efl/gesture: improve docs

Reviewed-by: Xavi Artigas <xavierartigas@yahoo.es>
Differential Revision: https://phab.enlightenment.org/D11321
This commit is contained in:
Mike Blumenkrantz 2020-02-11 10:10:57 -05:00 committed by Marcel Hollerbach
parent f5273decbb
commit f917f75c56
6 changed files with 40 additions and 28 deletions

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@ -27,7 +27,8 @@ abstract @beta Efl.Canvas.Gesture extends Efl.Object
}
@property hotspot {
[[Hotspot of the gesture currently being analyzed.
The exact meaning depends on the gesture type.]]
The exact meaning depends on the gesture type, but by default it
reflects the current position of the last touch event.]]
get {
}
set {
@ -43,7 +44,7 @@ abstract @beta Efl.Canvas.Gesture extends Efl.Object
set {
}
values {
timestamp: uint;[[The time-stamp.]]
timestamp: uint;[[The time-stamp, valued in milliseconds.]]
}
}
@property touch_count {

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@ -7,6 +7,9 @@ class @beta Efl.Canvas.Gesture_Custom extends Efl.Canvas.Gesture
@[Efl.Canvas.Gesture_Events.gesture,custom] for a description of the Custom gesture.
Application developers receive these objects inside a gesture event and do not typically need to create their own.
Custom gesture recognizers which implement their own gesture properties (e.g., gesture momentum or angle) must
inherit this class.
]]
c_prefix: efl_gesture_custom;
methods {

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@ -5,8 +5,8 @@ class @beta Efl.Canvas.Gesture_Manager extends Efl.Object
[[This class keeps track of active @Efl.Canvas.Gesture_Recognizer objects.
For internal use only.
This gesture class defines methods that register and unregister a recognizer and
get a recognizer according to gesture event type.
This class defines methods to manage gesture recognizers and handles passing input events
to the recognizers that it manages.
]]
c_prefix: efl_gesture_manager;
methods {

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@ -14,7 +14,8 @@ abstract @beta Efl.Canvas.Gesture_Recognizer extends Efl.Object
c_prefix: efl_gesture_recognizer;
methods {
@property type @pure_virtual {
[[This property returns the type of gesture recognized by this recognizer.]]
[[This property returns the type of gesture recognized by this recognizer.
It must be implemented for the recognizer to function.]]
get {}
values {
type: Efl.Canvas.Gesture_Recognizer_Type; [[The gesture type to recognize.]]
@ -26,6 +27,8 @@ abstract @beta Efl.Canvas.Gesture_Recognizer extends Efl.Object
Updates the state of the gesture object as required, and returns a
suitable result for the current recognition step.
This method must be implemented for the recognizer to function.
]]
params {
@in gesture: Efl.Canvas.Gesture; [[The gesture object.]]

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@ -2,6 +2,10 @@ abstract @beta Efl.Canvas.Gesture_Recognizer_Custom extends Efl.Canvas.Gesture_R
{
[[This is the recognizer for Custom gestures.
See @Efl.Canvas.Gesture_Recognizer.
Custom-written recognizers must inherit this class.
They are responsible for managing and updating the state of the recognized @Efl.Canvas.Gesture object inside
their implementation of the @Efl.Canvas.Gesture_Recognizer.recognize method, which is required.
]]
c_prefix: efl_gesture_recognizer_custom;
methods {

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@ -1,25 +1,26 @@
import eina_types;
import efl_input_types;
import efl_canvas_gesture_events;
enum @beta Efl.Canvas.Gesture_Touch_State
{
[[ This enum type describes the state of a touch event. ]]
legacy: efl_gesture_touch_state;
unknown = 0, [[Gesture Touch State unknown]]
begin , [[First fingure touch down]]
update, [[fingure touch update]]
end, [[Last fingure touch up]]
unknown = 0, [[Touch state is unset.]]
begin, [[First touch point has just been added.]]
update, [[A touch point position has updated or other touch points were added.]]
end, [[A touch point has been released.]]
}
enum @beta Efl.Canvas.Gesture_State
{
[[ This enum type describes the state of a gesture. ]]
legacy: efl_gesture_state;
none = 0, [[No gesture state]]
started = 1, [[A continuous gesture has started.]]
updated, [[A gesture continues.]]
finished, [[A gesture has finished.]]
canceled, [[A gesture was canceled.]]
none = 0, [[No gesture state.]]
started = 1, [[A gesture has started.]]
updated, [[A gesture has triggered.]]
finished, [[A gesture has ended and has triggered.]]
canceled, [[A gesture has ended without triggering.]]
}
enum @beta Efl.Canvas.Gesture_Recognizer_Result
@ -28,37 +29,37 @@ enum @beta Efl.Canvas.Gesture_Recognizer_Result
legacy: efl_gesture_recognizer_result;
ignore = 0x0001, [[The event does not change the state of the recognizer.]]
maybe = 0x0002, [[The event changed the internal state of the recognizer, but it isn't clear yet if it is a gesture or not. The recognizer needs to filter more events to decide.]]
maybe = 0x0002, [[The event changed the internal state of the recognizer, but it isn't clear yet if it is a gesture or not. The recognizer needs to filter more events to decide.]]
trigger = 0x0004, [[The gesture has been triggered]]
finish = 0x0008, [[The gesture has been finished successfully.]]
finish = 0x0008, [[The gesture has been finished successfully and the gesture triggered.]]
cancel = 0x0010, [[The event made it clear that it is not a gesture. If the gesture recognizer was in Triggered state before, then the gesture is canceled.]]
result_mask = 0x00ff, [[The gesture result mask]]
}
enum @beta Efl.Canvas.Gesture_Recognizer_Type
{
[[ This enum type describes the state of a touch event. ]]
[[ This enum type describes the type of gesture recognized by a given recognizer. ]]
legacy: efl_gesture_recognizer_type;
tap = 0,
double_tap,
triple_tap,
long_tap,
momentum,
flick,
zoom,
custom,
tap = 0, [[See @[Efl.Canvas.Gesture_Events.gesture,tap] ]]
double_tap, [[See @[Efl.Canvas.Gesture_Events.gesture,double_tap] ]]
triple_tap, [[See @[Efl.Canvas.Gesture_Events.gesture,triple_tap] ]]
long_tap, [[See @[Efl.Canvas.Gesture_Events.gesture,long_tap] ]]
momentum, [[See @[Efl.Canvas.Gesture_Events.gesture,momentum] ]]
flick, [[See @[Efl.Canvas.Gesture_Events.gesture,flick] ]]
zoom, [[See @[Efl.Canvas.Gesture_Events.gesture,zoom] ]]
custom, [[See @[Efl.Canvas.Gesture_Events.gesture,custom] ]]
}
struct @beta @c_name(Efl_Gesture_Touch_Point_Info) Efl.Canvas.Gesture_Touch_Point_Info {
[[This struct represents the underlying data of a touch point.]]
pos: Eina.Position2D; [[The canvas position of the touch point data.]]
pressed: bool; [[Whether this touch point is being pressed down.]]
timestamp: uint; [[The timestamp of the touch point data.]]
pressed: bool; [[Whether this touch point is currently being pressed down.]]
timestamp: uint; [[The timestamp of the touch point data in milliseconds.]]
}
struct @beta @c_name(Efl_Gesture_Touch_Point_Data) Efl.Canvas.Gesture_Touch_Point_Data {
[[This struct represents the state of a touch point.]]
id: int; [[Touch id of the point.]]
id: int; [[Touch id of the point, where the first point is $0.]]
action: Efl.Pointer.Action; [[The last event with this point.]]
start: Efl.Canvas.Gesture_Touch_Point_Info; [[The start data for the touch point.]]
prev: Efl.Canvas.Gesture_Touch_Point_Info; [[The previous data for the touch point.]]