The engine is not entirely working right now. Recent devices which
supports the raw frame buffer should work though. But having it in
cvs will help me as I'm coding it most of the time "blindly" (no
device to test it)
* minor formatting in the top evel Makefile.am too
SVN revision: 34354
* formatting
* put WIN32_CFLAGS in AM_CFLAGS and not AM_CPPFLAGS, as it is where it belongs
* rename create_shared_lib to lt_no_undefined
* pass -Wl,--enable-auto-import to libtool when compiling with cegcc
* add files to EXTRA_DIST only when they are not in _SOURCES or _include_HEADERS (they
are added anyway)
SVN revision: 34353
Move pointer_mode (size 4) before bitfields, leave 'delete_me' as it's
a byte, this still have 2 bits left from unsigned short and another
byte around delete_me to make it grom from 244 bytes.
SVN revision: 34068
* Allow Windows Mobile to correctly load dll's
* Use correct scheme for EAPI on Windows and include config.h when necessary
* add -mwin32 to compiler flags when compiling with cegcc
SVN revision: 34024
* use the pixman library for the region code (it is required, now). That
libray can be found in the cairo ftp.
* use the new xcb_image api that is in git repository. There is still a
seg fault occuring because of xcb_image. I'll commit the fix in git
next week.
The performance are not good at all. With expedite, 360 fps compared to
the 470 fps with xlib. I don't know why yet.
SVN revision: 33965
Although I used 3 lines comments to state it was not required, it is
required because none of the values accounted includes the '\0'.
SVN revision: 33940
This should provide correct code in a simpler way by sharing some of
the common code among functions.
Tested with E17 basics, require some applications with extensive usage
of textblock manipulation to do validate results.
SVN revision: 33939
Code was not tracking the real size of the allocated memory and was
increasing the string size by one, so the '\0' was being accounted and
the string was being truncated visually.
Patch will remember the exact allocated size and just increment the
string size by the added string, not including it's null-byte
terminator.
This is based on Cedric's BAIL patch set 'evas_object_textblock more
character fix', but doing the minimum to fix the problem.
PS: this code will be rewritten to share some implementation in next commit.
SVN revision: 33937
This is an initial cleanup, basically I removed all the DirectFB
accelerated calls and moved it to software common. I do plan to
gradually bring these back later, probably blit, rectangle and line
will come first.
SVN revision: 33835
As aclocal may be called via autogen.sh during the Debian build process
add an explicit build dependancy on pkg-config which includes
/usr/share/aclocal/pkg.m4 which provides the PKG_CHECK_MODULES macro.
SVN revision: 33781
libgl-dev is now a virtual package provided by libgl1-mesa-swx11-dev and
libgl1-mesa-dev, so one of these packages needs to be the build dependancy
instead of libgl-dev.
libgl1-mesa-dev seems to be the most logical choice as it can
be installed with minimal disruption on a vanilla install.
SVN revision: 33773
every thing is not really cleaned on shutdown (It make it crash, if
you shutdown completely the font system and then restart it again).
Author: Cedric BAIL
SVN revision: 33746
This fixes the prototype, however it still issues a warning about a
real bug: calling evas_hash_modify() during evas_hash_foreach()
SVN revision: 33710
The previous commit just removed the warning, but it was not the ideal
solution. The class is really a constant, nobody should change it
after it's assigned.
SVN revision: 33709
As agreed on IRC, evas_hash_foreach() now takes const, to make clear
that hash shouldn't be changed. If one wants to change he must do a
cast and return 0. However this will require users to be updated in
applications.
SVN revision: 33708
(like put an event on hold) while it still passes through. object under it
need to be awar of evewnts being on hold as you may want hypbrid behaviors.
SVN revision: 33560
1. configure/build changes to allow cross-compiling painlessly
2. pager module namespace changes - this was still dirty afdter the namespace
cleanup, so clean it up
3. add a powersave subsystem - doesnt have an "automatic" way to turn on and
off right now, this i think is best provided by modules (that do things like
monitor acpi status's (eg close lid of laptop), AC power status etc. etc.
this allows e to nicely defer "power" expensive actions to avoid disk
spinups etc.
4. move to use the new ecore poller system - discussed long ago as part of
power management/saving issues. now it exists
5. add a canvas idle flush call that helsp cope with the new shm greedy
software x11 engine stuff
6. use the new powersave subsystem where appropriate
7. fix non-zeroed/initted memory access in e_fm_main
8. fix mem leak for e menus
9. remove ipc handlers for changed/removed config values
10. use animaotr not timer for menu scrolls - then menu scrolls obey the fps
config
11. fix up timer/poll happienss of cursor idle stuff
12. remove avoid damage from popups for now - causing problems
13. change battery and temp readouts to b e shorter so they fit
14. pager can emit signals on focus change for mini-windows now
15. temperature module now uses a slave process and uses stdin/out to talk to
it and get output - this makes e smoother as in my expereicne i found getting
the temp on my laptop actually took like 200ms so e "hang" for 200ms while
reading the acpi files - so now the subprocess does it and just writesa back
to e when it gets it.
ecore:
1. add ecore_pollers. see the documentation on them in doxygen comments :)
2. fix timers to only go off when they have to - bug there that made e's
select time out a LOT more than it needed to. defensive coding hid the
problem. now fixed. e should be much more power friendly now.
3. formatting/niceness in ecore_exe stuff
4. some comments on comments with SIGIO ideas vs. select
5. add call to be able to add an idle enterer at the start of the list of
them, not just the end (as has been the default)
6. fix ecore_evas to support auto evas idler calls after 0.5 secs of idle in
all canvases - and to do it right
7. if argb destination - set the shape EVENT shape (to mask out events in
transparent regions much like shape does withotu translucency)
8. in ecore_x add support for the event shape
evas:
1. fix cache to work properly and not just always fill up (as it seemed to
like to think cahce useage dropped below 0 when it didnt and thus just
over-fill)
2. software x11 engine now ONLY uses shm segments - no ximages over the
socket. this ximage hack was there to avoid the 2 round trips involved in
setting up an shm image - now i mitigated that wih an shm image cache pool.
it keeps shm images around and repurposes them for new update regions if
appropriate. this means many fewer shm creates (about 1/100th the number) and
since we recycle the memory less 0 memory page filling by the kernel - in the
end, i recorded about a 10-20% speedup over the old software x11 engine.
simple tests i have seen up to 120% speedups. idle flush now does something -
it frees all the cached shm segments. it has a hard-coded limit of 4mb worth
of shm segments (or 32 segments - whichever comes first) to keep around. once
can never complain much about speedups methinks :). also evas will defer sync
until the NEXT frame is written - this means evas can calculate the next
frame of data while x dma's/copies the images to the screen at the same time
(if you hve a dual core or multi-cpu machnike or your xserver is able to use
DMA to copy image data to the screen/video ram then this should see a decent
speedup).
SVN revision: 33448
can't test it on a GLSL card, so I hope it didn't break anything. If
something is broken, feel free to revert! (but it would probably just be
related to the way it detects GLSL support at l.78 of evas_gl_context.c)
SVN revision: 33242
* when it is used and when another --enable-foo is passed, if foo is
not found, configure fails and displays an error message.
* when it is not used, the old behavior (auto-detect) is not changed: if
--enable-foo is passed and foo is not found, configure does not fail.
SVN revision: 33014
AC_CHECK_HEADER -> AC_CHECK_HEADERS when there are several headers to check
Use PKG_CHECK_EXISTS macro.
Add AC_HELP_STRING to AC_ARG_ENABLE, and fix some default enable/disable.
SVN revision: 32370
* use non deprecated version of AC_INIT and AM_INIT_AUTOMAKE
and check the required minimal versions.
* add bzipped distribution archive
* add AC_LIBTOOL_WIN32_DLL
* forbid libtool to check fortran
* compute libtool versioning from the version of the package
* pass the directories based on ${prefix} to the preoprocessor
with the -D option
* replace INCLUDES, wich is deprecated since 2001 by AM_CPPFLAGS
* remove useless -L flags in *_la_LDFLAGS
SVN revision: 32337
Line is a complete rewrite based on my university works. It's much
cleaner than the engine/common and works better (the later is
producing weird results, I still have to debug why), but I don't
provide anti-aliased drawings.
Polygon is almost the same code, with minor changes to draw the spans
as soon as possible and then no malloc/free is required for each of
them.
Minor fixes to remove unused variables, gotos...
SVN revision: 32161
for the modules. The order and locations are:
1. ~/.evas/modules/
2. $(EVAS_MODULE_DIR)/evas/modules/
3. dladdr/evas/modules/
4. PREFIX/evas/modules/
SVN revision: 32098
I wrote the first version thinking on regular, non-pre multiplied
colors, but raster pointed out that all color data is pre-multiplied
inside Evas. I was blaming 16bpp for low quality graphics, but it
turned out that was an error with my usage.
If you experienced grayish colors when using transparency, or white
turning into black while fading out, then these should be fixed now.
Now everything looks better, brighter! :-) Expedite shows no
performance regressions, but I'd like to see more tests on
that. Please report any issue.
SVN revision: 32037
software-16 uses. it works and in some cases gets massive speedups (70%+) but
in a few its slowdowns (30% down) in expedite tests - why, i don't know. it
should be the same or better in all tests. disabled for now - also not
complete. < 32bpp wont' work and not sure rotation works and masks don't work
either.
SVN revision: 31928
Now EVAS_CALLBACK_FREE is emitted after smart object's "del"
implementation, this way bindings/wrappers can observe this event in
order to release its wrappers and be sure that they'll not be used
anymore.
Please check your existing code to see if you don't rely on the old
behavior.
SVN revision: 31800
Returning a pointer (possible 64bits) where an integer (possible
32bits) is expected may truncate the type, returning just one part
that may be full "0", leading to incorrect behavior. This fix checks
against NULL and resulting value is either 0 or 1.
By: Brett Nash (kill-a-1-in-4-billion-crash.patch)
SVN revision: 31698
Due the comparions, the code worked fine, but use the correct type
size so it's cleaner.
By: Brett Nash (compare-whole-pointer.patch)
SVN revision: 31696
Evas now support objects that do not grab mouse down event (NOGRAB) aside
with the default (AUTOGRAB). API is meant to be extensible.
SVN revision: 30950
I changed evas_object_textblock_text_markup_get() to just return
previously known contents, not try to recreate them set with other
means, this was not used (at least in our CVS) and was slow and
incorrect.
SVN revision: 30919
By using a single XShmImage we avoid round trips to X and avoid
having kernel to allocate (and zero) memory on every redraw.
This also enable us to issue a single XShmPutImage() with the whole
XShmImage just by using X Region and setting it as clip on Graphics
Context (GC).
On Nokia N800, expedite gains is about 10fps, while my other test
with fewer objects (and thus drawing areas) I could go from 50fps
to 160fps.
Drawback is that we hold XShmImage until evas is resized or destroyed,
we need a new API to flush engine memory so when it is idle for time
we flush this memory, but it is kept alive during animations.
SVN revision: 30390
tuned for best performance on my core2 duo desktop - for now. will check
more. also make the yuv colorspace code be a bit more robust and fix leak in
gl engine with shaders.
SVN revision: 30192
lose all your data if e segv's or is kill -9'd anymore. eet handles multiple
writes to the same key now by overwriting the previous data
SVN revision: 30057