and beef up getting started with a longer example

SVN revision: 62287
This commit is contained in:
Carsten Haitzler 2011-08-10 06:00:04 +00:00
parent 3c6ec42179
commit feeb08e54d
1 changed files with 84 additions and 13 deletions

View File

@ -50,18 +50,18 @@ organisations behind this, as listed in the @ref authors page.
*
* To write an Elementary app, you can get started with the following:
*
* @code
* #include <Elementary.h>
* EAPI int
* elm_main(int argc, char **argv)
* {
* // create window(s) here and do any application init
* elm_run(); // run main loop
* elm_shutdown(); // after mainloop finishes running, shutdown
* return 0; // exit 0 for exit code
* }
* ELM_MAIN()
* @endcode
@code
#include <Elementary.h>
EAPI int
elm_main(int argc, char **argv)
{
// create window(s) here and do any application init
elm_run(); // run main loop
elm_shutdown(); // after mainloop finishes running, shutdown
return 0; // exit 0 for exit code
}
ELM_MAIN()
@endcode
*
* To use autotools (which helps in many ways in the long run, like being able
* to immediately create releases of your software directly from your tree
@ -176,7 +176,78 @@ make maintainer-clean
* There is a more advanced way of making use of the quicklaunch infrastructure
* in Elementary (which will not be covered here due to its more advanced
* nature).
*/
*
* Now let's actually create an interactive "Hello World" gui that you can
* click the ok button to exit. It's more code because this now does something
* much more significant, but it's still very simple:
*
@code
#include <Elementary.h>
static void
on_done(void *data, Evas_Object *obj, void *event_info)
{
// quit the mainloop (elm_run function will return)
elm_exit();
}
EAPI int
elm_main(int argc, char **argv)
{
Evas_Object *win, *bg, *box, *lab, *btn;
// new window - do the usual and give it a name, title and delete handler
win = elm_win_add(NULL, "hello", ELM_WIN_BASIC);
elm_win_title_set(win, "Hello");
// when the user clicks "close" on a window there is a request to delete
evas_object_smart_callback_add(win, "delete,request", on_done, NULL);
// add a standard bg
bg = elm_bg_add(win);
// add object as a resize object for the window (controls window minimum
// size as well as gets resized if window is resized)
elm_win_resize_object_add(win, bg);
evas_object_show(bg);
// add a box object - default is vertical. a box holds children in a row,
// either horizontally or vertically. nothing more.
box = elm_box_add(win);
// make the box hotizontal
elm_box_horizontal_set(box, EINA_TRUE);
// add object as a resize object for the window (controls window minimum
// size as well as gets resized if window is resized)
elm_win_resize_object_add(win, box);
evas_object_show(box);
// add a label widget, set the text and put it in the pad frame
lab = elm_label_add(win);
// set default text of the label
elm_object_text_set(lab, "Hello out there world!");
// pack the label at the end of the box
elm_box_pack_end(box, lab);
evas_object_show(lab);
// add an ok button
btn = elm_button_add(win);
// set default text of button to "OK"
elm_object_text_set(btn, "OK");
// pack the button at the end of the box
elm_box_pack_end(box, btn);
evas_object_show(btn);
// call on_done when button is clicked
evas_object_smart_callback_add(btn, "clicked", on_done, NULL);
// now we are done, show the window
evas_object_show(win);
// run the mainloop and process events and callbacks
elm_run();
return 0;
}
ELM_MAIN()
@endcode
*
*/
/**
@page authors Authors