. [[Interface for 2D containers which arrange their elements on a table with rows and columns.

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@ -1,4 +1,4 @@
interface @beta Efl.Ui.Range_Display interface Efl.Ui.Range_Display
{ {
[[Interface that contains properties regarding the displaying of a value within a range. [[Interface that contains properties regarding the displaying of a value within a range.

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@ -1,4 +1,4 @@
interface @beta Efl.Ui.Range_Interactive extends Efl.Ui.Range_Display interface Efl.Ui.Range_Interactive extends Efl.Ui.Range_Display
{ {
[[Interface that extends the normal displaying properties with usage properties. [[Interface that extends the normal displaying properties with usage properties.

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@ -1,6 +1,6 @@
import efl_ui_layout_orientable; import efl_ui_layout_orientable;
enum @beta Efl.Ui.Scrollbar_Mode enum Efl.Ui.Scrollbar_Mode
{ {
[[When should the scrollbar be shown.]] [[When should the scrollbar be shown.]]
auto = 0, [[Visible if necessary.]] auto = 0, [[Visible if necessary.]]
@ -9,7 +9,7 @@ enum @beta Efl.Ui.Scrollbar_Mode
last [[For internal use only.]] last [[For internal use only.]]
} }
interface @beta Efl.Ui.Scrollbar interface Efl.Ui.Scrollbar
{ {
[[Interface used by widgets which can display scrollbars, enabling them to contain more content [[Interface used by widgets which can display scrollbars, enabling them to contain more content
than actually fits inside them.]] than actually fits inside them.]]

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@ -1,16 +1,16 @@
enum @beta Efl.Ui.Alert_Popup_Button { enum Efl.Ui.Alert_Popup_Button {
[[Defines the type of the alert button.]] [[Defines the type of the alert button.]]
positive = 0, [[Button having positive meaning. E.g. "Yes".]] positive = 0, [[Button having positive meaning. E.g. "Yes".]]
negative, [[Button having negative meaning. E.g. "No".]] negative, [[Button having negative meaning. E.g. "No".]]
user [[Button having user-defined meaning. E.g. "More information".]] user [[Button having user-defined meaning. E.g. "More information".]]
} }
struct @beta Efl.Ui.Alert_Popup_Button_Clicked_Event { struct Efl.Ui.Alert_Popup_Button_Clicked_Event {
[[Information for @[Efl.Ui.Alert_Popup.button,clicked] event.]] [[Information for @[Efl.Ui.Alert_Popup.button,clicked] event.]]
button_type: Efl.Ui.Alert_Popup_Button; [[Clicked button type.]] button_type: Efl.Ui.Alert_Popup_Button; [[Clicked button type.]]
} }
class @beta Efl.Ui.Alert_Popup extends Efl.Ui.Popup class Efl.Ui.Alert_Popup extends Efl.Ui.Popup
{ {
[[A variant of @Efl.Ui.Popup which uses a layout containing a content object and [[A variant of @Efl.Ui.Popup which uses a layout containing a content object and
a variable number of buttons (up to 3 total). a variable number of buttons (up to 3 total).

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@ -1,4 +1,4 @@
class @beta Efl.Ui.Bg extends Efl.Ui.Layout_Base class Efl.Ui.Bg extends Efl.Ui.Layout_Base
implements Efl.File, Efl.Gfx.Color implements Efl.File, Efl.Gfx.Color
composites Efl.Gfx.Image, Efl.Gfx.Image_Load_Controller composites Efl.Gfx.Image, Efl.Gfx.Image_Load_Controller
{ {

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@ -1,4 +1,4 @@
class @beta Efl.Ui.Box_Flow extends Efl.Ui.Box class Efl.Ui.Box_Flow extends Efl.Ui.Box
{ {
[[A Flow Box is a customized type of @Efl.Ui.Box. It will fill along the axis selected with [[A Flow Box is a customized type of @Efl.Ui.Box. It will fill along the axis selected with
@Efl.Ui.Layout_Orientable.orientation (which defaults to Horizontal), until items will no @Efl.Ui.Layout_Orientable.orientation (which defaults to Horizontal), until items will no

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@ -1,4 +1,4 @@
class @beta Efl.Ui.Check extends Efl.Ui.Layout_Base class Efl.Ui.Check extends Efl.Ui.Layout_Base
implements Efl.Access.Widget.Action, Efl.Text, Efl.Content, Efl.Input.Clickable, implements Efl.Access.Widget.Action, Efl.Text, Efl.Content, Efl.Input.Clickable,
Efl.Ui.Selectable Efl.Ui.Selectable
{ {

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@ -1,4 +1,4 @@
class @beta Efl.Ui.Collection extends Efl.Ui.Layout_Base implements class Efl.Ui.Collection extends Efl.Ui.Layout_Base implements
Efl.Pack_Linear, Efl.Pack_Linear,
Efl.Ui.Layout_Orientable, Efl.Ui.Layout_Orientable,
Efl.Ui.Multi_Selectable, Efl.Ui.Multi_Selectable,
@ -49,7 +49,7 @@ class @beta Efl.Ui.Collection extends Efl.Ui.Layout_Base implements
@in animation: bool; [[If you want to have an animated transition.]] @in animation: bool; [[If you want to have an animated transition.]]
} }
} }
@property position_manager { @property position_manager @beta {
[[Position manager object that handles placement of items.]] [[Position manager object that handles placement of items.]]
values { values {
position_manager : Efl.Ui.Position_Manager.Entity @move; [[Ownership is passed to the item container.]] position_manager : Efl.Ui.Position_Manager.Entity @move; [[Ownership is passed to the item container.]]

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@ -1,4 +1,4 @@
class @beta Efl.Ui.Datepicker extends Efl.Ui.Layout_Base class Efl.Ui.Datepicker extends Efl.Ui.Layout_Base
{ {
[[Datepicker widget [[Datepicker widget

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@ -1,4 +1,4 @@
abstract @beta Efl.Ui.Default_Item extends Efl.Ui.Item implements abstract Efl.Ui.Default_Item extends Efl.Ui.Item implements
Efl.Text, Efl.Text,
Efl.Text_Markup, Efl.Text_Markup,
Efl.Ui.L10n, Efl.Ui.L10n,

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@ -1,6 +1,6 @@
import eina_types; import eina_types;
function @beta Efl.Ui.Format_Func function Efl.Ui.Format_Func
{ {
[[A function taking an @Eina.Value and producing its textual representation. [[A function taking an @Eina.Value and producing its textual representation.
See @Efl.Ui.Format.format_func. See @Efl.Ui.Format.format_func.
@ -12,7 +12,7 @@ function @beta Efl.Ui.Format_Func
return: bool; [[Whether the conversion succeeded or not.]] return: bool; [[Whether the conversion succeeded or not.]]
}; };
struct @beta Efl.Ui.Format_Value struct Efl.Ui.Format_Value
{ {
[[A value which should always be displayed as a specific text string. [[A value which should always be displayed as a specific text string.
See @Efl.Ui.Format.format_values. See @Efl.Ui.Format.format_values.
@ -21,7 +21,7 @@ struct @beta Efl.Ui.Format_Value
text: string; [[Text string to replace it.]] text: string; [[Text string to replace it.]]
} }
enum @beta Efl.Ui.Format_String_Type enum Efl.Ui.Format_String_Type
{ {
[[Type of formatting string.]] [[Type of formatting string.]]
simple, [[This is the simplest formatting mechanism, working pretty much like $printf. simple, [[This is the simplest formatting mechanism, working pretty much like $printf.
@ -35,7 +35,7 @@ enum @beta Efl.Ui.Format_String_Type
]] ]]
} }
mixin @beta Efl.Ui.Format requires Efl.Object mixin Efl.Ui.Format requires Efl.Object
{ {
[[Helper mixin that simplifies converting numerical values to text. [[Helper mixin that simplifies converting numerical values to text.

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@ -1,4 +1,4 @@
class @beta Efl.Ui.Grid extends Efl.Ui.Collection class Efl.Ui.Grid extends Efl.Ui.Collection
{ {
[[A scrollable grid of @Efl.Ui.Item objects, typically @Efl.Ui.Grid_Default_Item objects. [[A scrollable grid of @Efl.Ui.Item objects, typically @Efl.Ui.Grid_Default_Item objects.

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@ -1,4 +1,4 @@
class @beta Efl.Ui.Grid_Default_Item extends Efl.Ui.Default_Item class Efl.Ui.Grid_Default_Item extends Efl.Ui.Default_Item
{ {
[[Default Item class to be used inside @Efl.Ui.Grid containers. [[Default Item class to be used inside @Efl.Ui.Grid containers.
The $icon part is in the middle, the $extra part overlaps it on its upper-right corner. The $icon part is in the middle, the $extra part overlaps it on its upper-right corner.

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@ -16,7 +16,7 @@ struct @beta Efl.Ui.Image_Error
open_error: bool; [[$true if the error happened when opening the file, $false otherwise]] open_error: bool; [[$true if the error happened when opening the file, $false otherwise]]
} }
class @beta Efl.Ui.Image extends Efl.Ui.Widget implements Efl.Input.Clickable, Efl.Ui.Draggable, class Efl.Ui.Image extends Efl.Ui.Widget implements Efl.Input.Clickable, Efl.Ui.Draggable,
Efl.File, Efl.Gfx.Image, Efl.Gfx.Image_Load_Controller, Efl.Player, Efl.Gfx.View, Efl.File, Efl.Gfx.Image, Efl.Gfx.Image_Load_Controller, Efl.Player, Efl.Gfx.View,
Efl.Access.Component, Efl.Access.Widget.Action, Efl.Gfx.Color, Efl.Access.Component, Efl.Access.Widget.Action, Efl.Gfx.Color,
Efl.Gfx.Image_Orientable, Efl.Gfx.Image_Orientable,

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@ -1,4 +1,4 @@
abstract @beta Efl.Ui.Item extends Efl.Ui.Layout_Base implements Efl.Ui.Selectable, Efl.Input.Clickable abstract Efl.Ui.Item extends Efl.Ui.Layout_Base implements Efl.Ui.Selectable, Efl.Input.Clickable
{ {
[[Selectable Item abstraction. [[Selectable Item abstraction.

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@ -1,4 +1,4 @@
class @beta Efl.Ui.List extends Efl.Ui.Collection class Efl.Ui.List extends Efl.Ui.Collection
{ {
[[A scrollable list of @Efl.Ui.Item objects, typically @Efl.Ui.List_Default_Item objects. [[A scrollable list of @Efl.Ui.Item objects, typically @Efl.Ui.List_Default_Item objects.

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@ -1,5 +1,5 @@
class @beta Efl.Ui.List_Default_Item extends Efl.Ui.Default_Item class Efl.Ui.List_Default_Item extends Efl.Ui.Default_Item
{ {
[[Default Item class to be used inside @Efl.Ui.List containers. [[Default Item class to be used inside @Efl.Ui.List containers.
It displays the three parts in horizontal order: $icon, $text and $extra. It displays the three parts in horizontal order: $icon, $text and $extra.

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@ -1,5 +1,5 @@
parse efl_gfx_hint; parse efl_gfx_hint;
enum @beta Efl.Ui.Popup_Align { enum Efl.Ui.Popup_Align {
[[This is the alignment method for positioning Popup widgets.]] [[This is the alignment method for positioning Popup widgets.]]
none = 0, [[Popup not aligned.]] none = 0, [[Popup not aligned.]]
center, [[Popup is aligned to the center of its anchor object.]] center, [[Popup is aligned to the center of its anchor object.]]
@ -9,7 +9,7 @@ enum @beta Efl.Ui.Popup_Align {
bottom [[Popup's bottom is aligned to the bottom of its anchor object.]] bottom [[Popup's bottom is aligned to the bottom of its anchor object.]]
} }
class @beta Efl.Ui.Popup extends Efl.Ui.Layout_Base implements Efl.Content, Efl.Ui.Focus.Layer, class Efl.Ui.Popup extends Efl.Ui.Layout_Base implements Efl.Content, Efl.Ui.Focus.Layer,
Efl.Ui.Widget_Scrollable_Content Efl.Ui.Widget_Scrollable_Content
{ {
[[A styled container widget which overlays a window's contents. [[A styled container widget which overlays a window's contents.

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@ -1,4 +1,4 @@
class @beta Efl.Ui.Popup_Part_Backwall extends Efl.Ui.Layout_Part implements Efl.File class Efl.Ui.Popup_Part_Backwall extends Efl.Ui.Layout_Part implements Efl.File
{ {
[[A Popup backwall is the background object for an @Efl.Ui.Popup widget. It can be returned [[A Popup backwall is the background object for an @Efl.Ui.Popup widget. It can be returned
from a given Popup widget by using the @Efl.Part API to fetch the "backwall" part. from a given Popup widget by using the @Efl.Part API to fetch the "backwall" part.

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@ -1,4 +1,4 @@
class @beta Efl.Ui.Radio extends Efl.Ui.Check implements Efl.Access.Widget.Action class Efl.Ui.Radio extends Efl.Ui.Check implements Efl.Access.Widget.Action
{ {
[[Elementary radio button class. [[Elementary radio button class.

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@ -1,4 +1,4 @@
interface @beta Efl.Ui.Radio_Group extends Efl.Ui.Single_Selectable interface Efl.Ui.Radio_Group extends Efl.Ui.Single_Selectable
{ {
[[Interface for manually handling a group of @Efl.Ui.Radio buttons. [[Interface for manually handling a group of @Efl.Ui.Radio buttons.

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@ -1,4 +1,4 @@
class @beta Efl.Ui.Radio_Group_Impl extends Efl.Object implements Efl.Ui.Radio_Group class Efl.Ui.Radio_Group_Impl extends Efl.Object implements Efl.Ui.Radio_Group
{ {
[[Object with the default implementation for @Efl.Ui.Radio_Group. [[Object with the default implementation for @Efl.Ui.Radio_Group.
]] ]]

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@ -1,4 +1,4 @@
class @beta Efl.Ui.Scroller extends Efl.Ui.Layout_Base implements class Efl.Ui.Scroller extends Efl.Ui.Layout_Base implements
Efl.Ui.Focus.Manager_Sub, Efl.Ui.Focus.Manager_Sub,
Efl.Ui.Widget_Focus_Manager, Efl.Ui.Widget_Focus_Manager,
Efl.Content Efl.Content

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@ -1,4 +1,4 @@
class @beta Efl.Ui.Slider extends Efl.Ui.Layout_Base implements Efl.Ui.Range_Interactive, Efl.Ui.Layout_Orientable, class Efl.Ui.Slider extends Efl.Ui.Layout_Base implements Efl.Ui.Range_Interactive, Efl.Ui.Layout_Orientable,
Efl.Access.Value, Efl.Access.Value,
Efl.Access.Widget.Action Efl.Access.Widget.Action
{ {

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@ -1,4 +1,4 @@
class @beta Efl.Ui.Spin extends Efl.Ui.Layout_Base implements Efl.Ui.Range_Display, class Efl.Ui.Spin extends Efl.Ui.Layout_Base implements Efl.Ui.Range_Display,
Efl.Ui.Format, Efl.Access.Value, Efl.Access.Widget.Action Efl.Ui.Format, Efl.Access.Value, Efl.Access.Widget.Action
{ {
[[A Spin. [[A Spin.

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class @beta Efl.Ui.Timepicker extends Efl.Ui.Layout_Base class Efl.Ui.Timepicker extends Efl.Ui.Layout_Base
{ {
[[Timepicker widget [[Timepicker widget

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@ -1,10 +1,10 @@
struct @beta Efl.Input.Clickable_Clicked { struct Efl.Input.Clickable_Clicked {
[[A struct that expresses a click in elementary.]] [[A struct that expresses a click in elementary.]]
repeated : uint; [[The amount of how often the clicked event was repeated in a certain amount of time]] repeated : uint; [[The amount of how often the clicked event was repeated in a certain amount of time]]
button : uint; [[The Button that is pressed]] button : uint; [[The Button that is pressed]]
} }
mixin @beta Efl.Input.Clickable mixin Efl.Input.Clickable
{ {
[[Efl input clickable interface]] [[Efl input clickable interface]]
event_prefix: efl_input; event_prefix: efl_input;