wayland_egl: Call ecore_wl2_window_buffer_attach

This lets ecore_wl2 know that there's a buffer attached - even if we don't
know what it is because it's hidden by gl.
This commit is contained in:
Derek Foreman 2017-08-17 15:20:44 -05:00
parent 3290e6da10
commit f95f17ae37
1 changed files with 1 additions and 0 deletions

View File

@ -516,6 +516,7 @@ eng_outbuf_flush(Outbuf *ob, Tilebuf_Rect *surface_damage, Tilebuf_Rect *buffer_
glsym_evas_gl_common_context_done(ob->gl_context);
eglSwapInterval(ob->egl_disp, 0);
ecore_wl2_window_buffer_attach(ob->wl2_win, NULL, 0, 0, EINA_TRUE);
ecore_wl2_window_commit(ob->wl2_win, EINA_FALSE);
if ((glsym_eglSwapBuffersWithDamage) && (surface_damage) &&