be able to free and alloc gl surface when asked to dump

SVN revision: 51654
This commit is contained in:
Carsten Haitzler 2010-08-26 09:40:48 +00:00
parent ee3b20d11a
commit efb72afbc1
4 changed files with 169 additions and 84 deletions

View File

@ -9,8 +9,14 @@ evas_gl_common_image_all_unload(Evas_GL_Context *gc)
EINA_LIST_FOREACH(gc->shared->images, l, im)
{
if (im->im) evas_cache_image_unload_data(&im->im->cache_entry);
if (im->tex) evas_gl_common_texture_free(im->tex);
im->tex = NULL;
if (im->tex)
{
if (!im->tex->pt->dyn.img)
{
evas_gl_common_texture_free(im->tex);
im->tex = NULL;
}
}
}
}

View File

@ -25,6 +25,8 @@ struct _Render_Engine
struct { // xres - dpi
int dpi; // xres - dpi
} xr; // xres - dpi
int w, h;
};
static int initted = 0;
@ -203,6 +205,25 @@ eng_info_free(Evas *e __UNUSED__, void *info)
free(in);
}
static int
_re_wincheck(Render_Engine *re)
{
if (re->win->surf) return 1;
eng_window_resurf(re->win);
if (!re->win->surf)
{
fprintf(stderr, "ERROR: GL engine can't re-create window surface!\n");
}
return 0;
}
static void
_re_winfree(Render_Engine *re)
{
if (!re->win->surf) return;
eng_window_unsurf(re->win);
}
static int
eng_setup(Evas *e, void *in)
{
@ -223,17 +244,19 @@ eng_setup(Evas *e, void *in)
re->info = info;
re->evas = e;
e->engine.data.output = re;
re->win = eng_window_new(info->info.display,
info->info.drawable,
info->info.screen,
info->info.visual,
info->info.colormap,
info->info.depth,
e->output.w,
e->output.h,
info->indirect,
info->info.destination_alpha,
info->info.rotation);
re->w = e->output.w;
re->h = e->output.h;
re->win = eng_window_new(re->info->info.display,
re->info->info.drawable,
re->info->info.screen,
re->info->info.visual,
re->info->info.colormap,
re->info->info.depth,
re->w,
re->h,
re->info->indirect,
re->info->info.destination_alpha,
re->info->info.rotation);
if (!re->win)
{
free(re);
@ -252,7 +275,7 @@ eng_setup(Evas *e, void *in)
status = xrdb_user_query("Xft.dpi", "Xft.Dpi", &type, &val);
if ((!status) || (!type))
{
if (!re->xrdb) re->xrdb = XrmGetDatabase(info->info.display);
if (!re->xrdb) re->xrdb = XrmGetDatabase(re->info->info.display);
if (re->xrdb)
status = XrmGetResource(re->xrdb,
"Xft.dpi", "Xft.Dpi", &type, &val);
@ -316,48 +339,54 @@ eng_setup(Evas *e, void *in)
else
{
re = e->engine.data.output;
if ((info->info.display != re->win->disp) ||
(info->info.drawable != re->win->win) ||
(info->info.screen != re->win->screen) ||
(info->info.visual != re->win->visual) ||
(info->info.colormap != re->win->colormap) ||
(info->info.depth != re->win->depth) ||
(info->info.destination_alpha != re->win->alpha) ||
(info->info.rotation != re->win->rot))
if (_re_wincheck(re))
{
int inc = 0;
if (re->win)
if ((re->info->info.display != re->win->disp) ||
(re->info->info.drawable != re->win->win) ||
(re->info->info.screen != re->win->screen) ||
(re->info->info.visual != re->win->visual) ||
(re->info->info.colormap != re->win->colormap) ||
(re->info->info.depth != re->win->depth) ||
(re->info->info.destination_alpha != re->win->alpha) ||
(re->info->info.rotation != re->win->rot))
{
re->win->gl_context->references++;
eng_window_free(re->win);
inc = 1;
gl_wins--;
int inc = 0;
if (re->win)
{
re->win->gl_context->references++;
eng_window_free(re->win);
inc = 1;
gl_wins--;
}
re->w = e->output.w;
re->h = e->output.h;
re->win = eng_window_new(re->info->info.display,
re->info->info.drawable,
re->info->info.screen,
re->info->info.visual,
re->info->info.colormap,
re->info->info.depth,
re->w,
re->h,
re->info->indirect,
re->info->info.destination_alpha,
re->info->info.rotation);
if (re->win) gl_wins++;
if ((re->win) && (inc))
re->win->gl_context->references--;
}
else if ((re->win->w != e->output.w) ||
(re->win->h != e->output.h))
{
re->w = e->output.w;
re->h = e->output.h;
re->win->w = e->output.w;
re->win->h = e->output.h;
eng_window_use(re->win);
evas_gl_common_context_resize(re->win->gl_context, re->win->w, re->win->h, re->win->rot);
}
re->win = eng_window_new(info->info.display,
info->info.drawable,
info->info.screen,
info->info.visual,
info->info.colormap,
info->info.depth,
e->output.w,
e->output.h,
info->indirect,
info->info.destination_alpha,
info->info.rotation);
if (re->win) gl_wins++;
if ((re->win) && (inc))
re->win->gl_context->references--;
}
else if ((re->win->w != e->output.w) ||
(re->win->h != e->output.h))
{
re->win->w = e->output.w;
re->win->h = e->output.h;
eng_window_use(re->win);
evas_gl_common_context_resize(re->win->gl_context, re->win->w, re->win->h, re->win->rot);
}
}
if (!re->win)
{
@ -501,6 +530,7 @@ eng_output_redraws_next_update_get(void *data, int *x, int *y, int *w, int *h, i
re = (Render_Engine *)data;
/* get the upate rect surface - return engine data as dummy */
if (!re->win->draw.redraw) return NULL;
if (!_re_wincheck(re)) return NULL;
evas_gl_common_context_flush(re->win->gl_context);
eng_window_use(re->win);
evas_gl_common_context_newframe(re->win->gl_context);
@ -539,6 +569,7 @@ eng_output_redraws_next_update_push(void *data, void *surface __UNUSED__, int x
re = (Render_Engine *)data;
/* put back update surface.. in this case just unflag redraw */
if (!_re_wincheck(re)) return;
re->win->draw.redraw = 0;
re->win->draw.drew = 1;
evas_gl_common_context_flush(re->win->gl_context);
@ -572,6 +603,7 @@ eng_output_flush(void *data)
Render_Engine *re;
re = (Render_Engine *)data;
if (!_re_wincheck(re)) return;
if (!re->win->draw.drew) return;
//x// printf("frame -> flush\n");
re->win->draw.drew = 0;
@ -674,6 +706,7 @@ eng_output_dump(void *data)
evas_common_image_image_all_unload();
evas_common_font_font_all_unload();
evas_gl_common_image_all_unload(re->win->gl_context);
_re_winfree(re);
}
static void
@ -1062,6 +1095,7 @@ eng_image_native_set(void *data, void *image, void *native)
uint32_t pmid;
if (!im) return NULL;
if (ns)
{
vis = ns->data.x11.visual;
@ -1337,9 +1371,6 @@ eng_image_free(void *data, void *image)
static void
eng_image_size_get(void *data, void *image, int *w, int *h)
{
// Render_Engine *re;
//
// re = (Render_Engine *)data;
if (!image)
{
*w = 0;

View File

@ -108,7 +108,7 @@ struct _Evas_GL_X11_Window
unsigned int loose_binding : 1;
} detected;
#endif
int surf : 1;
};
Evas_GL_X11_Window *eng_window_new(Display *disp, Window win, int screen,
@ -117,6 +117,9 @@ Evas_GL_X11_Window *eng_window_new(Display *disp, Window win, int screen,
int alpha, int rot);
void eng_window_free(Evas_GL_X11_Window *gw);
void eng_window_use(Evas_GL_X11_Window *gw);
void eng_window_unsurf(Evas_GL_X11_Window *gw);
void eng_window_resurf(Evas_GL_X11_Window *gw);
Visual *eng_best_visual_get(Evas_Engine_Info_GL_X11 *einfo);
Colormap eng_best_colormap_get(Evas_Engine_Info_GL_X11 *einfo);
int eng_best_depth_get(Evas_Engine_Info_GL_X11 *einfo);

View File

@ -59,7 +59,7 @@ eng_window_new(Display *disp,
gw->rot = rot;
vi_use = _evas_gl_x11_vi;
if (alpha)
if (gw->alpha)
{
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
if (_evas_gl_x11_rgba_vi)
@ -135,7 +135,7 @@ eng_window_new(Display *disp,
config_attrs[n++] = 1;
// FIXME: end n900 breakage
#endif
if (alpha)
if (gw->alpha)
{
config_attrs[n++] = EGL_ALPHA_SIZE;
config_attrs[n++] = 1;
@ -222,38 +222,38 @@ eng_window_new(Display *disp,
{
#ifdef NEWGL
if (indirect)
context = glXCreateNewContext(disp, fbconf,
context = glXCreateNewContext(gw->disp, fbconf,
GLX_RGBA_TYPE, NULL,
GL_TRUE);
else
context = glXCreateNewContext(disp, fbconf,
context = glXCreateNewContext(gw->disp, fbconf,
GLX_RGBA_TYPE, NULL,
GL_FALSE);
#else
if (indirect)
context = glXCreateContext(disp, gw->visualinfo, NULL, GL_FALSE);
context = glXCreateContext(gw->disp, gw->visualinfo, NULL, GL_FALSE);
else
context = glXCreateContext(disp, gw->visualinfo, NULL, GL_TRUE);
context = glXCreateContext(gw->disp, gw->visualinfo, NULL, GL_TRUE);
#endif
}
#ifdef NEWGL
if ((alpha) && (!rgba_context))
if ((gw->alpha) && (!rgba_context))
{
if (indirect)
rgba_context = glXCreateNewContext(disp, rgba_fbconf,
rgba_context = glXCreateNewContext(gw->disp, rgba_fbconf,
GLX_RGBA_TYPE, context,
GL_TRUE);
else
rgba_context = glXCreateNewContext(disp, rgba_fbconf,
rgba_context = glXCreateNewContext(gw->disp, rgba_fbconf,
GLX_RGBA_TYPE, context,
GL_FALSE);
}
if (alpha)
gw->glxwin = glXCreateWindow(disp, rgba_fbconf, gw->win, NULL);
if (gw->alpha)
gw->glxwin = glXCreateWindow(gw->disp, rgba_fbconf, gw->win, NULL);
else
gw->glxwin = glXCreateWindow(disp, fbconf, gw->win, NULL);
gw->glxwin = glXCreateWindow(gw->disp, fbconf, gw->win, NULL);
if (alpha) gw->context = rgba_context;
if (gw->alpha) gw->context = rgba_context;
else gw->context = context;
#else
gw->context = context;
@ -311,7 +311,7 @@ eng_window_new(Display *disp,
// noothing yet. add more cases and options over time
}
fbc = glXGetFBConfigs(disp, screen, &num);
fbc = glXGetFBConfigs(gw->disp, screen, &num);
if (!fbc)
{
printf("Error: glXGetFBConfigs() returned no fb configs\n");
@ -322,27 +322,27 @@ eng_window_new(Display *disp,
{
XVisualInfo *vi;
int vd;
int alpha, val, dbuf, stencil, depth;
int alph, val, dbuf, stencil, depth;
int rgba;
vi = glXGetVisualFromFBConfig(disp, fbc[j]);
vi = glXGetVisualFromFBConfig(gw->disp, fbc[j]);
if (!vi) continue;
vd = vi->depth;
XFree(vi);
if (vd != i) continue;
glXGetFBConfigAttrib(disp, fbc[j], GLX_ALPHA_SIZE, &alpha);
glXGetFBConfigAttrib(disp, fbc[j], GLX_BUFFER_SIZE, &val);
glXGetFBConfigAttrib(gw->disp, fbc[j], GLX_ALPHA_SIZE, &alph);
glXGetFBConfigAttrib(gw->disp, fbc[j], GLX_BUFFER_SIZE, &val);
if ((val != i) && ((val - alpha) != i)) continue;
if ((val != i) && ((val - alph) != i)) continue;
val = 0;
rgba = 0;
if (i == 32)
{
glXGetFBConfigAttrib(disp, fbc[j], GLX_BIND_TO_TEXTURE_RGBA_EXT, &val);
glXGetFBConfigAttrib(gw->disp, fbc[j], GLX_BIND_TO_TEXTURE_RGBA_EXT, &val);
if (val)
{
rgba = 1;
@ -352,41 +352,41 @@ eng_window_new(Display *disp,
if (!val)
{
if (rgba) continue;
glXGetFBConfigAttrib(disp, fbc[j], GLX_BIND_TO_TEXTURE_RGB_EXT, &val);
glXGetFBConfigAttrib(gw->disp, fbc[j], GLX_BIND_TO_TEXTURE_RGB_EXT, &val);
if (!val) continue;
gw->depth_cfg[i].tex_format = GLX_TEXTURE_FORMAT_RGB_EXT;
}
dbuf = 0x7fff;
glXGetFBConfigAttrib(disp, fbc[j], GLX_DOUBLEBUFFER, &val);
glXGetFBConfigAttrib(gw->disp, fbc[j], GLX_DOUBLEBUFFER, &val);
if (val > dbuf) continue;
dbuf = val;
stencil = 0x7fff;
glXGetFBConfigAttrib(disp, fbc[j], GLX_STENCIL_SIZE, &val);
glXGetFBConfigAttrib(gw->disp, fbc[j], GLX_STENCIL_SIZE, &val);
if (val > stencil) continue;
stencil = val;
depth = 0x7fff;
glXGetFBConfigAttrib(disp, fbc[j], GLX_DEPTH_SIZE, &val);
glXGetFBConfigAttrib(gw->disp, fbc[j], GLX_DEPTH_SIZE, &val);
if (val > depth) continue;
depth = val;
glXGetFBConfigAttrib(disp, fbc[j], GLX_BIND_TO_MIPMAP_TEXTURE_EXT, &val);
glXGetFBConfigAttrib(gw->disp, fbc[j], GLX_BIND_TO_MIPMAP_TEXTURE_EXT, &val);
if (val < 0) continue;
gw->depth_cfg[i].mipmap = val;
glXGetFBConfigAttrib(disp, fbc[j], GLX_Y_INVERTED_EXT, &val);
glXGetFBConfigAttrib(gw->disp, fbc[j], GLX_Y_INVERTED_EXT, &val);
gw->depth_cfg[i].yinvert = val;
glXGetFBConfigAttrib(disp, fbc[j], GLX_BIND_TO_TEXTURE_TARGETS_EXT, &val);
glXGetFBConfigAttrib(gw->disp, fbc[j], GLX_BIND_TO_TEXTURE_TARGETS_EXT, &val);
gw->depth_cfg[i].tex_target = val;
gw->depth_cfg[i].fbc = fbc[j];
}
}
XFree(fbc);
if (!gw->depth_cfg[DefaultDepth(disp, screen)].fbc)
if (!gw->depth_cfg[DefaultDepth(gw->disp, screen)].fbc)
{
printf("texture from pixmap not going to work\n");
}
@ -406,6 +406,7 @@ eng_window_new(Display *disp,
evas_gl_common_context_use(gw->gl_context);
evas_gl_common_context_resize(gw->gl_context, w, h, rot);
win_count++;
gw->surf = 1;
return gw;
}
@ -485,6 +486,50 @@ eng_window_use(Evas_GL_X11_Window *gw)
evas_gl_common_context_use(gw->gl_context);
}
void
eng_window_unsurf(Evas_GL_X11_Window *gw)
{
if (!gw->surf) return;
if (getenv("EVAS_GL_INFO"))
printf("unsurf %p\n", gw);
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
if (gw->egl_surface[0] != EGL_NO_SURFACE)
eglDestroySurface(gw->egl_disp, gw->egl_surface[0]);
gw->egl_surface[0] = EGL_NO_SURFACE;
eglMakeCurrent(gw->egl_disp, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
#else
if (gw->glxwin) glXDestroyWindow(gw->disp, gw->glxwin);
#endif
gw->surf = 0;
}
void
eng_window_resurf(Evas_GL_X11_Window *gw)
{
if (gw->surf) return;
if (getenv("EVAS_GL_INFO"))
printf("resurf %p\n", gw);
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
gw->egl_surface[0] = eglCreateWindowSurface(gw->egl_disp, gw->egl_config,
(EGLNativeWindowType)gw->win,
NULL);
if (gw->egl_surface[0] == EGL_NO_SURFACE)
{
printf("Error: eglCreateWindowSurface() fail for 0x%x.\n", (unsigned int)gw->win);
printf("Error: error # was: 0x%x\n", eglGetError());
return;
}
#else
#ifdef NEWGL
if (gw->alpha)
gw->glxwin = glXCreateWindow(gw->disp, rgba_fbconf, gw->win, NULL);
else
gw->glxwin = glXCreateWindow(gw->disp, fbconf, gw->win, NULL);
#endif
#endif
gw->surf = 1;
}
Visual *
eng_best_visual_get(Evas_Engine_Info_GL_X11 *einfo)
{