Commit Graph

53334 Commits

Author SHA1 Message Date
Jean-Philippe Andre ebeead4681 evas filters: Optimize GL blur with interpolation
This optimizes the GL blur algorithm by reducing the number of
texel fetches (roughly half the number of before this patch). This
works by exploiting GL's interpolation capabilities.
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 6af3c20aeb evas filters: Pass gaussian values to GL blur shader 2017-04-14 11:26:43 +09:00
Jean-Philippe Andre a9ddeeb4fb evas filters: Use GL downscaling for blur
This will improve the performance a lot. Now remains to figure
out the best values for downscaling and improve the actual blur
shader as well.
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre d56f9afa40 evas filters: Recompile filter after data_set 2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 513d686628 elm_test: Add slider to control blur radius 2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 3f6f51560a evas: Consider objects in copy mode as opaque
This skips extra tests with image objects that have the
is_opaque() function. That way, if an object is marked as COPY,
rendering of all objects below it will be skipped.

This can dramatically help with performance when flagging a
snapshot object as COPY. This should not be done if a filter is
applied and is meant to blend with the underlying UI.
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 1336b2d9e0 evas filters: Expand snapshot regions by blur radius
When using a snapshot object we have access to exactly all
the pixels below it inside the snapshot surface. So, in order
to produce a nice blur, it is necessary to expand this snapshot
and then clip it otherwise the edges will look a bit ugly.

Unfortunately, there are still places where blurs didn't look
so good, as objects below an opaque region would never get
rendered into the snapshot object. So the edges, inside a
snapshot object, around an opaque region would have blur
artifacts.

This fixes that by shrinking the cutout regions by the radius
of the filter. Eg for blur this is the blur radius.

The test case in elm_test can exhibit this fix very clearly:
a red glow would be visible around the opaque rectangle, but with
these changes we instead see the blurry edges of the objects
below the rectangle.
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre e52a04ef8f evas filters: Use obscured region in box blur (SW)
Box blur is used by the default blur (in 2 or 3 passes) so it
is one of the most important and cpu-consuming filters in the
software engine.
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 1639c06118 elm_test: Add obscuring rectangle in snapshot test
This will test the obscured region optimization for the
filters.
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 9b1ea2fc6b evas: Pass obscuring region to the filters
This will be most useful in a special case, where a filter is
used in a window decoration, applied to a snapshot object.

Another optimization that might be wanted is passing a list
of update regions (from the proxy or snapshot).

The filters don't support the obscuring region yet, only some
of the high-level logic is implemented.
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre a6951397f6 evas: Optimize redraws of snapshot objects
If anything in the canvas needs redraw and a snapshot object
happens to intersect with the update region then it was redrawn,
even if all objects below it hadn't changed. This has an insane
performance impact when you apply a blur filter on the snapshot
object. Walking the object list will always be cheaper than
rendering the snapshot!

Note: Added a FIXME comment and forced clean_them to be true
because some odd behaviour happens when breaking with GDB and
the array snapshot_objects keeps growing at each frame (I guess
only if we miss a frame or something like that).
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 096af26dd6 elm_test: Add a test case for evas snapshot
This showcases the object (not a widget) and will be the basis
for a necessary optimization patch.
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre b90246a619 evas: Improve blur filter perf by using 2 passes
By simply splitting X and Y blurs in two passes we can improve
the performance of the blur filter a lot.

There is still much to be done to make it really fast and nice
looking:
- implement true gaussian blur (not sine-based approximation,
  right now the actual blurs look different in SW and GL)
- exploit linear interpolation for R tap instead of R*2+1 taps
  (a tap being a texel fetch)
- downscale & upscale large images with large blur radii
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 5bce7120f1 evas filter: Implement blur filter in pure GL
Wait a second though, this implementation is not only incomplete
(no support for box vs. gaussian blur), it's also insanely bad in
terms of performance. Small radii may work fine, but at least blurs
render properly in GL with this patch (no more glReadPixels!).

The shader needs a lot of love, including in particular:
- support for 1D box blur single pass
- support for 1D gaussian (or sine) blur
- use linear interpolation and N-tap filters
- separation of 2D blur in two passes (high-level logic)
- potentially separation of large 1D blurs in 2 or more passes
  knowing that 2sigma == sigma + sigma when it comes to the gaussian
  bell curve.
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 125c7d956e evas filters: Implement displace filter in pure GL
This one was a bit more... "fun". I had to add a new vertex
attribute and obviously using a VertexAttribPointer led to
incomprehensible crashes. But a simple glVertexAttrib2fv makes
it work like a charm!

A rare option is not handled yet.
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre ac8812665b evas filters: Implement fill filter in pure GL
Now that one was trivial. Could also be done with glClear and
glScissor instead, but the rectangle infrastructure works well
enough.
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 3d2f1a3d9b evas filters: Implement mask filter in pure GL
This reuses the existing mask infrastructure, but adds a color
flag to use the whole RGBA range, rather than just the Alpha
channel.

Filters are still very slow (glReadPixels and non-optimized use of
GL buffers...), but this is progress :)
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 92dfe1831c evas filters: Fix blur logic and GL buffer handling
This corrects two things:
- the blur filter high-level logic, that lead to reusing some
  temporary buffers which contained garbage;
- the versatile gl buffer implementation so that it now properly
  switches between the RGBA_Image and the FBO content (yes, this
  is insanely slow and inefficient... but it works and that was
  the only point).
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 2ef8d6f39a evas filters: Refactor ector and gfx filters A LOT
Alright, so this is a massive patch that is the result of
trying to get rid of unused or poorly implemented classes in
ector. Originally ector was meant to support VG but extend to
things like filters as well. At the moment, ector's design
makes it quite hard to plug in the filters.

For now I think it's easier to implement the GL support for
the filters directly in the engine, where I hope to interfere
as little as possible.

This massive patch keeps only the required minimum to support
a versatile gl buffer that can be mapped, drawn or rendered to (FBO).
It's extremely inefficient as it relies on glReadPixels and lots
of texture uploads, as well as conversions between ARGB and Alpha.

Another type of GL buffer is a wrap around an existing GL image,
but that one is read-only (map or draw: no write map, no FBO).

No, all the filters run fine, and the high-level implementation
(evas_filters.c) does not need to know whether the underlying engine
is SW or GL. One problem though appears with the blending or blurring
of some Alpha buffers, the colors are wrong.

This patch removes more lines than it adds so it must be good ;)
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre fb52c15e85 evas filters: Prepare GL support for blend operation
No implementation yet, this is just the skeletton!
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 190d84e84b evas: Rename software filter function type
From Evas_Filter_Apply_Func to Software_Filter_Func.
Also fix include dir for out-of-tree builds of non-static sw generic.
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre a8d283567a evas filters: Move blur to software generic (8/8)
This completes the series of refactoring patches, where only the
filter implementation is moved to the engine rather than inside
evas itself.
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 46542ea748 evas filters: Move transform to software generic (7/8) 2017-04-14 11:26:42 +09:00
Jean-Philippe Andre 1b95d22c2c evas filters: Move bump to software generic (6/8) 2017-04-14 11:26:42 +09:00
Jean-Philippe Andre b56a788e96 evas filters: Move displace to software generic (5/8) 2017-04-14 11:26:42 +09:00
Jean-Philippe Andre c9eec74002 evas filters: Move fill to software generic (4/8)
This also moves the header evas_engine_filter.h to its subdir.
2017-04-14 11:26:42 +09:00
Jean-Philippe Andre b6df13b024 evas filters: Move curve to software generic (3/8)
This moves the RGBA premul/unpremul functions to static_libs/draw.
2017-04-14 11:26:42 +09:00
Jean-Philippe Andre 09ff5f419e evas filters: Move mask to software generic (2/8) 2017-04-14 11:26:42 +09:00
Jean-Philippe Andre 0740010a06 evas filters: Move blend to software_generic (1/8)
This is an attempt at refactoring the filters code so I can
later implement GL support. This patch adds a few extra changes
to remove avoid calling functions of libevas from the software
engine: use the draw functions from static_libs/draw rather
than evas_common APIs.
2017-04-14 11:26:42 +09:00
Jeeyong Um f370ea803b Efl.Gfx.Path: Fix wrong condition check in _find_ellipsis_coords
Summary:
In previous patch, !w should be replaced with EINA_FLT_EQ(w, 0.0), but it was
replaced with !EINA_FLT_EQ(w, 0.0). This breaks rounded rectangle.

T5291

Test Plan: compile and run attached file

Reviewers: cedric, jpeg, Jaehyun_Cho

Reviewed By: Jaehyun_Cho

Differential Revision: https://phab.enlightenment.org/D4787
2017-04-14 10:16:48 +09:00
Cedric BAIL 9883831b76 evas: move Efl_Canvas_Output to be an internal only API. 2017-04-13 15:25:29 -07:00
Cedric BAIL 969112a36d evas: this symbol actually don't exist. 2017-04-13 14:39:46 -07:00
Stefan Schmidt 9a15eeaced Revert "efl: terrible kludge so avoid termination crash on osx"
The only purpose of this commit was to allow efl 1.19 to be
released on macOS wothout crashing on termination. Time to revert
it and see that we can find a real fix for the next release.

This reverts commit cd5e755951.

ref T5245
2017-04-13 16:11:39 +02:00
Daniel Kolesa 53fef30db0 eolian: allow extending eolian-generated classes from within C
If you define either the macro MY_CLASS_EXTRA_OPS for normal
methods/properties or MY_CLASS_EXTRA_CLASS_OPS for class methods
or properties, which contains a comma-delimited list of ops defs
(i.e. EFL_OBJECT_OP_FUNC(...), ...) right before including the
generated my_class.eo.c file, the definitions from these will
be included in the actual class. This can be used to override
certain things in a class internally without exposing it to
Eolian, or for testing/debugging.
2017-04-13 15:56:15 +02:00
Bryce Harrington 8b95b78dee efl vpath: Check and terminate execution if set*uid() calls fail
Summary:
Quells warnings:
    lib/efl/interfaces/efl_vpath_core.c:117:9: warning: ignoring return
    value of ‘setuid’, declared with attribute warn_unused_result
    [-Wunused-result]
         setuid(geteuid());
         ^
    lib/efl/interfaces/efl_vpath_core.c:169:9: warning: ignoring return
    value of ‘setreuid’, declared with attribute warn_unused_result
    [-Wunused-result]
         setreuid(uid, geteuid());
         ^

Reviewers: raster, jpeg

Reviewed By: raster

Subscribers: cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D4768
2017-04-13 16:41:02 +09:00
Godly T.Alias 5cba6a5857 Genlist: Performance optimization for genlist in non-filter cases
Summary:
When _item_filtered_get is called, block and pan re-calculations
happen, When there is no filter applied, we can skip item filtering to
avoid some unwanted calculations

Reviewers: cedric, raster, SanghyeonLee

Reviewed By: raster

Subscribers: rajeshps, Princekrdubey, cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D4759
2017-04-13 16:40:29 +09:00
Shinwoo Kim 4f6873905b ecore_input: add API to get name of joystick.
Summary:
The Ecore_Event_Joystick would be not enough information on user side.
Because the button index such as ECORE_EVENT_JOYSTICK_BUTTON_SELECT/START/META,
etc could be mapped to different button for different named joystick.

Test Plan: Using example

Reviewers: raster, cedric, jpeg

Reviewed By: raster

Differential Revision: https://phab.enlightenment.org/D4669
2017-04-13 14:53:48 +09:00
Cedric BAIL b04f584346 evas: engine_info set/get should never show up in Eo API.
Eo API are for something we want to expose to third party application
and bindings. engine_info is exactly what we don't want to expose.
2017-04-12 15:13:19 -07:00
Cedric BAIL bb83ff9094 ecore_evas: fix use of new VNC API in example. 2017-04-12 15:13:19 -07:00
Cedric BAIL 12fcaf77d6 evas: remove pixels hook from x11 backend now that we don't use it anymore 2017-04-12 15:13:19 -07:00
Cedric BAIL 323063a370 evas: remove pixels hook from fb now that we don't use it anymore. 2017-04-12 15:13:19 -07:00
Cedric BAIL e0bb9d6134 ecore_evas: change VNC API and use snapshot internally. 2017-04-12 15:13:19 -07:00
Bryce Harrington 6ea18851ba ecore_con: send server_upgrade event *after* clearing pending saves
Summary:
The _ecore_con_post_event_server_upgrade() call adds an event to free
the server_upgrade object, svr, via  _ecore_con_server_free(svr) so we
should assume srv is freed after it returns.  Thus, perform the
pending_slice processing prior to calling it.  Otherwise it triggers an
illegal access (USE_AFTER_FREE) error in Coverity.

@fix CID1373485

Reviewers: barbieri

Reviewed By: barbieri

Subscribers: cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D4785

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2017-04-12 14:39:08 -07:00
Bryce Harrington bb1a8779db evas: correct pluralization grammar in Evas_Eo.h
Test Plan:
- There are other grammatical errors, but I'm focusing this patch just
  on pluralization-related issues to ease review and make it clearer if
  I've introduced any inaccuracies.

Reviewers: cedric

Reviewed By: cedric

Subscribers: cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D4784

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2017-04-12 14:27:40 -07:00
JinYong Park 86008fa411 notify: fix hide animation logic for popup
Summary:
When popup is timeout, notify call hide func, and send time out event to popup.
After popup receiving time out event, popup hide object again,
so hide animation doesn't show.
And notify hide function doesn't send hide signal to block events part,
(but dismiss function send it)
So add that signal.

Test Plan:
 1. elementary_test -to popup
 2. click first item, "popup+center+text"
 3. compare time out event before this patch and after.

@fix

Reviewers: herb, singh.amitesh, Hermet, cedric, raster, jpeg

Differential Revision: https://phab.enlightenment.org/D4780

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2017-04-12 14:25:53 -07:00
Jean-Philippe Andre 4b09ad7d6b evas: Fix event propagation in elm_widget
See the previous commit. efl_provider_find() could not
find a canvas because the event object had no parent.

This restores the slider in E's sound mixer.

Note: Input events may expose the evas canvas object
because of parenting. This will eventually need fixing,
as only efl.ui.win should be exposed.

If 8ff2dffe7c7a21278dis backported to 1.19 then this patch
also needs to be merged as well.
2017-04-12 20:28:20 +09:00
Jean-Philippe Andre 8ff2dffe7c evas/elm: Fix bad propagation of ON_HOLD flag
Test scenario:
  elementary_test -to "ExtScroller"

Try and modify a slider's value with the mouse wheel. Bad things
were happenning, as the flag ON_HOLD was not properly propagated
from the slider to the scroller. This is because the legacy
event_info structure inside the eo event info was not updated
with the new flag value.

By introducing a new EO only API, which is meant to remain
internal, we can use a single legacy info structure, fixing
this issue.

Note: In the future this API needs to be internal, not protected.

@fix
2017-04-12 18:43:15 +09:00
Stefan Schmidt e139fda75b configure: switch to dev mode again
Merge window for 1.20 is now open.
2017-04-12 11:19:25 +02:00
Stefan Schmidt e457e6fe63 release: Update NEWS and bump version for 1.19.0 release 2017-04-12 10:23:06 +02:00
Stefan Schmidt ec24433ef2 build: disable epoll support on solaris based systems
We have a report where the use of epoll breaks such systems. Disabling it for
now to make them work again. A deeper analysis is underway to understand this
better and maybe have epoll support later.
2017-04-12 10:17:41 +02:00