eo2: EO2_CALL_STACK_SIZE -> EO2_CALL_STACK_DEPTH

This commit is contained in:
Jérémy Zurcher 2013-07-27 22:42:24 +02:00 committed by Tom Hacohen
parent 1aa3b1536f
commit eeff3e898c
1 changed files with 3 additions and 3 deletions

View File

@ -275,7 +275,7 @@ _eo2_kls_itr_next(const _Eo_Class *orig_kls, const _Eo_Class *cur_klass)
// FIXME: per thread stack, grow/shrink
#define EO2_INVALID_DATA (void *) -1
#define EO2_CALL_STACK_SIZE 5
#define EO2_CALL_STACK_DEPTH 5
typedef struct _Eo2_Stack_Frame
{
Eo *obj_id;
@ -286,7 +286,7 @@ typedef struct _Eo2_Stack_Frame
} Eo2_Stack_Frame;
typedef struct _Eo2_Call_Stack {
Eo2_Stack_Frame stack[EO2_CALL_STACK_SIZE];
Eo2_Stack_Frame stack[EO2_CALL_STACK_DEPTH];
Eo2_Stack_Frame *frame_ptr;
} Eo2_Call_Stack;
@ -333,7 +333,7 @@ eo2_do_start(Eo *obj_id, Eina_Bool do_super)
fptr = eo2_call_stack.frame_ptr;
if ((fptr - eo2_call_stack.stack) >= EO2_CALL_STACK_SIZE)
if ((fptr - eo2_call_stack.stack) >= EO2_CALL_STACK_DEPTH)
ERR("eo2 call stack overflow !!!");
_eo_ref(obj);