I just ran my script (email to follow) to migrate all of the EFL
automatically. This commit is *only* the automatic conversion, so it can
be easily reverted and re-run.
This was not really useful and against the Eolian guidelines.
While I promised I won't break things until the 27th, I was ill
(still am), so I'm giving myself a 1 day pass. :P
Summary:
Ecore_Audio now supports Apple's CoreAudio to play sounds read by libsndfile.
edje_multisense integrates this new feature to enable PLAY_SAMPLE on OS X.
Test Plan:
Compiles, links and installs fine on OS X.
Run terminology and elementary_test to hear sound played on user input.
Reviewers: raster, naguirre, cedric
Reviewed By: cedric
Subscribers: plamot, cedric
Differential Revision: https://phab.enlightenment.org/D2295
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary:
...cannot encode those things into edje.
In our case, we need vibration when longpressed. But those files are not
audio or image and cannot be encoded into edje. Also, this library is not
opensource so should not be linked directly with edje.
So we should call vibration API by using this plug-in.
Reviewers: raster, cedric, seoz, Hermet
CC: cedric
Differential Revision: https://phab.enlightenment.org/D588
well well well. i WASN'T crazy. there WAS a leak. it was
ecore-audio+multisense. if a pulse audio output doesn't connect... NO
ONE KNOWS. all audio streams keep being appended to it forever just
consuming more memory indefinitely. there is no way to handle it.
expose events so it CAN be handled.
input_attach, input_detach, format_set, and source_set now return an
Eina_Bool
Tests, examples and edje_multisense adapted
Signed-off-by: Daniel Willmann <d.willmann@samsung.com>
Ifdef all the functions that reference ecore_audio so this file can be
compiled without ecore_audio enabled.
Signed-off-by: Daniel Willmann <d.willmann@samsung.com>
SVN revision: 83384
this is still in progress, mostly the multisense stuff is pending.
it seems that when we merge ecore_audio in edje the libremix and
similar are gone, at least from Edje, and will be in ecore_audio
itself (or pulseaudio).
Changes:
* __UNUSED__ to EINA_UNUSED
* binaries (epp, embryo_cc, edje_cc) now consider EFL_RUN_IN_TREE and
will assume the binaries are still not installed, running from
build tree location (needs more testing, maybe doesn't work with
srcdir != builddir, still doesn't solve cross compile builds)
SVN revision: 82139