docs: document ecore_mainloop class, functions and events.

This commit is contained in:
Stefan Schmidt 2016-04-15 15:45:15 +02:00
parent e728ea168f
commit f012499f47
1 changed files with 22 additions and 3 deletions

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@ -2,38 +2,57 @@ type @extern Ecore_Select_Function: __undefined_type;
class Ecore_Mainloop (Eo.Base)
{
[[The Ecore Main Loop
Ecore is a clean and tiny event loop library with many modules to do lots of
convenient things for a programmer, to save time and effort. It's small and
lean, designed to work from embedded systems all the way up to large and
powerful multi-cpu workstations. The main loop has a number of primitives to
be used with its main loop. It serializes all the primitives and allows for
great responsiveness without the need for threads(or any other concurrency).
]]
legacy_prefix: null;
data: null;
methods {
@property select_func {
[[Function to use when monitoring multiple file descriptors.]]
set {
}
get {
}
values {
select_func: Ecore_Select_Function;
[[This function will be used instead of the system call select.]]
}
}
iterate {
[[Runs a single iteration of the main loop to process everything on the
queue.]]
}
iterate_may_block {
[[Runs a single iteration of the main loop to process everything on the
queue with block/non-blocking status.]]
return: int;
params {
may_block: int;
may_block: int; [[A flag if the main loop has a possibility of blocking.]]
}
}
begin {
[[Runs the application main loop.]]
}
quit {
[[Quits the main loop once all the events currently on the queue have
been processed.]]
}
animator_ticked {
[[Returns if an animator has ticked off during this loop iteration.]]
/* FIXME: Should it be a prooperty? */
return: bool;
}
}
events {
idle,enter;
idle,exit;
idle,enter; [[Event occurs once the main loop enters the idle state.]]
idle,exit; [[Event occurs once the main loop exits the idle state.]]
idle; /* FIXME: We need to make sure we can get it work. */
/* TODO: All of the legacy ecore events. (Ecore.h header) */
}